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[Release]Halo 3 Forge Map Rehasher

This is a discussion about [Release]Halo 3 Forge Map Rehasher within the Halo 3 Modding section, where you will Learn how to mod Halo 3, learn how to skin Halo 3, and learn what programs you need to modify Halo 3's content and maps.; Quote: Originally Posted by skatekr0oked no you dont. its just the way we made it. i guess we released an older build. still works though. just close all open streams and add File.Delete etc... for



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Old 06-25-2008, 04:38 PM   #121 (permalink)
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Quote: Originally Posted by skatekr0oked View Post
no you dont. its just the way we made it. i guess we released an older build. still works though.

just close all open streams and add File.Delete etc...

for the unwanted files.

what do you mean?

like it still rehashes it even though the program will not say table fixed and it makes a second copy of the map that says usermap000123289734.crash.crash

Click the image to open in full size.

Last edited by Shadows ZMi; 06-25-2008 at 04:38 PM. Reason: Automerged Doublepost
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Old 06-25-2008, 06:01 PM   #122 (permalink)
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^ I think that is Normal.
also Please re size the Pic next time.
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Old 06-25-2008, 06:03 PM   #123 (permalink)
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o jeez

lol thats an old build. he released the wrong one.

ill post the right one when the resigner c/s is done.
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Old 06-26-2008, 03:54 PM   #124 (permalink)
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i know this is a stupid question, but what's the difference between a rehasher and resigner?
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Old 06-26-2008, 04:11 PM   #125 (permalink)
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Ok, basically you need both. If im right ( which im most likely not as I dont know jack all bout the resigner ^_^ ) the rehasher makes it so H3 can see it and open it whereas the resigner makes it playable. You cant play on a non resigned map.

Thats what I thought a rehasher was...
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Old 06-26-2008, 04:26 PM   #126 (permalink)
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A rehasher hashes the files contents and a resigner basically makes a value that verifies that the whole CON file is not modified.
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Old 06-26-2008, 04:31 PM   #127 (permalink)
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Quote: Originally Posted by Luxurious Meat View Post
A rehasher hashes the files contents and a resigner basically makes a value that verifies that the whole CON file is not modified.
depending on the Type of Resigner. This is correct for a CON Resigner.
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Old 06-26-2008, 07:35 PM   #128 (permalink)
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Quote: Originally Posted by Holy Ownage View Post
Oh, well my post was a fail then : )
You Were Correct too. You Said Pretty much the same thing. And you DO need Both, a Re-hasher and a Re-signer. ( I believe)
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Old 06-28-2008, 12:49 PM   #129 (permalink)
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hmmm

Let me get this straight skatezero and superaison already released a CON Resigner for $20 and no one is talking bout it. well the word on modhalo.net is that it works but recently stopped working i feel like buying it to see if it works but i'd rather hear about it from the actual makers soo my question is........ does this CON Resigner work [ Container file resigner - haloelites.org ]
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Old 06-28-2008, 12:51 PM   #130 (permalink)
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Quote: Originally Posted by Glaze1 View Post
Let me get this straight skatezero and superaison already released a CON Resigner for $20 and no one is talking bout it. well the word on modhalo.net is that it works but recently stopped working i feel like buying it to see if it works but i'd rather hear about it from the actual makers soo my question is........ does this CON Resigner work [ Container file resigner - haloelites.org ]
yea and it works you just have to buy it and they havnt finished it yet
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Old 06-28-2008, 12:55 PM   #131 (permalink)
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Quote: Originally Posted by gamebeatter View Post
yea and it works you just have to buy it and they havnt finished it yet
soo basically if i buy it now it really wont do any good hmm i guessi have to stick with asking to get my maps resignedfor a while but yea i will most definately buy this oh and that was one fast reply lol
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Old 06-29-2008, 04:37 AM   #132 (permalink)
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so when u open a usermap how do u know which map it actually is? like in the actual game
im not very smart at this stuff.
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Old 06-29-2008, 03:18 PM   #133 (permalink)
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there is probably an easyer way but i just use wxpirs and it tells me but you could also use a hex editor
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Old 06-30-2008, 09:03 PM   #134 (permalink)
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unstuck because Newer Threads have come out

Carsons contains both Resigner and Rehashers

Venomous's contains a step by step tutorial on modding a map/film from start to finish
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Old 07-01-2008, 04:34 AM   #135 (permalink)
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Goodbye Ole' Chap.

I'll miss you thread.
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Old 08-20-2008, 01:50 PM   #136 (permalink)
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Re: [Release]Halo 3 Forge Map Rehasher

Quote: Originally Posted by superaison View Post
I Appreciate your offer, however, I like it this way, I can change it, However, the 176 kb thing is Bungie's fault.


Most forge maps are 116 kb.
No that is not always the case, MODDED maps usually come out of forge to be 176 KB. You might want to add some code in there to fix that, lolz. You don't have to of course you don't have to I'm just saying it happens all the time. Like I need this, but so far all me mods come out at 176kb. It sucks, but hey, you probly worked hard to make it so props to ya! 4 out of 4 thumbs up!
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Old 08-20-2008, 02:39 PM   #137 (permalink)
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Re: [Release]Halo 3 Forge Map Rehasher

Quote: Originally Posted by azsazsin View Post
No that is not always the case, MODDED maps usually come out of forge to be 176 KB. You might want to add some code in there to fix that, lolz. You don't have to of course you don't have to I'm just saying it happens all the time. Like I need this, but so far all me mods come out at 176kb. It sucks, but hey, you probly worked hard to make it so props to ya! 4 out of 4 thumbs up!
Honestly, I doubt anyone even uses this rehasher anymore.
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Old 08-21-2008, 04:36 PM   #138 (permalink)
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