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| 7S Enthusiast | All tags Avalanche QUOTE bloc: Lifts: FB891A13 Missile Pod: EDB40C3E bipd: Elite Clone: 81341F52 Master Chief Clone: FF7C1D9B Monitor Clone: 823D205B eqip: (Weapon ammo, not listing since there's like 30 types) Frag Grenade: EF5A0DE4 Plasma Grenade: EF050D8F Firebomb Grenade: EF3C0DC6 Spike Grenade: EF6D0DF7 Active Bubble Shield: F00D0E97 Active Grav Lift: F0490ED3 Active Deployable Cover: F0740EFE Active Power Drain: F0B50F3F Active Regenerator: F0E90F73 (I left one or two out since no one ever uses them... ever.) efsc: Steam: F7AE1638 scen: 10 Inch Icicle: E2B3013D 18 Inch Icicle: E2E60170 24 Inch Icicle: E305018F vehi: Missile Pod:EDA80C32 (I'm not sure what the difference between the two are since I haven't spawn either, but I'm guessing the one in the vehi section is the mounted one) Warthog Turret w/ snow camo: E76605F0 Warthog Turret: E91E07A8 Scorpion Cannon w/ snow camo: EE8C0D16 Scorpion Cannon: EEE70D71 Scorpion Machine Gun: EEC90D53 weap: Scorpion Machine Gun: EEDC0D66 Scorpion Cannon: EE990D23 Warthog Chaingun: E79A0624 Warthog Gauss Turret: E882070C Depleted Energy Sword: F74615D0 (and your typical weapons) Blackout QUOTE clones elite=FC001A2B Master chief=FA491874 moniter=FD0C1B37 efsc smoke=F06F0EF9 steam=F07A0F04 mach radarbar=F0390EC3 scen sky-E17F0009 celltower=E28E0118 celltower simple=E28E0118 wincups=E2B70141 windsock=E2C0014A locker=E2CF0159 Cold storage QUOTE Bloc- large dangler - large dangler arm thing - F4FA1384 Small dangler - small dangler arm thing - F5091393 wall I - F52313AD Wall M - F52713B1 Wall XI --------> Invisybl walls/Barriers - F52B13B5 Wall XXI - F52F13B9 Wall XXXI - F53313BD Box I - F50E1398 Box M - F513139D Box XI ---------> Invisable Boxes - F51713A1 Box XXI - F51B13A5 Box XXXI - F51F13A9 Crea - Flood Infection - Small flood things - E512039C Flood infection/ColdStorage - Big Floodthing that are in tubes - F54F13D9 Efsc - fx/Floodtube/FloodTube - Bubbles - EEE30D6D fx/Towermist/TowerMist - Mist - EEEC0D76 Equip- bubblesheild/bubblesheild - bubble sheild active - E3780202 Gravlift/Gravlift - Gravlift Active - E73705C1 InstantCover/InstantCover - Active InstantCover - F32F11B9 Invinciblity_equipment - Invinciblity_equipment - E47402FE Jammer/Jammer - Active Radar Jammer - E4A0032A powerdrain/powerdrain - Active powerdrain - E4DC0366 Regenarator/regenrator -Regenerator Active - E3E1026B Superflare/superflare - Superflare active - E4F5037F Tripmine/Tripmine - Active Tripmine - F30F1199 Flck - Rats - small flood ai - F55913E3 infection form - Big popper ai - F55B13E5 Generict flock - flood walls - F55A13E4 *Warning*(if you spawn ai thats the only thing you can spawn or your xbox will freeze) Scen - Flood tank - Big Flood Form - E55B03E5 Flood ball pulsing - Flood bubble - E1EE0078 Vehic - moniter/moniter - Big Moniter(AkA michal Jackson) - E57D0407 Wep- MonDefender - Some Sort of Weird Gun - E70B0595 is invisible Zone - There All Standing in a row - idk Try it out? - E1780003 Post written Up by ~ShotSpartin1177~ Construct QUOTE Bloc = construct_lift_lg = Gold Lift = F5A3142D construct_lift_sm = Purple Lift = F5AF1439 computer_briefcase_small_crashed = Small Computer = F41F12A9 nutblocker_1x1x2 = Cubed Invisible Barrier = F5C91453 Crea = sentinel_aggressor = Large Sentinel = F62F14B9 sentinel_constructor = Small Sentinel = F60F1499 Proj = tripmine_material_fx = Invisible Explosion = F294111E Scen = sky = Water = E17F0009 waterfall = Waterfall = E22800B2 cinematic_anchor = Nothing = E17C0007 Epitaph QUOTE clones elites=FA571885 master chiefs=F8B416E2 moniters=FB671995 bird=F52313AD scenery sky=E17F0009 halogram1=E26A00F4 halogram2=E2870111 halogram3=E28D0117 Foundry QUOTE clones elites=FF411D6D master chiefs=FD971BC3 moniters=80521E7D bloc bigger # bigger size box 1=F9C5184F box 2=F9CA1854 box 3=F9CE1858 box 4= F9D2185C box 5=F9D61860 wall 1=F9DA1864 wall 2=F9DE1868 wall 3=F9E2186C wall 4=F9E61870 wall 5=F9EA1874 mach fan 1=F2D5115F fan 2=F2CD1157 door 1=F2AC1136 door 2=F2BF1149 scenery sky=E17F0009 door host=E24300CD god rays 1=E26E00F8 gods rays 2=E26400EE yellow light=E27100FB Ghost town QUOTE clones elites=FB261956 master chief=F96F179F moniter=FC321A62 trees bush=F53413BE plam tree=F53E13C8 sapling tree=F54913D3 efsc bug swarm=F0D50F5F scenery sky=E181000B gods rays small=E24A00D4 gods rayes large=E21A00A4 Guardian QUOTE Bloc = holy_light_guardian = Gold Lifts = F4781302 large_field = Sheild Doors = F4E3136D jittery_holo = Small Holograms = F4B91343 jittery_holo_1 = Small Holograms = F4C71351 jittery_holo_2 = Small Holograms = F4CD1357 jittery_holo_3 = Small Holograms = F4D2135C jittery_holo_4 = Small Holograms = F4D61360 jittery_holo_05 = Small Holograms = F4DA1364 man_cannon_guardian_ii = Man Cannon = F493131D man_cannon_guardian_iii = Man Cannon = F4871311 minilift = Mini Lift = F49A1324 infection_haven_static = Nothing = F4981322 plant_vine_horzontal_01_noshadow = Long Vines = F4EA1374 bird_quadwing_dead = Dead Dino Bird = F54F13D9 Crea = glowbug = Alive Glowbugs = F56A13F4 bird_quadwing = Alive Dino Birds = F54113CB glowfly = Alive Glowflys = F57413FE Scen = sky = Fog and Trees = E181000B halogram_control_secondary = Pulsing Flat Hologram = E22700B1 waypoint = The Ark Hologram = E23000BA haloring_alpha = Huge Ring Hologram = E24100CB main_halogram = Huge Galaxy Hologram = E211009B bridge_halogram = Purple Square Hologram = E27D0107 guardian_halogram = Small Sphere Hologram = E25200DC High ground QUOTE Bloc = fish_elephantnose_destroyed = Dead Small Fish = FAAE1938 nutblocker_1x1x2 = Nothing = FA4518CF deadlock_chainlinkgate = Swinging Fence = F9FF1889 deadlock_chainlinkgate_ii = Swinging Fence = FA4B18D5 pipe_block = Nothing = FA5018DA wall_hatch = Breakable Hatch = F9F0187A Crea = fish_elephantnose = Small Fish = FAA0192A Mach = switch_lever = Swith Lever = F25510DF deadlock_gate_v3 = Unlockable Large Gate = F25C10E6 Scen = deadlock = Mountains and Water = E181000B warthog_drop_pallete = Warthog Drop Palette = E22D00B7 mongoose_drop_pallete = Mongoose Drop Palette = E23E00C8 Weap = warthog_horn = Nothing = ECD90B63 Isolation QUOTE Bloc = launch_tube_opp = Lift = F70D1597 isolation_lift_curve = Curved Man Cannon = F6FC1586 launch_tube = Lift = F715159F Equip = invincibility_equipment = Invincibility = E4A2032C Mach = flood_door = Huge Donut with Small Donut = F1CF1059 flood_door_fast = Huge Donut with 2 Small Donuts = F1E4106E Crea = flood_infection = Small Floods = E54003CA sentinel_aggressor = Large Sentinels = F76715F1 sentinel_constructor = Small Sentinels = F795161F Scen = floodball_pulsing_isolation = Pulsing Flood Bubbles = E21E00A8 isolation_collision_walls = Nothing = F6DD1567 Last resort QUOTE creatuse seagulls=FA15189F clones elites=E4FD0387 mc =E2D70161 moniters=FE4F1C65 sky/water sky=E181000B machanics wheel=F42812B2 gate=F43B12C5 zan gate=F41D12A7 Narrows QUOTE clones elites=FC0E1A39 Master chief=FA64188F moniter=FD1E1B49 bloc mancannon=F54013CA mancannon effect=F1420FCC icicle 18 inch=E31C01A6 icicle 24 inch=E303018D scenery sky=E17F0009 water fall base=E32D01B7 vehicals shade turret=E34B01D5 Pit QUOTE clones elites=FDB71BE4 mc=FC0D1A3A moniters=FEC81CF5 creatures ****atoo=F82E16B8 guria=F84816D2 yellow bird=F87316FD bloc invisble camra=F7B2163C (used to make monier work) machinies fan=F33311BD jackel target=F35E11E8 brute target=F34711D1 scenery sky=E17F0009 pelican=E31901A3 hornet=E32D01B7 moniter=E2D60160 (use with camra) HOW to make a monitier work it only work with one screen no more than that Please note... Attempting to replace grenades, weapons will result in the Monitors or 'invisible' cameras being half way through the floor. What i did was put down a crate, and place a mongoose on top for the screens. And the Cameras being replaced with a ghost. The camera faces the same way as the ghost and the monitor faces the SIDE of the mongoose. tag for monier moniter=E2D60160 invisble camra=F7B2163C (used to make monier work) Rats nest QUOTE clones elites=FD971BBD master chifs=FBED1A13 moniters=FEA51CCB lowgraphics pelican= F83616C0 hornet=F85A16E4 scenery sky=E17F0009 sand bag wall=E23700C1 pelican=E24C00D6 Sand trap QUOTE bloc air lift=F9CD1857 efecs air lift=F5FF1489 scenery frigit=E23E00C8 (solid) frigit srhine=E23E00C8 (not solid) flashing lights=E2B60140 sand bag= E22A00B4 sand bag 2= E23900C3 sand bag 3=E22500AF warthhog pallet=E202008C pantomepices bottem back piece=E2C80152 top back piece=E2E4016E backpiece md =E2E4016E back piece sm =E2EE0178 bottem pice= E2F3017D flat piece left = E2F80182 flat pice right=E2FD0187 front piece=E302018C side left=E3070191 side right=E30C0196 Vehicals bethmoth/elephant =E311019B bethmoth/elephtat turret =E385020F Shrine Defender, eggy: EDAC0C36 turrets interigated mach=E385020F Snowbound QUOTE Bloc = cov_watchtower_base = Watch Tower Base = F64414CE cov_watchtower_pod = Watch Tower Pod = F7091593 cov_watchtower_pod_turrets = Watch Tower Pod with Turrets = F73D15C7 Mach = cov_defender = Guardian Turrets = F30A1194 Scen = sky = Mountains and Planets = cov_defender_mon = Small Monitor Guardian next to Turrets = E1F4007E Vehi = shade = Shade Turrets = E66104EB Standoff QUOTE clones elites=803F1E5E Master cheif=FE941CB4 moniter=814F1F6E creatures bird guria=FB0B1995 small yellow bird=FAFB1985 lights blue=F1E0106A red blink=F1DC1066 red=F1D2105C white=F1E3106D mach button=F184100E sign=F1A1102B shutters=F1761000 blue base shutters=FADB1965 tunnel door=F1690FF3 scenery sky=E181000B satilite dish=E27200FC satilite dish no sound=E2CF0159 snad bag wall turret=E26500EF Valhalla QUOTE Bloc = man_cannon_river = Man Cannons = F84C16D6 man_cannon_river_short = Short Man Cannons = F85916E3 plant_pine_tree_large = small tree= F8A91733 plant_tree_pine = Small Pine Tree host only = F88B1715 plant_tree_pine_twist = Small Pine Tree host only = F8A4172E nutblocker_1x1x2 = Small Cubed Invisible Barrier = F8AE1738 fish_elephantnose_destroyed = Small Dead Fish = F91917A3 Crea = butterfly_b = Blue Butterfly's = F8F71781 butterfly_c = Yellow Butterfly's = F901178B butterfly_d = Orange Butterfly's = F9071791 fish_elephantnose = Small Alive Fish = F90B1795 Proj = damage_pulse = Nothing = E9E4086E tower_pulse = Blue Shiney Pulse Orb = E9E60870 tripmine_material_fx = Invisible Explosion = F25710E1 Scen = man_cannon = Large Man Cannon Force = E9F80882 mini_man_cannon = Small Man Cannon Force = EA2708B1 tower_pulse = Blue Tower Pulse Shot = E9DB0865 waterfall_base = Large Water Splash = EA2908B3 waterfall_mid = Large Water Rusing = EA3808C2 waterfall_top = Small Water Rushing = EA3608C0 riverworld = Mountains = E181000B cinematic_anchor = Nothing = E17C0007 |
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| The Following 4 Users Say Thank You to scooter204 For This Useful Post: |
| | #2 |
| 7S Addict | Re: All tags Umm... thanks but do people still use tag lists? |
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| | #3 |
| Junior Member | Re: All tags Thanks. Another. Great. -_- |
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| | #4 |
| Member | Re: All tags all the tags aren't even here..... i don't understand how this is useful, you still have to use johnson to find the tags that are already in the map.... Forge is much better anyways |
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| | #5 |
| 7S Enthusiast | Re: All tags Hey scooter204 Can, i copy/paste Those IDENTS for a program i am making, I'll put you in the programs CREDITS! yes/no? (_)_)====D~~~( ): <----Don't copy that IT's MINE! |
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| | #6 |
| 7S Enthusiast | Re: All tags Hey scooter204 Can, i copy/paste Those IDENTS for a program i am making, I'll put you in the programs CREDITS! yes/no? (_)_)====D~~~( ): <----Don't copy that IT's MINE! |
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| | #7 |
| Novice | Re: All tags i did that camera mod and the map wouldnt load wats up with that |
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