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Spawning effects - smoke, fire?

This is a discussion about Spawning effects - smoke, fire? within the Halo 3 Modding section, where you will Learn how to mod Halo 3, learn how to skin Halo 3, and learn what programs you need to modify Halo 3's content and maps.; On the map Impossihill, I didn't know if he swapped something out for an effect or if the smoke was a scenery effect of some kind. Any answers? It'd be cool to have a forge



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Old 08-19-2008, 03:24 PM   #1 (permalink)
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Question Spawning effects - smoke, fire?

On the map Impossihill, I didn't know if he swapped something out for an effect or if the smoke was a scenery effect of some kind. Any answers? It'd be cool to have a forge map where everything was on fire

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Old 08-19-2008, 05:15 PM   #2 (permalink)
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Re: Spawning effects - smoke, fire?

I know you can spawn fire it's under proj find one of the ones for a fire bomb nade, I don't know witch one you would want to use there's 5 different tags.

Last edited by BlackOps; 08-19-2008 at 07:49 PM.
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Old 08-19-2008, 10:07 PM   #3 (permalink)
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Re: Spawning effects - smoke, fire?

Will the effect last forever, or just a couple of seconds? I want an effect that lasts forever. I don't care what kind of effect it is, I'll find a use for it.
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Old 08-19-2008, 10:16 PM   #4 (permalink)
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Re: Spawning effects - smoke, fire?

No, none of them will last forever...well i guess you could put a crap load of things in the same place and make it last a few minutes...
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Old 08-19-2008, 11:22 PM   #5 (permalink)
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Re: Spawning effects - smoke, fire?

ya but the would lag & every one hates lag

Last edited by Nick12506; 08-19-2008 at 11:23 PM.
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Old 08-20-2008, 04:03 AM   #6 (permalink)
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Re: Spawning effects - smoke, fire?

I think on blackout you can spawn smoke that lasts forever, not sure...

Also on narrows and valhalls, you could try spawning the stuff at the bottom of the waterfall that looks sorta like smoke and should last forever...
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Old 08-20-2008, 01:02 PM   #7 (permalink)
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Re: Spawning effects - smoke, fire?

K, thanks.
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Old 08-27-2008, 09:20 PM   #8 (permalink)
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Re: Spawning effects - smoke, fire?

I know for a fact that chillout has an everlasting smoke effect, used it on many maps, but I don't remember where it was located, sorry... I think it was called mist something. Connection host only, maybe it was scenery...
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Old 08-27-2008, 09:25 PM   #9 (permalink)
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Re: Spawning effects - smoke, fire?

In Blackout use the "efsc" tag for smoke etc.
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Old 08-28-2008, 02:01 PM   #10 (permalink)
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Re: Spawning effects - smoke, fire?

Quote: Originally Posted by JIME01 View Post
In Blackout use the "efsc" tag for smoke etc.
I'm going to go try that right now...hang on.
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Old 08-28-2008, 05:40 PM   #11 (permalink)
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Re: Spawning effects - smoke, fire?

The mist in Chillout is Host-Only.
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Old 08-28-2008, 05:55 PM   #12 (permalink)
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Re: Spawning effects - smoke, fire?

I thought it was called Blackout, or are you guys talking about Cold Storage?
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Old 08-29-2008, 09:09 AM   #13 (permalink)
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Re: Spawning effects - smoke, fire?

I couldnt find any other tags to use in chillout.
But I did find rats ^_^
You could set the things you are going to replace to spawn in 10 seconds, then 15 seconds, then 30 seconds etc etc, so then the effects spawn at that time.
That might help a little bit.

Last edited by l Krafty l; 09-02-2008 at 06:07 PM. Reason: Removed flame
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Old 08-29-2008, 05:16 PM   #14 (permalink)
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Re: Spawning effects - smoke, fire?

That was an entertaining little ***** fight you guys had there. I got the effects working last night, so thanks for the help. Holy Ownage, you really shouldn't totally destroy noobs in a fight like that, at least give him a chance. god...
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Old 09-02-2008, 04:00 AM   #15 (permalink)
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Re: Spawning effects - smoke, fire?

Ok I'll answer both your questions quickly.
1. Smoke for blackout is under the 'efse' tag but is host only. It does last the entire game tho.
2. On impossihill I used ...firebombgrenade/firebombgrenade in the 'proj' tag but if you just want the fire the tags called firebombgrenade/impact or something. The fire only lasts about 3secs and all proj fall at the start of the game. Try reading the post with Impossihill.
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Old 09-02-2008, 07:53 AM   #16 (permalink)
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Re: Spawning effects - smoke, fire?

You know when you mod you have to place normal objects in Forge and then mod those objects and replace them with modded objects.

Well what I was thinking is that while in Forge you set the runtime minimum to the same as the runtime maximum there would always be those objects there. So if you then went and modded those objects into fire, would the runtime settings still apply?

If they do then would the fire stay forever?
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Old 09-02-2008, 03:39 PM   #17 (permalink)
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Re: Spawning effects - smoke, fire?

I think that was what was done on a blackout map already.
Can't remember which, but it is most probable yes.
Good idea.
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Old 09-02-2008, 06:08 PM   #18 (permalink)
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Re: Spawning effects - smoke, fire?

Flame and off-topic posts removed - please stay on topic.

Click the image to open in full size.

Last edited by l Krafty l; 09-02-2008 at 06:18 PM.
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Old 09-02-2008, 06:17 PM   #19 (permalink)
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Re: Spawning effects - smoke, fire?

^Thankyou.

Has anybody yet tried the ideas' suggested yet?
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