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[SA-Mods] Troop Hog with Sandbox v1.1
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | [SA-Mods] Troop Hog with Sandbox v1.1 In this tutorial will show you how to use Sandbox in the most easy way possible. It covers how to move the troop warthog inside the The Pit but you dont just have to do that you can move a number of Items around any map using this tool. You Need: Usermap (The Pit) with at least 1 Item on it Xport/Xsata Container Edit - [App]Con Edits (Extract or Injects SandBox Maps from/into CON Files) Sandbox v1.1 - forums.halomods.com :: View topic - Sandbox V1.1 Rehasher Resigner Step 1: Open Container Edit and Open your Modified Usermap, then extract the .map from the Con file. Save as anything but remember where you saved it. Don't close this program yet. ![]() Step 2: Open Sandbox v1.1 and open the .map file you extracted. It should look like the Image below. As you can see Slot # 2 has the Troop Warthog (found that out by testing) so now scroll up and down using the Big arrows to find the object you want to replace as the Troop Hog eg: (Ghost). ![]() Step 3: Once you have found the object select copy from the copy button. ![]() Step 4: Scroll back to the Troop Hog and hit the paste button overwriting the Warthogs Slot. ![]() Step 5: Go to File > Save Changes. Then go back to the Container Edit tool. ![]() Step 6: Now Inject the .map file you just edited with Sandbox v1.1 then close that program. Open your Rehasher and Resigner and Rehash and Resign the Usermap before transferring back to the Xbox 360 HDD. No you have a successful Troop Hog on your map but you can only have 1 (I think). If anyone knows how to get more please share. | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | ummm no because the first thing I did was paste the Troop Hog onto the Ghost but that caused an Original Warthog to spawn Exactly where the Troop hog usually is for some reason | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Oh ok yeah I understand what you did now. Theres a limit of one troop hog in the map so the original has to be replaced if u want the new one to show inside the map>.< | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: [SA-Mods] Troop Hog with Sandbox v1.1 can't you change the design time maximum to like whatever (more than 1) | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: [SA-Mods] Troop Hog with Sandbox v1.1 So, could this be used to move other things as well? Like Shield doors or Elephants? | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: [SA-Mods] Troop Hog with Sandbox v1.1 It's not hard it's the same as this tutorial just change the objects round. | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: [SA-Mods] Troop Hog with Sandbox v1.1 It would work with elephants, but currently not shield doors, as that data is not stored in the usermap. However, that may change with AU2 | ||||||
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