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Halo 3: Projectile Modding

This is a discussion about Halo 3: Projectile Modding within the Halo 3 Modding section, where you will Learn how to mod Halo 3, learn how to skin Halo 3, and learn what programs you need to modify Halo 3's content and maps.; Quote: Originally Posted by BlackOps So then he is actually holding a turret masked by a AR that shoots Clones, ... That's Awesome. No. A bitmask is a datatype, almost like a flag. There is



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Old 10-11-2008, 08:38 PM   #21 (permalink)
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Re: Halo 3: Projectile Modding

Quote: Originally Posted by BlackOps View Post
So then he is actually holding a turret masked by a AR that shoots Clones, ... That's Awesome.
No. A bitmask is a datatype, almost like a flag. There is a flag on every weapon, if it is checked then the weapon is used in third person. The turret's weapon tag has this flag, so when you use it you are in third person.

Last edited by Eazy B; 10-11-2008 at 08:39 PM.
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Old 10-11-2008, 09:15 PM   #22 (permalink)
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Re: Halo 3: Projectile Modding

Quote: Originally Posted by Eazy B View Post
No. A bitmask is a datatype, almost like a flag. There is a flag on every weapon, if it is checked then the weapon is used in third person. The turret's weapon tag has this flag, so when you use it you are in third person.
Oh I see now essentially its a enum for camera position. Cool! So then he can do first person turret, that's awesome.
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Old 10-11-2008, 09:57 PM   #23 (permalink)
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Re: Halo 3: Projectile Modding

Yeah I've tried turrets and the missile pod already. They don't have fp models so it not that exiting

Last edited by shade45; 10-11-2008 at 09:58 PM.
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Old 10-11-2008, 10:21 PM   #24 (permalink)
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Re: Halo 3: Projectile Modding

Quote: Originally Posted by shade45 View Post
Yeah I've tried turrets and the missile pod already. They don't have fp models so it not that exiting
hence why when we spawn "invisible" weapons on standoff, we don't see anything
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Old 10-12-2008, 12:13 AM   #25 (permalink)
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Re: Halo 3: Projectile Modding

Quote: Originally Posted by shade45 View Post
Yeah I've tried turrets and the missile pod already. They don't have fp models so it not that exiting
That sucks.
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Old 10-12-2008, 09:52 AM   #26 (permalink)
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Re: Halo 3: Projectile Modding

HA you guy are such scabs.
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Old 10-12-2008, 07:09 PM   #27 (permalink)
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Re: Halo 3: Projectile Modding

So WTF in H2 projectile swaping was the easiest thing in the ****ing books just change the depandanceies

how did it evolve to all this?

question 2:

well awhile ago people on 4chan (yes im a /b/ tard) figured out a way using photo shop to convert music to a picture. now photo shop allows you to convert any file using its raw data conversion. once its in raw data format you can simply name the extention and it will open in aything that the extion can open in. (this tactic was cool to do in reverse downloa the mona lisa and convert it to music and such.) Now for the question where can i find the xex or wtf ever it is for the maps on my HDD. I know im a noob here but i have a pretty good backround in modding halo. ive also studied alot of programing. And overall on the computer i know what i am doing.
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Old 10-12-2008, 08:26 PM   #28 (permalink)
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Re: Halo 3: Projectile Modding

Quote: Originally Posted by xoxgodmodxox View Post

question 2:

well awhile ago people on 4chan (yes im a /b/ tard) figured out a way using photo shop to convert music to a picture. now photo shop allows you to convert any file using its raw data conversion. once its in raw data format you can simply name the extention and it will open in aything that the extion can open in. (this tactic was cool to do in reverse downloa the mona lisa and convert it to music and such.) Now for the question where can i find the xex or wtf ever it is for the maps on my HDD. I know im a noob here but i have a pretty good backround in modding halo. ive also studied alot of programing. And overall on the computer i know what i am doing.
erm your extension thing wouldnt work for any practical modding purpose because the files wouldnt be structured correctly. And what programming have you studied?
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Old 10-12-2008, 09:29 PM   #29 (permalink)
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Re: Halo 3: Projectile Modding

You know, I hate to be the one who questions people ( Sometimes referred to being a jerk ) but I would assume anybody who has actually done any hard research would have the intelligence, maturity and general knowledge of computing would be able to use proper grammatical sentences. Of which would be structured and informative.

And you can edit any file just by simply using command or MSDoS to hide files within others.
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Old 10-12-2008, 09:39 PM   #30 (permalink)
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Re: Halo 3: Projectile Modding

Quote: Originally Posted by xoxgodmodxox View Post
figured out a way using photo shop to convert music to a picture. now photo shop allows you to convert any file using its raw data conversion.
How do you do this is there a tut some were?
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Old 10-13-2008, 05:37 PM   #31 (permalink)
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Re: Halo 3: Projectile Modding

There is big difference between halo 2 and halo 3
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