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.::Editing usermaps with sandbox and injecting back::.
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| BANNED | .::Editing usermaps with sandbox and injecting back::. .::Editing usermaps with sandbox::. By Dark R0gue What you need: Hex Workshop and sandbox STEP 1: (extracting from usermap to edit in sandbox) Step 1: Open you usermap in Hex workshop and press Ctrl+G. then enter either e000 or d000. (u will know whick one coz the cursor will be on _blf. ![]() Step 2: Then (make sure that the cursor is before _blf) and click edit->select block and then enter f000 into the box and press enter. ![]() Step 3: Then copy the highlighted text into a new hex file. (File->New. Ctrl+V) ![]() Step 4: Then click File->Save, then save it as a .map. ![]() STEP 2: (injecting back into usermap) Step 1: First save changes in Sandbox. Step 2: Now open the .map file in Hex workshop and copy all the hex. Step 3: The find the place u had the hex u extracted in the usermap (e000 or d000) then click edit->select block. press OK. Step 4: Then press Ctrl+V. Step 5: Now save usermap and then rehash and resign (if u can find someone). lol. Last edited by Dark R0gue; 06-17-2008 at 02:39 PM. |
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| The Following User Says Thank You to Dark R0gue For This Useful Post: | H4X 4 FuN (06-17-2008) |
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| 7S Enthusiast | If this is what you have to do with sandbox it sucks. Also i guess nice tut. Last edited by dual; 06-17-2008 at 03:01 PM. |
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| | #3 |
| Junior Member | Dude their is a tut exactly like this by shade. |
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| | #4 |
| BANNED | it's easier than than hexing the WHOLE map. lol. Last edited by Dark R0gue; 06-17-2008 at 03:05 PM. |
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| | #5 |
| Member | no i perfer hexing what you need unless some makes and exarting thing that does it for you lol Last edited by Sniperman-23; 06-20-2008 at 04:07 PM. |
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| | #6 |
| Novice ![]() | this is unneeded.... this tut is just like Shades that comes WITH sandbox |
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| | #7 |
| BANNED | this is easier |
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