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[Release]Halo 3 Forge Map Rehasher

This is a discussion about [Release]Halo 3 Forge Map Rehasher within the Halo 3 Modding section, where you will Learn how to mod Halo 3, learn how to skin Halo 3, and learn what programs you need to modify Halo 3's content and maps.; How do you switch the Hash files in the first place? And after I have switched some of the hash files I can just open up the 1B*** or 1C*** and rehash making the map



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Old 05-20-2008, 10:49 AM   #21 (permalink)
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How do you switch the Hash files in the first place?

And after I have switched some of the hash files I can just open up the 1B*** or 1C*** and rehash making the map playable??? Thanks for this guys.
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Old 05-20-2008, 11:16 AM   #22 (permalink)
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Another question, when I open a map it says, must be 116 kb, how do I change the file ssize?
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Old 05-20-2008, 11:29 AM   #23 (permalink)
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Quote: Originally Posted by FtK Shadow View Post
Umm so do we have to resign now to use them in forge?
Yes.
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Old 05-20-2008, 11:40 AM   #24 (permalink)
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i got a more stupid question... in your first post it shows you giving an example of swapping one item.. do we need to continue to do this for every thing we switched? (wouldnt be hard.. just use the search to find what we used to swap.. )
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Old 05-20-2008, 11:57 AM   #25 (permalink)
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Yea, You're going to have to do it for each change.

Last edited by Supermodder911; 05-20-2008 at 11:57 AM.
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Old 05-20-2008, 12:21 PM   #26 (permalink)
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Well, most changes are gonna be in 0x1B000, so do all your changes, then use my app. You dont have to use my app each change.

However, if you make a change at 0x1B000 and 0x1C000, then you have to do it twice, i'm working on that now actually.
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Old 05-20-2008, 12:41 PM   #27 (permalink)
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Quote: Originally Posted by Supermodder911 View Post
Yea, You're going to have to do it for each change.
Supermodder911, so it IS recommended to copy/remember the Identifier of what ever you swapped with, so you can search for it, get the 1B code, and re-hash that, then search for the rest and continue to re hash.. (Do you only rehash what you changed [mongoose for pelican (example) ])
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Old 05-20-2008, 12:42 PM   #28 (permalink)
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I'd just wait a bit, till' superaison updates, if he's going to.
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Old 05-20-2008, 12:46 PM   #29 (permalink)
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Quote: Originally Posted by superaison View Post
Well, most changes are gonna be in 0x1B000, so do all your changes, then use my app. You dont have to use my app each change.

However, if you make a change at 0x1B000 and 0x1C000, then you have to do it twice, i'm working on that now actually.
0x1B000 does the 000 refer to what line it would be on?.. could i just search for my swapped ident, and hash it.. or do i need to find whether its on 1B or 1C and select the drop-down 1B or 1C in ure hasher, and then hash it.. im new but im learning fast right now.. please continue to help me with this..

Quote: Originally Posted by holynoob37 View Post
0x1B000 does the 000 refer to what line it would be on?.. could i just search for my swapped ident, and hash it.. or do i need to find whether its on 1B or 1C and select the drop-down 1B or 1C in ure hasher, and then hash it.. im new but im learning fast right now.. please continue to help me with this..
what im saying is, do i need to find the lines i swapped, or just hash every thing in the drop down box.. or is there easier way then what ive talked about.. (an update for automatic hashing might be easier.. or some noob help for me( very appreciated.

Last edited by holynoob37; 05-20-2008 at 12:46 PM. Reason: Automerged Doublepost
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Old 05-20-2008, 12:50 PM   #30 (permalink)
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This is great

One question... Do i have permission to de-compile this to see how it works?

Or is that a big no-no?

I'll only de-compile it if you say i'm allowed, it's just it'll help me understand how you created this, because i could never figure it out (i'm obviously not nearly as inteligent as you )
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Old 05-20-2008, 12:51 PM   #31 (permalink)
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Here, I'll make a video tutorial in a bit.


However, to answer it now, it's best to remember, however, most mods im sure are gonna be 0x1B000. So just look at that when making the mod, I am currently making a new app that will help you make the mod for you, i may also have it rehash too.
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Old 05-20-2008, 12:56 PM   #32 (permalink)
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Quote: Originally Posted by superaison View Post
Here, I'll make a video tutorial in a bit.


However, to answer it now, it's best to remember, however, most mods im sure are gonna be 0x1B000. So just look at that when making the mod, I am currently making a new app that will help you make the mod for you, i may also have it rehash too.
this would be extremely helpful. thanks. and i think i understand what you mean by mods being under 0x1B000 or 0x1C000.. does that really depend on what u are swapping.. like a total difference.. maybe clones and some random object from scenery? would that be the difference.. (not my example, but similar -- clones may be 1B, and a scenery or odd object is 1C.. i just really gotta hash ONCE? in 1B if all of my mods fell under 1B*** (*'s meaning the different row/column)
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Old 05-20-2008, 01:06 PM   #33 (permalink)
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Quote: Originally Posted by miinaturvat View Post
This is great

One question... Do i have permission to de-compile this to see how it works?

Or is that a big no-no?

I'll only de-compile it if you say i'm allowed, it's just it'll help me understand how you created this, because i could never figure it out (i'm obviously not nearly as inteligent as you )
Read his first post lol. He said "I do not approve of decompiling"
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Old 05-20-2008, 02:17 PM   #34 (permalink)
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Ok.

I won't bother then

Also, probably a stupid question, what do you do with it once it has been re-hashed?
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Old 05-20-2008, 02:25 PM   #35 (permalink)
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You have to resign it or get it resigned.


I hope this clears things up:

Video tutorial:

RapidShare: 1-Click Webhosting
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Old 05-20-2008, 02:33 PM   #36 (permalink)
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Thanks

Don't suppose you have access to a resigner, do you?
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Old 05-20-2008, 02:35 PM   #37 (permalink)
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Have you read any of the other threads in this forum. Everyone is after a resigner and no-one can get one.
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Old 05-20-2008, 02:38 PM   #38 (permalink)
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well, superaison has a screenshot of a mod he made on one of the other threads, so i assumed he must have resigned it somehow...
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Old 05-20-2008, 02:44 PM   #39 (