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This is a discussion about All tags within the Halo 3 Modding section, where you will Learn how to mod Halo 3, learn how to skin Halo 3, and learn what programs you need to modify Halo 3's content and maps.; Avalanche QUOTE bloc: Lifts: FB891A13 Missile Pod: EDB40C3E bipd: Elite Clone: 81341F52 Master Chief Clone: FF7C1D9B Monitor Clone: 823D205B eqip: (Weapon ammo, not listing since there's like 30 types) Frag Grenade: EF5A0DE4 Plasma Grenade: EF050D8F



 
 
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Old 08-30-2008, 01:23 PM   #1
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scooter204's Avatar
All tags

Avalanche
QUOTE bloc:
Lifts: FB891A13
Missile Pod: EDB40C3E

bipd:
Elite Clone: 81341F52
Master Chief Clone: FF7C1D9B
Monitor Clone: 823D205B

eqip:
(Weapon ammo, not listing since there's like 30 types)
Frag Grenade: EF5A0DE4
Plasma Grenade: EF050D8F
Firebomb Grenade: EF3C0DC6
Spike Grenade: EF6D0DF7
Active Bubble Shield: F00D0E97
Active Grav Lift: F0490ED3
Active Deployable Cover: F0740EFE
Active Power Drain: F0B50F3F
Active Regenerator: F0E90F73
(I left one or two out since no one ever uses them... ever.)

efsc:
Steam: F7AE1638

scen:
10 Inch Icicle: E2B3013D
18 Inch Icicle: E2E60170
24 Inch Icicle: E305018F

vehi:
Missile Pod:EDA80C32
(I'm not sure what the difference between the two are since I haven't spawn either, but I'm guessing the one in the vehi section is the mounted one)
Warthog Turret w/ snow camo: E76605F0
Warthog Turret: E91E07A8
Scorpion Cannon w/ snow camo: EE8C0D16
Scorpion Cannon: EEE70D71
Scorpion Machine Gun: EEC90D53

weap:
Scorpion Machine Gun: EEDC0D66
Scorpion Cannon: EE990D23
Warthog Chaingun: E79A0624
Warthog Gauss Turret: E882070C
Depleted Energy Sword: F74615D0
(and your typical weapons)

Blackout


QUOTE clones
elite=FC001A2B
Master chief=FA491874
moniter=FD0C1B37

efsc
smoke=F06F0EF9
steam=F07A0F04

mach
radarbar=F0390EC3

scen
sky-E17F0009
celltower=E28E0118
celltower simple=E28E0118
wincups=E2B70141
windsock=E2C0014A
locker=E2CF0159

Cold storage

QUOTE Bloc-
large dangler - large dangler arm thing - F4FA1384
Small dangler - small dangler arm thing - F5091393
wall I - F52313AD
Wall M - F52713B1
Wall XI --------> Invisybl walls/Barriers - F52B13B5
Wall XXI - F52F13B9
Wall XXXI - F53313BD

Box I - F50E1398
Box M - F513139D
Box XI ---------> Invisable Boxes - F51713A1
Box XXI - F51B13A5
Box XXXI - F51F13A9

Crea -
Flood Infection - Small flood things - E512039C
Flood infection/ColdStorage - Big Floodthing that are in tubes - F54F13D9

Efsc -
fx/Floodtube/FloodTube - Bubbles - EEE30D6D
fx/Towermist/TowerMist - Mist - EEEC0D76

Equip-
bubblesheild/bubblesheild - bubble sheild active - E3780202
Gravlift/Gravlift - Gravlift Active - E73705C1
InstantCover/InstantCover - Active InstantCover - F32F11B9
Invinciblity_equipment - Invinciblity_equipment - E47402FE
Jammer/Jammer - Active Radar Jammer - E4A0032A
powerdrain/powerdrain - Active powerdrain - E4DC0366
Regenarator/regenrator -Regenerator Active - E3E1026B
Superflare/superflare - Superflare active - E4F5037F
Tripmine/Tripmine - Active Tripmine - F30F1199

Flck -
Rats - small flood ai - F55913E3
infection form - Big popper ai - F55B13E5
Generict flock - flood walls - F55A13E4
*Warning*(if you spawn ai thats the only thing you can spawn or your xbox will freeze)

Scen -
Flood tank - Big Flood Form - E55B03E5
Flood ball pulsing - Flood bubble - E1EE0078

Vehic -
moniter/moniter - Big Moniter(AkA michal Jackson) - E57D0407

Wep-
MonDefender - Some Sort of Weird Gun - E70B0595 is invisible

Zone -
There All Standing in a row - idk Try it out? - E1780003

Post written Up by
~ShotSpartin1177~

Construct


QUOTE Bloc =

construct_lift_lg = Gold Lift = F5A3142D
construct_lift_sm = Purple Lift = F5AF1439
computer_briefcase_small_crashed = Small Computer = F41F12A9
nutblocker_1x1x2 = Cubed Invisible Barrier = F5C91453


Crea =

sentinel_aggressor = Large Sentinel = F62F14B9
sentinel_constructor = Small Sentinel = F60F1499


Proj =
tripmine_material_fx = Invisible Explosion = F294111E


Scen =

sky = Water = E17F0009
waterfall = Waterfall = E22800B2
cinematic_anchor = Nothing = E17C0007

Epitaph

QUOTE clones
elites=FA571885
master chiefs=F8B416E2
moniters=FB671995
bird=F52313AD

scenery
sky=E17F0009
halogram1=E26A00F4
halogram2=E2870111
halogram3=E28D0117

Foundry

QUOTE clones

elites=FF411D6D
master chiefs=FD971BC3
moniters=80521E7D

bloc
bigger # bigger size
box 1=F9C5184F
box 2=F9CA1854
box 3=F9CE1858
box 4= F9D2185C
box 5=F9D61860
wall 1=F9DA1864
wall 2=F9DE1868
wall 3=F9E2186C
wall 4=F9E61870
wall 5=F9EA1874

mach
fan 1=F2D5115F
fan 2=F2CD1157
door 1=F2AC1136
door 2=F2BF1149

scenery
sky=E17F0009
door host=E24300CD
god rays 1=E26E00F8
gods rays 2=E26400EE
yellow light=E27100FB

Ghost town


QUOTE clones

elites=FB261956
master chief=F96F179F
moniter=FC321A62

trees
bush=F53413BE
plam tree=F53E13C8
sapling tree=F54913D3

efsc
bug swarm=F0D50F5F

scenery
sky=E181000B
gods rays small=E24A00D4
gods rayes large=E21A00A4



Guardian

QUOTE Bloc =
holy_light_guardian = Gold Lifts = F4781302
large_field = Sheild Doors = F4E3136D
jittery_holo = Small Holograms = F4B91343
jittery_holo_1 = Small Holograms = F4C71351
jittery_holo_2 = Small Holograms = F4CD1357
jittery_holo_3 = Small Holograms = F4D2135C
jittery_holo_4 = Small Holograms = F4D61360
jittery_holo_05 = Small Holograms = F4DA1364
man_cannon_guardian_ii = Man Cannon = F493131D
man_cannon_guardian_iii = Man Cannon = F4871311
minilift = Mini Lift = F49A1324
infection_haven_static = Nothing = F4981322
plant_vine_horzontal_01_noshadow = Long Vines = F4EA1374
bird_quadwing_dead = Dead Dino Bird = F54F13D9


Crea =
glowbug = Alive Glowbugs = F56A13F4
bird_quadwing = Alive Dino Birds = F54113CB
glowfly = Alive Glowflys = F57413FE


Scen =
sky = Fog and Trees = E181000B
halogram_control_secondary = Pulsing Flat Hologram = E22700B1
waypoint = The Ark Hologram = E23000BA
haloring_alpha = Huge Ring Hologram = E24100CB
main_halogram = Huge Galaxy Hologram = E211009B
bridge_halogram = Purple Square Hologram = E27D0107
guardian_halogram = Small Sphere Hologram = E25200DC

High ground

QUOTE Bloc =
fish_elephantnose_destroyed = Dead Small Fish = FAAE1938
nutblocker_1x1x2 = Nothing = FA4518CF
deadlock_chainlinkgate = Swinging Fence = F9FF1889
deadlock_chainlinkgate_ii = Swinging Fence = FA4B18D5
pipe_block = Nothing = FA5018DA
wall_hatch = Breakable Hatch = F9F0187A


Crea =

fish_elephantnose = Small Fish = FAA0192A
Mach =
switch_lever = Swith Lever = F25510DF
deadlock_gate_v3 = Unlockable Large Gate = F25C10E6
Scen =
deadlock = Mountains and Water = E181000B
warthog_drop_pallete = Warthog Drop Palette = E22D00B7
mongoose_drop_pallete = Mongoose Drop Palette = E23E00C8

Weap =
warthog_horn = Nothing = ECD90B63

Isolation

QUOTE Bloc =
launch_tube_opp = Lift = F70D1597
isolation_lift_curve = Curved Man Cannon = F6FC1586
launch_tube = Lift = F715159F

Equip =
invincibility_equipment = Invincibility = E4A2032C

Mach =
flood_door = Huge Donut with Small Donut = F1CF1059
flood_door_fast = Huge Donut with 2 Small Donuts = F1E4106E

Crea =
flood_infection = Small Floods = E54003CA
sentinel_aggressor = Large Sentinels = F76715F1
sentinel_constructor = Small Sentinels = F795161F

Scen =
floodball_pulsing_isolation = Pulsing Flood Bubbles = E21E00A8
isolation_collision_walls = Nothing = F6DD1567

Last resort


QUOTE creatuse
seagulls=FA15189F
clones
elites=E4FD0387
mc =E2D70161
moniters=FE4F1C65

sky/water
sky=E181000B

machanics
wheel=F42812B2
gate=F43B12C5
zan gate=F41D12A7

Narrows


QUOTE clones
elites=FC0E1A39
Master chief=FA64188F
moniter=FD1E1B49

bloc
mancannon=F54013CA
mancannon effect=F1420FCC
icicle 18 inch=E31C01A6
icicle 24 inch=E303018D

scenery
sky=E17F0009
water fall base=E32D01B7

vehicals
shade turret=E34B01D5


Pit


QUOTE clones
elites=FDB71BE4
mc=FC0D1A3A
moniters=FEC81CF5

creatures
****atoo=F82E16B8
guria=F84816D2
yellow bird=F87316FD

bloc
invisble camra=F7B2163C
(used to make monier work)

machinies
fan=F33311BD
jackel target=F35E11E8
brute target=F34711D1

scenery
sky=E17F0009
pelican=E31901A3
hornet=E32D01B7
moniter=E2D60160
(use with camra)


HOW to make a monitier work
it only work with one screen no more than that
Please note... Attempting to replace grenades, weapons will result in the Monitors or 'invisible' cameras being half way through the floor. What i did was put down a crate, and place a mongoose on top for the screens. And the Cameras being replaced with a ghost. The camera faces the same way as the ghost and the monitor faces the SIDE of the mongoose.

tag for monier

moniter=E2D60160
invisble camra=F7B2163C
(used to make monier work)

Rats nest


QUOTE clones
elites=FD971BBD
master chifs=FBED1A13
moniters=FEA51CCB

lowgraphics
pelican= F83616C0
hornet=F85A16E4

scenery
sky=E17F0009
sand bag wall=E23700C1
pelican=E24C00D6


Sand trap


QUOTE bloc
air lift=F9CD1857

efecs
air lift=F5FF1489

scenery
frigit=E23E00C8
(solid)
frigit srhine=E23E00C8
(not solid)
flashing lights=E2B60140
sand bag= E22A00B4
sand bag 2= E23900C3
sand bag 3=E22500AF
warthhog pallet=E202008C


pantomepices

bottem back piece=E2C80152

top back piece=E2E4016E

backpiece md =E2E4016E

back piece sm =E2EE0178

bottem pice= E2F3017D

flat piece left = E2F80182

flat pice right=E2FD0187

front piece=E302018C

side left=E3070191

side right=E30C0196



Vehicals
bethmoth/elephant =E311019B
bethmoth/elephtat turret =E385020F
Shrine Defender, eggy: EDAC0C36

turrets
interigated mach=E385020F

Snowbound


QUOTE Bloc =

cov_watchtower_base = Watch Tower Base = F64414CE
cov_watchtower_pod = Watch Tower Pod = F7091593
cov_watchtower_pod_turrets = Watch Tower Pod with Turrets = F73D15C7


Mach =
cov_defender = Guardian Turrets = F30A1194


Scen =

sky = Mountains and Planets =
cov_defender_mon = Small Monitor Guardian next to Turrets = E1F4007E


Vehi =
shade = Shade Turrets = E66104EB


Standoff


QUOTE clones
elites=803F1E5E
Master cheif=FE941CB4
moniter=814F1F6E

creatures
bird guria=FB0B1995
small yellow bird=FAFB1985

lights
blue=F1E0106A
red blink=F1DC1066
red=F1D2105C
white=F1E3106D

mach
button=F184100E
sign=F1A1102B
shutters=F1761000
blue base shutters=FADB1965
tunnel door=F1690FF3

scenery
sky=E181000B
satilite dish=E27200FC
satilite dish no sound=E2CF0159
snad bag wall turret=E26500EF


Valhalla

QUOTE Bloc =
man_cannon_river = Man Cannons = F84C16D6
man_cannon_river_short = Short Man Cannons = F85916E3
plant_pine_tree_large = small tree= F8A91733
plant_tree_pine = Small Pine Tree host only = F88B1715
plant_tree_pine_twist = Small Pine Tree host only = F8A4172E
nutblocker_1x1x2 = Small Cubed Invisible Barrier = F8AE1738
fish_elephantnose_destroyed = Small Dead Fish = F91917A3

Crea =
butterfly_b = Blue Butterfly's = F8F71781
butterfly_c = Yellow Butterfly's = F901178B
butterfly_d = Orange Butterfly's = F9071791
fish_elephantnose = Small Alive Fish = F90B1795

Proj =
damage_pulse = Nothing = E9E4086E
tower_pulse = Blue Shiney Pulse Orb = E9E60870
tripmine_material_fx = Invisible Explosion = F25710E1


Scen =
man_cannon = Large Man Cannon Force = E9F80882
mini_man_cannon = Small Man Cannon Force = EA2708B1
tower_pulse = Blue Tower Pulse Shot = E9DB0865
waterfall_base = Large Water Splash = EA2908B3
waterfall_mid = Large Water Rusing = EA3808C2
waterfall_top = Small Water Rushing = EA3608C0
riverworld = Mountains = E181000B
cinematic_anchor = Nothing = E17C0007

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The Following 4 Users Say Thank You to scooter204 For This Useful Post:
elemfire (08-31-2008), Otaku Se7en (03-10-2009), quic (11-01-2008), WB whitebull (09-21-2008)
Old 08-30-2008, 10:32 PM   #2
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Xpargas's Avatar
Re: All tags

Umm... thanks but do people still use tag lists?
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Old 08-31-2008, 03:23 AM   #3
TJF
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Re: All tags

Thanks. Another. Great. -_-
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Old 08-31-2008, 07:14 AM   #4
Member
  
Re: All tags

all the tags aren't even here..... i don't understand how this is useful, you still have to use johnson to find the tags that are already in the map.... Forge is much better anyways
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Old 08-31-2008, 09:18 PM   #5
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Re: All tags

Hey scooter204 Can, i copy/paste Those IDENTS for a program i am making, I'll put you in the programs CREDITS! yes/no? /??

(_)_)====D~~~( ): <----Don't copy that IT's MINE!
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Old 08-31-2008, 09:22 PM   #6
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Re: All tags

Quote: Originally Posted by rebelxpower View Post
Hey scooter204 Can, i copy/paste Those IDENTS for a program i am making, I'll put you in the programs CREDITS! yes/no? /??

(_)_)====D~~~( ): <----Don't copy that IT's MINE!
sure
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Old 09-11-2008, 08:10 PM   #7
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Re: All tags

i did that camera mod and the map wouldnt load

wats up with that
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