![]() | ||
Spawning effects - smoke, fire?
| ||
| Notices |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) | ||||||
| Junior Member
Join Date: Jul 2007 Location: Hanging Sam Fisher-like from Krafty's ceiling fan.
Posts: 161
Tournaments Joined: 0 Tournament Wins: 0 Gave Thanks: 8
Received Thank 1 Time
Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | On the map Impossihill, I didn't know if he swapped something out for an effect or if the smoke was a scenery effect of some kind. Any answers? It'd be cool to have a forge map where everything was on fire | ||||||
| |
| | #2 (permalink) | ||||||
| Junior Member
Join Date: Jun 2008 Location: In Holy Ownage's fridge eatin' her cake while she eats Krafty's
Posts: 211
Tournaments Joined: 0 Tournament Wins: 0 Gave Thanks: 13
Received Thanks: 11
Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: Spawning effects - smoke, fire? I know you can spawn fire it's under proj find one of the ones for a fire bomb nade, I don't know witch one you would want to use there's 5 different tags. Last edited by BlackOps; 08-19-2008 at 07:49 PM. | ||||||
| |
| | #3 (permalink) | ||||||
| Junior Member
Join Date: Jul 2007 Location: Hanging Sam Fisher-like from Krafty's ceiling fan.
Posts: 161
Tournaments Joined: 0 Tournament Wins: 0 Gave Thanks: 8
Received Thank 1 Time
Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: Spawning effects - smoke, fire? Will the effect last forever, or just a couple of seconds? I want an effect that lasts forever. I don't care what kind of effect it is, I'll find a use for it. | ||||||
| |
| | #5 (permalink) | ||||||
| Novice
Join Date: Feb 2008
Posts: 21
Tournaments Joined: 0 Tournament Wins: 0 Gave Thanks: 24
Received Thanks: 0
Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: Spawning effects - smoke, fire? ya but the would lag & every one hates lag Last edited by Nick12506; 08-19-2008 at 11:23 PM. | ||||||
| |
| | #6 (permalink) | ||||||
| Junior Member
Join Date: Apr 2008
Posts: 388
Tournaments Joined: 0 Tournament Wins: 0 Gave Thanks: 19
Received Thanks: 46
Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: Spawning effects - smoke, fire? I think on blackout you can spawn smoke that lasts forever, not sure... Also on narrows and valhalls, you could try spawning the stuff at the bottom of the waterfall that looks sorta like smoke and should last forever... | ||||||
| |
| | #7 (permalink) | ||||||
| Junior Member
Join Date: Jul 2007 Location: Hanging Sam Fisher-like from Krafty's ceiling fan.
Posts: 161
Tournaments Joined: 0 Tournament Wins: 0 Gave Thanks: 8
Received Thank 1 Time
Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: Spawning effects - smoke, fire? K, thanks. | ||||||
| |
| | #8 (permalink) | ||||||
| 7S Enthusiast
Join Date: Jul 2008
Posts: 40
Tournaments Joined: 0 Tournament Wins: 0 Gave Thanks: 6
Received Thanks: 0
Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: Spawning effects - smoke, fire? I know for a fact that chillout has an everlasting smoke effect, used it on many maps, but I don't remember where it was located, sorry... I think it was called mist something. Connection host only, maybe it was scenery... | ||||||
| |
| | #10 (permalink) | ||||||
| Junior Member
Join Date: Jul 2007 Location: Hanging Sam Fisher-like from Krafty's ceiling fan.
Posts: 161
Tournaments Joined: 0 Tournament Wins: 0 Gave Thanks: 8
Received Thank 1 Time
Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: Spawning effects - smoke, fire? | ||||||
| |
| | #12 (permalink) | ||||||
| Junior Member
Join Date: Jul 2007 Location: Hanging Sam Fisher-like from Krafty's ceiling fan.
Posts: 161
Tournaments Joined: 0 Tournament Wins: 0 Gave Thanks: 8
Received Thank 1 Time
Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: Spawning effects - smoke, fire? I thought it was called Blackout, or are you guys talking about Cold Storage? | ||||||
| |
| | #13 (permalink) | ||||||
| Member
| Re: Spawning effects - smoke, fire? I couldnt find any other tags to use in chillout. But I did find rats ^_^ You could set the things you are going to replace to spawn in 10 seconds, then 15 seconds, then 30 seconds etc etc, so then the effects spawn at that time. That might help a little bit. Last edited by l Krafty l; 09-02-2008 at 06:07 PM. Reason: Removed flame | ||||||
| |
| | #14 (permalink) | ||||||
| Junior Member
Join Date: Jul 2007 Location: Hanging Sam Fisher-like from Krafty's ceiling fan.
Posts: 161
Tournaments Joined: 0 Tournament Wins: 0 Gave Thanks: 8
Received Thank 1 Time
Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: Spawning effects - smoke, fire? That was an entertaining little ***** fight you guys had there. I got the effects working last night, so thanks for the help. Holy Ownage, you really shouldn't totally destroy noobs in a fight like that, at least give him a chance. god... | ||||||
| |
| | #15 (permalink) | ||||||
| 7S Enthusiast
Join Date: Jul 2008
Posts: 35
Tournaments Joined: 0 Tournament Wins: 0 Gave Thanks: 3
Received Thanks: 9
Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: Spawning effects - smoke, fire? Ok I'll answer both your questions quickly. 1. Smoke for blackout is under the 'efse' tag but is host only. It does last the entire game tho. 2. On impossihill I used ...firebombgrenade/firebombgrenade in the 'proj' tag but if you just want the fire the tags called firebombgrenade/impact or something. The fire only lasts about 3secs and all proj fall at the start of the game. Try reading the post with Impossihill. | ||||||
| |
| | #16 (permalink) | ||||||
| Novice
Join Date: Aug 2008 Location: Latitude = 38.8710, Longitude = -77.0560
Posts: 23
Tournaments Joined: 0 Tournament Wins: 0 Gave Thanks: 1
Received Thanks: 0
Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: Spawning effects - smoke, fire? You know when you mod you have to place normal objects in Forge and then mod those objects and replace them with modded objects. Well what I was thinking is that while in Forge you set the runtime minimum to the same as the runtime maximum there would always be those objects there. So if you then went and modded those objects into fire, would the runtime settings still apply? If they do then would the fire stay forever? | ||||||
| |
| | #18 (permalink) | ||||||
| ❤ ![]()
Join Date: Mar 2006 Location: Guttaville
Posts: 15,337
Tournaments Joined: 0 Tournament Wins: 0 Gave Thanks: 125
Received Thanks: 611
Nominated 1 Time in 1 Post TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Spawning effects - smoke, fire? Last edited by l Krafty l; 09-02-2008 at 06:18 PM. | ||||||
| |