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mega ident list finaly made
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| 7S Enthusiast
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Nominated 2 Times in 1 Post TOTM Award(s): 0 ![]() | mega ident list finaly made Well I'll try to keep most of them in one big thread so that there not others that are all messed an UN-organized. Plus there in alphabetical order. ( 9 out of 11 disk maps) Props to JIME01 Construct: Quote: Bloc = construct_lift_lg = Gold Lift = F5A3142D construct_lift_sm = Purple Lift = F5AF1439 computer_briefcase_small_crashed = Small Computer = F41F12A9 nutblocker_1x1x2 = Cubed Invisible Barrier = F5C91453 Crea = sentinel_aggressor = Large Sentinel = F62F14B9 sentinel_constructor = Small Sentinel = F60F1499 Proj = tripmine_material_fx = Invisible Explosion = F294111E Scen = sky = Water = E17F0009 waterfall = Waterfall = E22800B2 _________________________________ Guardian Bloc = holy_light_guardian = Gold Lifts = F4781302 large_field = Sheild Doors = F4E3136D jittery_holo = Small Holograms = F4B91343 jittery_holo_1 = Small Holograms = F4C71351 jittery_holo_2 = Small Holograms = F4CD1357 jittery_holo_3 = Small Holograms = F4D2135C jittery_holo_4 = Small Holograms = F4D61360 jittery_holo_05 = Small Holograms = F4DA1364 man_cannon_guardian_ii = Man Cannon = F493131D man_cannon_guardian_iii = Man Cannon = F4871311 minilift = Mini Lift = F49A1324 infection_haven_static = Nothing = F4981322 plant_vine_horzontal_01_noshadow = Long Vines = F4EA1374 bird_quadwing_dead = Dead Dino Bird = F54F13D9 Crea = glowbug = Alive Glowbugs = F56A13F4 bird_quadwing = Alive Dino Birds = F54113CB glowfly = Alive Glowflys = F57413FE Efsc = holy_light_lift = = F1570FE1 mancannon = = F1610FEB Scen = sky = Fog and Trees = E181000B halogram_control_secondary = Pulsing Flat Hologram = E22700B1 waypoint = The Ark Hologram = E23000BA haloring_alpha = Huge Ring Hologram = E24100CB main_halogram = Huge Galaxy Hologram = E211009B bridge_halogram = Purple Square Hologram = E27D0107 guardian_halogram = Small Sphere Hologram = E25200DC __________________________________________________ _ Highground Bloc = fish_elephantnose_destroyed = Dead Small Fish = FAAE1938 nutblocker_1x1x2 = Small Cube Invisible Barrier = FA4518CF deadlock_chainlinkgate = Swinging Fence = F9FF1889 deadlock_chainlinkgate_ii = Swinging Fence = FA4B18D5 pipe_block = Nothing = FA5018DA wall_hatch = Breakable Hatch = F9F0187A Crea = fish_elephantnose = Small Fish = FAA0192A Mach = switch_lever = Swith Lever = F25510DF deadlock_gate_v3 = Unlockable Large Gate = F25C10E6 Scen = deadlock = Mountains and Water = E181000B warthog_drop_pallete = Warthog Drop Palette = E22D00B7 mongoose_drop_pallete = Mongoose Drop Palette = E23E00C8 Weap = warthog_horn = Nothing = ECD90B63 _______________________________________ Isolation Bloc = launch_tube_opp = Lift = F70D1597 isolation_lift_curve = Curved Man Cannon = F6FC1586 launch_tube = Lift = F715159F Eqip = invincibility_equipment = Invincibility = E4A2032C Efsc = gravlift = = F1E5106F Mach = flood_door = Huge Donut with Small Donut = F1CF1059 flood_door_fast = Huge Donut with 2 Small Donuts = F1E4106E Crea = flood_infection = Small Floods = E54003CA sentinel_aggressor = Large Sentinels = F76715F1 sentinel_constructor = Small Sentinels = F795161F Scen = floodball_pulsing_isolation = Pulsing Flood Bubbles = E21E00A8 isolation_collision_walls = Nothing = F6DD1567 ______________________________________________ Last Resort Bloc = seagull_dead = Dead Seagull = FA2318AD awning_def = Breakable Swinging Window = F9871811 battle_sheild = Small Single Barrier = F9AE1838 plant_brush_large_palm = Large Bush = F9C61850 hinge_light = Hanging Lights = F99A1824 main_crane = Main Breakable Bridge = F93417BE plant_brush_med_palm = Small Bush = F9B61840 plant_tree_palm = Small Palm Tree = F9C1184B ____________________________________________ Sandtrap Bloc = sand_jump_pad = Lifts = F9CD1857 Efsc = jump_pad = Dust Effect from Lifts = F5FF1489 Mach = editor_gizmo = Green Square = F5EB1475 Proj = jumpmine = Guardian Mine Explosion = EDBA0C44 jumpmine_invisible_minelayer = Guardian Mine Explosion Effect = EDB80C42 Scen = sky = Clouds and Dust = E17F0009 frigate = Solid Frigate = E23E00C8 frigate_shrine = Frigate that is not Solid = E2C5014F marinebeacon = Flashing Light Pole = E2B60140 Skya = shrine = Nothing = FA5018DA Vehi = behemoth = Elephant = E311019B shrine_defender = The Da Vinchi Ball = EDAC0C36 Weap = shrine_defender_minelayer = Nothing = EDB70C41 Crea = seagull = Alive Seagull = FA15189F Mach = big_wheel = Main Spinning Wheel = F42812B2 house_gate = Large Gate = F43B12C5 zan_barricade = Single Large Ramp Barracade = F41D12A7 Scen = sky = Water and Hills = E181000B dome_light = Single Small Light = E25D00E7 energy_blade = Nothing = E1F70081 battle_rifle = Nothing = E23800C2 ________________________________ Snowbound Bloc = cov_watchtower_base = Watch Tower Base = F64414CE cov_watchtower_pod = Watch Tower Pod = F7091593 cov_watchtower_pod_turrets = Watch Tower Pod with Turrets = F73D15C7 Mach = cov_defender = Guardian Turrets = F30A1194 Scen = sky = Mountains and Planets = cov_defender_mon = Small Monitor Guardian next to Turrets = E1F4007E Vehi = shade = Shade Turrets = E66104EB __________________________________ The Pit Bloc = bird_****atoo_dead = Dead Large Blue Birds = F83E16C8 bird_guira_dead = Dead Small Blue and White Birds = F85216DC bird_hornbill_dead_body = Dead Large Brown Birds = F86D16F7 bird_hornbill_wing_left_dead = Dead Large Brown Birds Left Wing = F86816F2 bird_hornbill_wing_right_dead = Dead Large Brown Birds Right Wing = F86216EC bird_small_multi_dead = Dead Small Blue Birds = F87B1705 bird_smallyellow_dead = Dead Small Yellow Birds = F88A1714 box_o_tyson = Invisible Camera = F7B2163C cyber_pad = Lift = F7A81632 Crea = bird_****atoo = Large Blue Birds = F82E16B8 bird_guira = Small Blue and White Birds = F84816D2 bird_hornbill = Large Brown Birds = F85916E3 bird_small_multi = Small Blue Birds = F87316FD bird_smallyellow = Small Yellow Birds = F881170B Efsc = airlift = Smokey Air Effect = F37A1204 Mach = brute_target = Brute Target = F34711D1 jackal_target = Jakel Target = F35E11E8 jump_fan = Fans = F33311BD Scen = sky = Mountains and Mud = E17F0009 sink = Mirror and Small Sink = E2F4017E cyber_monitor = Monitor for Invisible Camera = E491031B cyber_speaker = Small Speaker = E310019A armory_shelf_mp = Shelf = E300018A monitor_med = Large Monitor Screen = E2D60160 monitor_sm = Small Monitor Screen = E2EF0179 security_camera = Small Security Camera = E26700F1 pelican_parked = Pelican = E31901A3 hornet = Non-Drivable Hornet = E32D01B7 Vehi = security_camera = Small Security Camera = E87F0709 Weap = security_camera = Small Security Camera = E912079C ______________________________________________ Valhalla Bloc = man_cannon_river = Man Cannons = F84C16D6 man_cannon_river_short = Short Man Cannons = F85916E3 plant_pine_tree_large = Large Pine Tree = F8A91733 plant_tree_pine = Small Pine Tree = F88B1715 plant_tree_pine_twist = Small Pine Tree = F8A4172E nutblocker_1x1x2 = Small Cubed Invisible Barrier = F8AE1738 fish_elephantnose_destroyed = Small Dead Fish = F91917A3 Crea = butterfly_b = Blue Butterfly's = F8F71781 butterfly_c = Yellow Butterfly's = F901178B butterfly_d = Orange Butterfly's = F9071791 fish_elephantnose = Small Alive Fish = F90B1795 Proj = damage_pulse = Nothing = E9E4086E tower_pulse = Blue Shiney Pulse Orb = E9E60870 tripmine_material_fx = Invisible Explosion = F25710E1 Scen = man_cannon = Large Man Cannon Force = E9F80882 mini_man_cannon = Small Man Cannon Force = EA2708B1 tower_pulse = Blue Tower Pulse Shot = E9DB0865 waterfall_base = Large Water Splash = EA2908B3 waterfall_mid = Large Water Rusing = EA3808C2 waterfall_top = Small Water Rushing = EA3608C0 riverworld = Mountains = E181000B cinematic_anchor = Nothing = E17C0007 ___________________________________ Avalanche Scenery -------- icicle_18inch=E2F2017C icicle_24inch=E30B0195 shared_man_cannon=FA3018BA vent=F7AE1638 chill_cannon=FB3D19C7 river_world_cannon=FB4519CF side_winder_cannon01=FB5419DE side_winder_cannon02=FB6019EA side_winder_cannon03=FB6419EE side_winder_cannon04=FB6819F2 side_winder_cannon05=FB6C19F6 side_winder_cannon06=FB7019FA side_winder_cannon07=FB7419FE side_winder_cannon08=FB7A1A04 guardian_lift=FB7E1A08 Players -------- Oracle=823D205B elite=81341F52 master_chief=FF7C1D9B Effect orbs ----------- color_blind=FA6918F3 gloomy=FA6C18F6 juicy=FA6F18F9 nova=FA4E18D8 olde_timey=FA6518EF pen_and_ink=FA6218EC Invisible stuff --------------- machine_gun=EB880A12 missile_pod=EDFC0C86 plasma_cannon=F8C3174D wall_little=FBC51A4F wall_medium=FBC91A53 wall_large=FBCD1A57 wall_xlarge=FBD11A5B wall_xxlarge=FBD51A5F vehicles -------- banshee=EC830B0D chopper=ED1F0BA9 ghost=E310019A hornet_lite=EB8C0A16 mongoose=E94C07D6 scorpion=EDFF0C89 warthog=E6870511 wraith=E9C5084F misc._items ----------- bomb=FACB1955 flag=FA971921 skull=FAFD1987 visible_turrets --------------- machine_gun=EB5309DD missile_pod=EDA80C32 plasma_turret=F8891713 ____________________________ Ghost Town Creature ------------------------ bird_guira=F5A3142D smallyellow_bird=F5B91443 swarm_bugs=F0D50F5F Sky --- ghost_town_sky=E181000B FX ORBS ------- colorblind=F45D12E7 gloomy=F46012EA juicy=F46312ED nova_ghosttown=F44212CC olde_timey=F45912E3 pen_and_ink=F45612E0 Jungle stuff ------------ plant_bush_small=F53413BE plat_tree_palm=F53E13C8 tree_sapling=F54913D3 blood=] ------- brute_bloodm=E49B0325 brute_bloods=E495031F master_chief_bloodl=FB071937 master_chief_bloodm=E4D3035D master_chief_bloods=E8E2076C elite_bloodl=FC271A57 elite_bloodm=E4AB0335 elite_bloods=E4A5032F Forge items ----------------- respawn_point=E1DE0068 fusion_coil=F2A2112C barrel_rusty=F2CB1155 fence_wall=F2DC1166 wire_spoil=F2ED1177 water_barrels=F2F61180 ghost_town_door=F305118F water_barrel_single=F311119B small_crate=F31A11A4 stairs=F32D11B7 pallet_industrial=F34D11D7 bridge=F36E11F8 street_cone=F3791203 panel=F3891213 block=F393121D platform=F3AB1235 propane_tank=F3AB1235 scaffold=F3DB1265 small_bridge=F3E3126D weapon_holder=F3E81272 shield_door=F400128A shield_door_small=F413129D man_cannon=F41812A2 teleporter_sender=F46612F0 teleporter_receiver=F47A1304 2way_teleporter=F481130B Grenades -------------- plasma=E85A06E4 frag=E7BD0647 covenant=E882070C fire_bomb=E92A07B4 Equipment --------------- bubble_shield=E93F07C9 grav_lift=E99F0829 regenerator=E9CB0855 invisible_powerup=E9FE0888 over_sheild=EA0F0899 custom_powerup=F29B1125 power_drain=EA1E08A8 Active equipment ----------------------- bubble_shield=E96F07F9 grav_lift=E9AC0836 regnerator=E9DC0866 power_drain=EA2808B2 __________________________ Cold Storage Quote: Bloc = large_dangler = Large Flood Dangler = F4FA1384 small_dangler = Small Flood Dangler = F5091393 Crea = flood_infection = Small Flood = E512039C flood_infection_chillout = Small Flood = F54F13D9 Efsc = flood_tube = Bubbles = EEE30D6D tower_mist = Mist = EEEC0D76 Eqip = invincibility_equipment = Invincibility Equipment = E47402FE Scen = flood_tank = Large Dead Tank Flood = E55B03E5 floodball_pulsing = Large Flood Ball Pulsing = E1EE0078 HIGH GROUND: Quote: Bloc = fish_elephantnose_destroyed = Dead Small Fish = FAAE1938 nutblocker_1x1x2 = Small Cube Invisible Barrier = FA4518CF deadlock_chainlinkgate = Swinging Fence = F9FF1889 deadlock_chainlinkgate_ii = Swinging Fence = FA4B18D5 pipe_block = Nothing = FA5018DA wall_hatch = Breakable Hatch = F9F0187A Crea = fish_elephantnose = Small Fish = FAA0192A Mach = switch_lever = Swith Lever = F25510DF deadlock_gate_v3 = Unlockable Large Gate = F25C10E6 Scen = deadlock = Mountains and Water = E181000B warthog_drop_pallete = Warthog Drop Palette = E22D00B7 mongoose_drop_pallete = Mongoose Drop Palette = E23E00C8 Weap = warthog_horn = Nothing = ECD90B63 HEY IF YOU HAVE ANY MAPS IDENTS I LEFT OUT ADD IT IN A COMMENT AND ILL ADD IT TO THE POST WOOPS I PUT 2 HIGH GROUNDS Last edited by ducttapefreak82; 08-23-2008 at 07:10 PM. Reason: Automerged Doublepost | ||||||
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| The Following User Says Thank You to ducttapefreak82 For This Useful Post: | Firestorm Jr (08-28-2008) |
| | #2 (permalink) | ||||||
| 7S Enthusiast
Join Date: Sep 2006
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: mega ident list finaly made Yay! Atleast I got credit but I think your missing my avalanche list. | ||||||
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| | #3 (permalink) | ||||||
| Junior Member
Join Date: Jun 2008 Location: In Holy Ownage's fridge eatin' her cake while she eats Krafty's
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: mega ident list finaly made THANK YOU! This is going to help me a ton! This should be stickied. | ||||||
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Join Date: Jul 2007
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: mega ident list finaly made lol, you made a mistake on the Sandtrap tags... " Crea = seagull = Alive Seagull = FA15189F Mach = big_wheel = Main Spinning Wheel = F42812B2 house_gate = Large Gate = F43B12C5 zan_barricade = Single Large Ramp Barracade = F41D12A7 " Yeh, I was like, wOOt there are seagulls in sandtrap?! You cant spawn blood on Ghost Town either.By the way, you only did 2 disc maps, so what is the point of this? You should give mega-props to JIME01 for doing a whole 9 maps. You even made the same mistake he did while copying and pasting the 'Da Vinchi Ball'. Last edited by Unit N8; 08-24-2008 at 10:26 AM. | ||||||
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| | #5 (permalink) | ||||||
| Premium Member ![]()
Join Date: Jun 2008 Location: Notts, UK
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: mega ident list finaly made You dont even have the basic items. Gj Though i guess..... | ||||||
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| | #6 (permalink) | ||||||
| 7S Enthusiast
Join Date: Sep 2006
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: mega ident list finaly made This isnt for the basic items this is a list of all that **** that you dont know what it is or what it will spawn. | ||||||
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| | #7 (permalink) | ||||||
| Novice
Join Date: Jul 2008
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: mega ident list finaly made people should quit making these lists unless they are gunna make them better than jime108's list. i personally think his is the best, but instead of a list make a program that shows all the tags without having to use the .map, now there is something worth while | ||||||
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