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[SA-Mods] Troop Hog with Sandbox v1.1

This is a discussion about [SA-Mods] Troop Hog with Sandbox v1.1 within the Halo 3 Modding section, where you will Learn how to mod Halo 3, learn how to skin Halo 3, and learn what programs you need to modify Halo 3's content and maps.; In this tutorial will show you how to use Sandbox in the most easy way possible. It covers how to move the troop warthog inside the The Pit but you dont just have to do



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Old 07-03-2008, 01:23 AM   #1 (permalink)
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[SA-Mods] Troop Hog with Sandbox v1.1

In this tutorial will show you how to use Sandbox in the most easy way possible. It covers how to move the troop warthog inside the The Pit but you dont just have to do that you can move a number of Items around any map using this tool.

You Need:
Usermap (The Pit) with at least 1 Item on it
Xport/Xsata
Container Edit - [App]Con Edits (Extract or Injects SandBox Maps from/into CON Files)
Sandbox v1.1 - forums.halomods.com :: View topic - Sandbox V1.1
Rehasher
Resigner

Step 1: Open Container Edit and Open your Modified Usermap, then extract the .map from the Con file. Save as anything but remember where you saved it. Don't close this program yet.
Click the image to open in full size.

Step 2: Open Sandbox v1.1 and open the .map file you extracted. It should look like the Image below. As you can see Slot # 2 has the Troop Warthog (found that out by testing) so now scroll up and down using the Big arrows to find the object you want to replace as the Troop Hog eg: (Ghost).
Click the image to open in full size.

Step 3: Once you have found the object select copy from the copy button.
Click the image to open in full size.

Step 4: Scroll back to the Troop Hog and hit the paste button overwriting the Warthogs Slot.
Click the image to open in full size.

Step 5: Go to File > Save Changes. Then go back to the Container Edit tool.
Click the image to open in full size.

Step 6: Now Inject the .map file you just edited with Sandbox v1.1 then close that program. Open your Rehasher and Resigner and Rehash and Resign the Usermap before transferring back to the Xbox 360 HDD.

No you have a successful Troop Hog on your map but you can only have 1 (I think). If anyone knows how to get more please share.

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Old 07-03-2008, 01:58 AM   #2 (permalink)
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Nice! but shouldn't it be the other way around, pasting the troop hog over the ghost?
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Old 07-03-2008, 02:33 AM   #3 (permalink)
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ummm no because the first thing I did was paste the Troop Hog onto the Ghost but that caused an Original Warthog to spawn Exactly where the Troop hog usually is for some reason
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Old 07-03-2008, 02:46 AM   #4 (permalink)
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cool link to a map with the hog on it already?
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Old 07-03-2008, 08:23 AM   #5 (permalink)
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Oh ok yeah I understand what you did now. Theres a limit of one troop hog in the map so the original has to be replaced if u want the new one to show inside the map>.<
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Old 08-23-2008, 12:50 AM   #6 (permalink)
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Re: [SA-Mods] Troop Hog with Sandbox v1.1

can't you change the design time maximum to like whatever (more than 1)
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Old 08-23-2008, 10:26 AM   #7 (permalink)
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Re: [SA-Mods] Troop Hog with Sandbox v1.1

Quote: Originally Posted by shade45 View Post
Nice! but shouldn't it be the other way around, pasting the troop hog over the ghost?
I think that the Map file itself tells the game to spawn a troop hog at whatever co ordinates are in slot 2. What the reference in slot 2 is doesn't make a difference.
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Old 08-23-2008, 04:05 PM   #8 (permalink)
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Re: [SA-Mods] Troop Hog with Sandbox v1.1

So, could this be used to move other things as well? Like Shield doors or Elephants?
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Old 08-25-2008, 07:33 PM   #9 (permalink)
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Re: [SA-Mods] Troop Hog with Sandbox v1.1

no
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Old 08-26-2008, 12:19 AM   #10 (permalink)
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Re: [SA-Mods] Troop Hog with Sandbox v1.1

Quote:
no
Actually... Yes you can.
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Old 08-26-2008, 11:13 PM   #11 (permalink)
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Re: [SA-Mods] Troop Hog with Sandbox v1.1

Quote: Originally Posted by JIME01 View Post
Actually... Yes you can.
Would you mind making a tut on that, then?
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Old 08-27-2008, 02:28 AM   #12 (permalink)
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Re: [SA-Mods] Troop Hog with Sandbox v1.1

It's not hard it's the same as this tutorial just change the objects round.
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Old 08-27-2008, 05:49 AM   #13 (permalink)
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Re: [SA-Mods] Troop Hog with Sandbox v1.1

It would work with elephants, but currently not shield doors, as that data is not stored in the usermap. However, that may change with AU2
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