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Where do we stand with .map mods
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| | #1 |
| 7S Enthusiast | Where do we stand with .map mods I haven't looked in a while but how far away from .map mods are we and what roadblocks have we encountered? |
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| | #2 |
| Junior Member | Re: Where do we stand with .map mods When was the last time you looked? Im sure it hasent changed since then people may be researching but there not sharing. Unless theres some government halo 3 modding program that got leaked that i dont know about? |
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| | #3 |
| 7S Enthusiast | Re: Where do we stand with .map mods i looked about 3 months ago |
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| | #4 |
| BANNED | Re: Where do we stand with .map mods We are no where...In the modding progress...Only .CON resigning... .MAP is impossible right now unless you have a dev-kit....So every1 just wait until some1 smart does something and gets something together for a resigner or get a dev-kit....If u cant wait for a long time just stop waiting then |
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| | #5 |
| Novice | Re: Where do we stand with .map mods no progress what so ever right now |
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| | #6 |
| 7S Enthusiast | Re: Where do we stand with .map mods what are the major problems keeping us from modding without a Dev-kit? |
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| | #7 |
| Junior Member | Re: Where do we stand with .map mods The fact that the RSA signature in the header of the map files is encrypted with a private key that only bungie (and possibly microsoft) officially have access to. |
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| | #8 |
| BANNED | Re: Where do we stand with .map mods you should use the search button, refer to the link in my sig its never going to happen |
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| | #9 |
| Junior Member | Re: Where do we stand with .map mods What? NEVER going to happen? All they have to do is create a custom kernal, you guys think the only option is a .map resigner. |
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| | #10 |
| BANNED | Re: Where do we stand with .map mods that is also in my link, please read it Quote: our biggest chance is tu have someone make a custom kernal that can run unsigned code BUT even THAT is almost impossible to have a sturdy one 1) the community has to find a game to exploit (which is almost impossible there) 2) the community has to make the kernal 3) MS will most likely be able to make an update that will fix the game, clear the kernal, and maybe ban you 4) saying "dont go on live" is stupid because you might as well go back to donkey kong Last edited by DJ Shepherd; 08-02-2008 at 12:24 PM. |
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| | #11 |
| Member | Re: Where do we stand with .map mods A custom kernel may not happen either. The Xbox 360 is much more secure than its predecessor. There are very few exploits and so far none of them have proven useful for installing custom kernels. |
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| | #12 |
| 7S Enthusiast | Re: Where do we stand with .map mods when was the last time you looked? |
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| | #13 |
| BANNED | Re: Where do we stand with .map mods who looked for what? |
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| | #14 |
| Junior Member | Re: Where do we stand with .map mods There is still the hyprid exploitation also, unless MS patched that. Last edited by Mod4; 08-02-2008 at 01:38 PM. |
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| | #15 |
| 7S Enthusiast | Re: Where do we stand with .map mods could we not brute force the key with a BOINC (Berkley open infrastructure for network computing) project |
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| | #16 |
| Junior Member | Re: Where do we stand with .map mods Yes you could, i believe some are- But you will be waiting YEARS... The size of the encryption.... Is 2018? or 2150? or some riduculous number like that. I believe someone who already is, who started not long ago... (a few months) has made something like 0.14124% progress lol |
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| | #17 |
| Member | Re: Where do we stand with .map mods Hmm. 3 months = 0.14124% progress well, that begins the waiting period for tons of years, huh? And who knows if he is even cracking it... or doing what ever he is doing correctly hehe. |
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| | #18 |
| Member | Re: Where do we stand with .map mods Why do you still pursue this futile goal? ive explained many times,All of the files on the xbox 360 are RSA signed with private microsoft keys.Youd have to find an unsigned file that executes code, which was already found in the linux exploit, and after that Microsoft now requires every single file that boots on retail to be RSA signed. Also, even if we had a custom kernel, that still does not allow us to mod .maps. I am close friends with the creator of the .map tools, and he isnt releasing them considering the things that the community has decided it would be 'funny' or 'cool' to do. ( screenshot modding, KILLING my router). Not a single file on xbox 360 isnt RSA signed, and until one with sufficient priviledges comes along, a custom kernel is impossible. People need to face the facts that they will not get everything they ever wanted in life. |
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| The Following 3 Users Say Thank You to Eazy B For This Useful Post: | enoop (08-03-2008), LXV Grizzly (08-02-2008) |
| | #19 |
| Junior Member | Re: Where do we stand with .map mods Yes you could, i believe some are- But you will be waiting YEARS... The size of the encryption.... Is 2018? or 2150? or some riduculous number like that. I believe someone who already is, who started not long ago... (a few months) has made something like 0.14124% progress lol I don't know why all you people think dev kits save the day. Completely wrong. Forget about the effort required to get a dev kit, what about the knowledge it takes to disassemble and remove the RSA checks inside of Halo 3's executable? x64 PPC ASM, common sense, and research skills. Those three requirements eliminate basically the whole community besides about ten people... In short, we will never be able to properly sign the maps. Last edited by Supermodder911; 08-02-2008 at 09:02 PM. |
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| | #20 |
| 7S Enthusiast | Re: Where do we stand with .map mods never say never if 708 people worked together it would take 3 months to get to 100% that is not so ridiculous (0.14124 * 709 = 100) i'm pretty sure we could get 700 people to help Last edited by bob657; 08-02-2008 at 09:29 PM. |
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