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mega ident list finaly made

This is a discussion about mega ident list finaly made within the Halo 3 Modding section, where you will Learn how to mod Halo 3, learn how to skin Halo 3, and learn what programs you need to modify Halo 3's content and maps.; Well I'll try to keep most of them in one big thread so that there not others that are all messed an UN-organized. Plus there in alphabetical order. ( 9 out of 11 disk maps)



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Old 08-23-2008, 07:10 PM   #1 (permalink)
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mega ident list finaly made

Well I'll try to keep most of them in one big thread so that there not others that are all messed an UN-organized. Plus there in alphabetical order.

( 9 out of 11 disk maps)
Props to JIME01



Construct:

Quote: Bloc =

construct_lift_lg = Gold Lift = F5A3142D

construct_lift_sm = Purple Lift = F5AF1439

computer_briefcase_small_crashed = Small Computer = F41F12A9

nutblocker_1x1x2 = Cubed Invisible Barrier = F5C91453


Crea =

sentinel_aggressor = Large Sentinel = F62F14B9

sentinel_constructor = Small Sentinel = F60F1499


Proj =

tripmine_material_fx = Invisible Explosion = F294111E


Scen =

sky = Water = E17F0009

waterfall = Waterfall = E22800B2

_________________________________


Guardian

Bloc =

holy_light_guardian = Gold Lifts = F4781302

large_field = Sheild Doors = F4E3136D

jittery_holo = Small Holograms = F4B91343

jittery_holo_1 = Small Holograms = F4C71351

jittery_holo_2 = Small Holograms = F4CD1357

jittery_holo_3 = Small Holograms = F4D2135C

jittery_holo_4 = Small Holograms = F4D61360

jittery_holo_05 = Small Holograms = F4DA1364

man_cannon_guardian_ii = Man Cannon = F493131D

man_cannon_guardian_iii = Man Cannon = F4871311

minilift = Mini Lift = F49A1324

infection_haven_static = Nothing = F4981322

plant_vine_horzontal_01_noshadow = Long Vines = F4EA1374

bird_quadwing_dead = Dead Dino Bird = F54F13D9


Crea =

glowbug = Alive Glowbugs = F56A13F4

bird_quadwing = Alive Dino Birds = F54113CB

glowfly = Alive Glowflys = F57413FE


Efsc =

holy_light_lift = = F1570FE1

mancannon = = F1610FEB


Scen =

sky = Fog and Trees = E181000B

halogram_control_secondary = Pulsing Flat Hologram = E22700B1

waypoint = The Ark Hologram = E23000BA

haloring_alpha = Huge Ring Hologram = E24100CB

main_halogram = Huge Galaxy Hologram = E211009B

bridge_halogram = Purple Square Hologram = E27D0107

guardian_halogram = Small Sphere Hologram = E25200DC

__________________________________________________ _


Highground

Bloc =

fish_elephantnose_destroyed = Dead Small Fish = FAAE1938

nutblocker_1x1x2 = Small Cube Invisible Barrier = FA4518CF

deadlock_chainlinkgate = Swinging Fence = F9FF1889

deadlock_chainlinkgate_ii = Swinging Fence = FA4B18D5

pipe_block = Nothing = FA5018DA

wall_hatch = Breakable Hatch = F9F0187A


Crea =

fish_elephantnose = Small Fish = FAA0192A


Mach =

switch_lever = Swith Lever = F25510DF

deadlock_gate_v3 = Unlockable Large Gate = F25C10E6


Scen =

deadlock = Mountains and Water = E181000B

warthog_drop_pallete = Warthog Drop Palette = E22D00B7

mongoose_drop_pallete = Mongoose Drop Palette = E23E00C8


Weap =

warthog_horn = Nothing = ECD90B63

_______________________________________


Isolation

Bloc =

launch_tube_opp = Lift = F70D1597

isolation_lift_curve = Curved Man Cannon = F6FC1586

launch_tube = Lift = F715159F


Eqip =

invincibility_equipment = Invincibility = E4A2032C


Efsc =

gravlift = = F1E5106F


Mach =

flood_door = Huge Donut with Small Donut = F1CF1059

flood_door_fast = Huge Donut with 2 Small Donuts = F1E4106E


Crea =

flood_infection = Small Floods = E54003CA

sentinel_aggressor = Large Sentinels = F76715F1

sentinel_constructor = Small Sentinels = F795161F


Scen =

floodball_pulsing_isolation = Pulsing Flood Bubbles = E21E00A8

isolation_collision_walls = Nothing = F6DD1567

______________________________________________


Last Resort

Bloc =

seagull_dead = Dead Seagull = FA2318AD

awning_def = Breakable Swinging Window = F9871811

battle_sheild = Small Single Barrier = F9AE1838

plant_brush_large_palm = Large Bush = F9C61850

hinge_light = Hanging Lights = F99A1824

main_crane = Main Breakable Bridge = F93417BE

plant_brush_med_palm = Small Bush = F9B61840

plant_tree_palm = Small Palm Tree = F9C1184B


____________________________________________

Sandtrap

Bloc =

sand_jump_pad = Lifts = F9CD1857


Efsc =

jump_pad = Dust Effect from Lifts = F5FF1489


Mach =

editor_gizmo = Green Square = F5EB1475


Proj =

jumpmine = Guardian Mine Explosion = EDBA0C44

jumpmine_invisible_minelayer = Guardian Mine Explosion Effect = EDB80C42


Scen =

sky = Clouds and Dust = E17F0009

frigate = Solid Frigate = E23E00C8

frigate_shrine = Frigate that is not Solid = E2C5014F

marinebeacon = Flashing Light Pole = E2B60140


Skya =

shrine = Nothing = FA5018DA


Vehi =

behemoth = Elephant = E311019B

shrine_defender = The Da Vinchi Ball = EDAC0C36


Weap =

shrine_defender_minelayer = Nothing = EDB70C41



Crea =

seagull = Alive Seagull = FA15189F


Mach =

big_wheel = Main Spinning Wheel = F42812B2

house_gate = Large Gate = F43B12C5

zan_barricade = Single Large Ramp Barracade = F41D12A7


Scen =

sky = Water and Hills = E181000B

dome_light = Single Small Light = E25D00E7

energy_blade = Nothing = E1F70081

battle_rifle = Nothing = E23800C2

________________________________


Snowbound

Bloc =

cov_watchtower_base = Watch Tower Base = F64414CE

cov_watchtower_pod = Watch Tower Pod = F7091593

cov_watchtower_pod_turrets = Watch Tower Pod with Turrets = F73D15C7


Mach =

cov_defender = Guardian Turrets = F30A1194


Scen =

sky = Mountains and Planets =

cov_defender_mon = Small Monitor Guardian next to Turrets = E1F4007E


Vehi =

shade = Shade Turrets = E66104EB


__________________________________

The Pit

Bloc =

bird_****atoo_dead = Dead Large Blue Birds = F83E16C8

bird_guira_dead = Dead Small Blue and White Birds = F85216DC

bird_hornbill_dead_body = Dead Large Brown Birds = F86D16F7

bird_hornbill_wing_left_dead = Dead Large Brown Birds Left Wing = F86816F2

bird_hornbill_wing_right_dead = Dead Large Brown Birds Right Wing = F86216EC

bird_small_multi_dead = Dead Small Blue Birds = F87B1705

bird_smallyellow_dead = Dead Small Yellow Birds = F88A1714

box_o_tyson = Invisible Camera = F7B2163C

cyber_pad = Lift = F7A81632


Crea =

bird_****atoo = Large Blue Birds = F82E16B8

bird_guira = Small Blue and White Birds = F84816D2

bird_hornbill = Large Brown Birds = F85916E3

bird_small_multi = Small Blue Birds = F87316FD

bird_smallyellow = Small Yellow Birds = F881170B


Efsc =

airlift = Smokey Air Effect = F37A1204


Mach =

brute_target = Brute Target = F34711D1

jackal_target = Jakel Target = F35E11E8

jump_fan = Fans = F33311BD


Scen =

sky = Mountains and Mud = E17F0009

sink = Mirror and Small Sink = E2F4017E

cyber_monitor = Monitor for Invisible Camera = E491031B

cyber_speaker = Small Speaker = E310019A

armory_shelf_mp = Shelf = E300018A

monitor_med = Large Monitor Screen = E2D60160

monitor_sm = Small Monitor Screen = E2EF0179

security_camera = Small Security Camera = E26700F1

pelican_parked = Pelican = E31901A3

hornet = Non-Drivable Hornet = E32D01B7


Vehi =

security_camera = Small Security Camera = E87F0709


Weap =

security_camera = Small Security Camera = E912079C

______________________________________________


Valhalla

Bloc =

man_cannon_river = Man Cannons = F84C16D6

man_cannon_river_short = Short Man Cannons = F85916E3

plant_pine_tree_large = Large Pine Tree = F8A91733

plant_tree_pine = Small Pine Tree = F88B1715

plant_tree_pine_twist = Small Pine Tree = F8A4172E

nutblocker_1x1x2 = Small Cubed Invisible Barrier = F8AE1738

fish_elephantnose_destroyed = Small Dead Fish = F91917A3


Crea =

butterfly_b = Blue Butterfly's = F8F71781

butterfly_c = Yellow Butterfly's = F901178B

butterfly_d = Orange Butterfly's = F9071791

fish_elephantnose = Small Alive Fish = F90B1795


Proj =

damage_pulse = Nothing = E9E4086E

tower_pulse = Blue Shiney Pulse Orb = E9E60870

tripmine_material_fx = Invisible Explosion = F25710E1


Scen =

man_cannon = Large Man Cannon Force = E9F80882

mini_man_cannon = Small Man Cannon Force = EA2708B1

tower_pulse = Blue Tower Pulse Shot = E9DB0865

waterfall_base = Large Water Splash = EA2908B3

waterfall_mid = Large Water Rusing = EA3808C2

waterfall_top = Small Water Rushing = EA3608C0

riverworld = Mountains = E181000B

cinematic_anchor = Nothing = E17C0007
___________________________________



Avalanche

Scenery
--------
icicle_18inch=E2F2017C
icicle_24inch=E30B0195
shared_man_cannon=FA3018BA
vent=F7AE1638
chill_cannon=FB3D19C7
river_world_cannon=FB4519CF
side_winder_cannon01=FB5419DE
side_winder_cannon02=FB6019EA
side_winder_cannon03=FB6419EE
side_winder_cannon04=FB6819F2
side_winder_cannon05=FB6C19F6
side_winder_cannon06=FB7019FA
side_winder_cannon07=FB7419FE
side_winder_cannon08=FB7A1A04
guardian_lift=FB7E1A08

Players
--------
Oracle=823D205B
elite=81341F52
master_chief=FF7C1D9B

Effect orbs
-----------
color_blind=FA6918F3
gloomy=FA6C18F6
juicy=FA6F18F9
nova=FA4E18D8
olde_timey=FA6518EF
pen_and_ink=FA6218EC

Invisible stuff
---------------
machine_gun=EB880A12
missile_pod=EDFC0C86
plasma_cannon=F8C3174D
wall_little=FBC51A4F
wall_medium=FBC91A53
wall_large=FBCD1A57
wall_xlarge=FBD11A5B
wall_xxlarge=FBD51A5F

vehicles
--------
banshee=EC830B0D
chopper=ED1F0BA9
ghost=E310019A
hornet_lite=EB8C0A16
mongoose=E94C07D6
scorpion=EDFF0C89
warthog=E6870511
wraith=E9C5084F

misc._items
-----------
bomb=FACB1955
flag=FA971921
skull=FAFD1987

visible_turrets
---------------
machine_gun=EB5309DD
missile_pod=EDA80C32
plasma_turret=F8891713

____________________________


Ghost Town

Creature
------------------------
bird_guira=F5A3142D
smallyellow_bird=F5B91443
swarm_bugs=F0D50F5F

Sky
---
ghost_town_sky=E181000B

FX ORBS
-------
colorblind=F45D12E7
gloomy=F46012EA
juicy=F46312ED
nova_ghosttown=F44212CC
olde_timey=F45912E3
pen_and_ink=F45612E0

Jungle stuff
------------
plant_bush_small=F53413BE
plat_tree_palm=F53E13C8
tree_sapling=F54913D3

blood=]
-------
brute_bloodm=E49B0325
brute_bloods=E495031F
master_chief_bloodl=FB071937
master_chief_bloodm=E4D3035D
master_chief_bloods=E8E2076C
elite_bloodl=FC271A57
elite_bloodm=E4AB0335
elite_bloods=E4A5032F

Forge items
-----------------
respawn_point=E1DE0068
fusion_coil=F2A2112C
barrel_rusty=F2CB1155
fence_wall=F2DC1166
wire_spoil=F2ED1177
water_barrels=F2F61180
ghost_town_door=F305118F
water_barrel_single=F311119B
small_crate=F31A11A4
stairs=F32D11B7
pallet_industrial=F34D11D7
bridge=F36E11F8
street_cone=F3791203
panel=F3891213
block=F393121D
platform=F3AB1235
propane_tank=F3AB1235
scaffold=F3DB1265
small_bridge=F3E3126D
weapon_holder=F3E81272
shield_door=F400128A
shield_door_small=F413129D
man_cannon=F41812A2
teleporter_sender=F46612F0
teleporter_receiver=F47A1304
2way_teleporter=F481130B


Grenades
--------------
plasma=E85A06E4
frag=E7BD0647
covenant=E882070C
fire_bomb=E92A07B4

Equipment
---------------
bubble_shield=E93F07C9
grav_lift=E99F0829
regenerator=E9CB0855
invisible_powerup=E9FE0888
over_sheild=EA0F0899
custom_powerup=F29B1125
power_drain=EA1E08A8


Active equipment
-----------------------
bubble_shield=E96F07F9
grav_lift=E9AC0836
regnerator=E9DC0866
power_drain=EA2808B2

__________________________




Cold Storage

Quote: Bloc =

large_dangler = Large Flood Dangler = F4FA1384

small_dangler = Small Flood Dangler = F5091393


Crea =

flood_infection = Small Flood = E512039C

flood_infection_chillout = Small Flood = F54F13D9


Efsc =

flood_tube = Bubbles = EEE30D6D

tower_mist = Mist = EEEC0D76


Eqip =

invincibility_equipment = Invincibility Equipment = E47402FE


Scen =

flood_tank = Large Dead Tank Flood = E55B03E5

floodball_pulsing = Large Flood Ball Pulsing = E1EE0078


HIGH GROUND:

Quote: Bloc =

fish_elephantnose_destroyed = Dead Small
Fish = FAAE1938

nutblocker_1x1x2 = Small Cube Invisible Barrier = FA4518CF

deadlock_chainlinkgate = Swinging Fence = F9FF1889

deadlock_chainlinkgate_ii = Swinging Fence = FA4B18D5

pipe_block = Nothing = FA5018DA

wall_hatch = Breakable Hatch = F9F0187A


Crea =

fish_elephantnose = Small Fish = FAA0192A


Mach =

switch_lever = Swith Lever = F25510DF

deadlock_gate_v3 = Unlockable Large Gate = F25C10E6


Scen =

deadlock = Mountains and Water = E181000B

warthog_drop_pallete = Warthog Drop Palette = E22D00B7

mongoose_drop_pallete = Mongoose Drop Palette = E23E00C8


Weap =

warthog_horn = Nothing = ECD90B63





HEY IF YOU HAVE ANY MAPS IDENTS I LEFT OUT ADD IT IN A COMMENT AND ILL ADD IT TO THE POST

WOOPS I PUT 2 HIGH GROUNDS

Join Now!


Last edited by ducttapefreak82; 08-23-2008 at 07:10 PM. Reason: Automerged Doublepost
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Old 08-23-2008, 09:46 PM   #2 (permalink)
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Re: mega ident list finaly made

Yay! Atleast I got credit but I think your missing my avalanche list.
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Old 08-24-2008, 01:03 AM   #3 (permalink)
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Re: mega ident list finaly made

THANK YOU! This is going to help me a ton! This should be stickied.
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Old 08-24-2008, 10:19 AM   #4 (permalink)
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Re: mega ident list finaly made

lol, you made a mistake on the Sandtrap tags...

"
Crea =

seagull = Alive Seagull = FA15189F


Mach =

big_wheel = Main Spinning Wheel = F42812B2

house_gate = Large Gate = F43B12C5

zan_barricade = Single Large Ramp Barracade = F41D12A7
"

Yeh, I was like, wOOt there are seagulls in sandtrap?! You cant spawn blood on Ghost Town either.


By the way, you only did 2 disc maps, so what is the point of this? You should give mega-props to JIME01 for doing a whole 9 maps. You even made the same mistake he did while copying and pasting the 'Da Vinchi Ball'.

Last edited by Unit N8; 08-24-2008 at 10:26 AM.
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Old 08-24-2008, 04:29 PM   #5 (permalink)
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Re: mega ident list finaly made

You dont even have the basic items.
Gj Though i guess.....
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Old 08-26-2008, 12:11 AM   #6 (permalink)
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Re: mega ident list finaly made

This isnt for the basic items this is a list of all that **** that you dont know what it is or what it will spawn.
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Old 08-27-2008, 05:32 PM   #7 (permalink)
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Re: mega ident list finaly made

people should quit making these lists unless they are gunna make them better than jime108's list. i personally think his is the best, but instead of a list make a program that shows all the tags without having to use the .map, now there is something worth while
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Old 08-29-2008, 04:59 AM   #8 (permalink)
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Re: mega ident list finaly made

dead on some i cud not find
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Old 08-29-2008, 10:23 AM   #9 (permalink)
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Re: mega ident list finaly made

There are already programs that give you a list of identifyers. >.<
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