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Objects To Replace with

This is a discussion about Objects To Replace with within the Halo 3 Modding section, where you will Learn how to mod Halo 3, learn how to skin Halo 3, and learn what programs you need to modify Halo 3's content and maps.; ok so i have seen allot of threads about what object people should place if they want something to come out straight or pointing a certain way such as a wall or tree, and i



 
 
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Old 08-01-2008, 05:16 PM   #1
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Arrow Objects To Replace with

ok so i have seen allot of threads about what object people should place if they want something to come out straight or pointing a certain way such as a wall or tree, and i have some of the same questions of my own.
So i hope people can get them answered by people here.

my question is what should i place if i want a tree standing straight up,a re spawn point? and what weapon should i place on top of a weapon holder so that it shoots the big blue cannon laser from the tower on Valhalla, i have tried a BR but it came out sideways. thanks in advance.

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Old 08-01-2008, 05:21 PM   #2
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Re: Objects To Replace with

experiment.

That's the best way to find out
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Old 08-01-2008, 05:27 PM   #3
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Re: Objects To Replace with

Im not sure about the trees.
But for the Guardian shot I would try a sticky gernade or frag.
I'm not sure.
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Old 08-01-2008, 06:01 PM   #4
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Re: Objects To Replace with

get any object and point it up at the tip of the forge indicator is up, then it will point up, a respawn point has the end more obvious
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Old 08-01-2008, 06:33 PM   #5
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Re: Objects To Replace with

Quote: Originally Posted by dargie1.inc View Post
get any object and point it up at the tip of the forge indicator is up, then it will point up, a respawn point has the end more obvious
yeah i tried that i put single crates, prop pannels and turret cases, made sure the spawn indicator was up. replaced with large pines. and their all sideways!
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Old 08-01-2008, 07:53 PM   #6
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Re: Objects To Replace with

did this and found this from unknown, but heres what to put in to make them strait up
Yaw = 0.9223628
Pitch = -0.3855264
Roll = -0.02482374
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Old 08-01-2008, 08:05 PM   #7
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Re: Objects To Replace with

Quote: Originally Posted by DJ Shepherd View Post
did this and found this from unknown, but heres what to put in to make them strait up
Yaw = 0.9223628
Pitch = -0.3855264
Roll = -0.02482374
thanks but i dont use forge or sandbox, i just hex. if theres an item most usfull for getting a tree to stand up than THANKS
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Old 08-02-2008, 12:13 AM   #8
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Re: Objects To Replace with

Quote: Originally Posted by WR MaFiA View Post
thanks but i dont use forge or sandbox, i just hex. if theres an item most usfull for getting a tree to stand up than THANKS

Aaaawwww, those two programs are so much fun when you learn how to use them. It did take me a while to learn, but it makes playing the actual map much easier.
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Old 08-02-2008, 03:10 AM   #9
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Re: Objects To Replace with

With the invisible barriers i was wondering if a normal wall would work the best to replace it with.
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Old 08-02-2008, 03:32 AM   #10
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Re: Objects To Replace with

Quote: Originally Posted by WR MaFiA View Post
thanks but i dont use forge or sandbox, i just hex. if theres an item most usfull for getting a tree to stand up than THANKS
You start using programs to greatly expand your modding abilities. With Forge, it is really simple to replace the y, p, and r. You don't have to even extract the maps. Just open it up, look for the tag and paste the y,p, and r to the proper boxes. Then you're done. A lot better than editing in hex. Trust me, when you find out how easy it is to use and how much better it is than the normal find and replace, you'll be happy.
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Old 08-02-2008, 03:38 AM   #11
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Re: Objects To Replace with

Quote: Originally Posted by unknown v2 View Post
You start using programs to greatly expand your modding abilities. With Forge, it is really simple to replace the y, p, and r. You don't have to even extract the maps. Just open it up, look for the tag and paste the y,p, and r to the proper boxes. Then you're done. A lot better than editing in hex. Trust me, when you find out how easy it is to use and how much better it is than the normal find and replace, you'll be happy.
so your saying with forge i can just mod my map in hex or whatever, and when I'm done i can just open it up in forge, change the co-ords and then hash, sign, inject, and I'm done?
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Old 08-02-2008, 03:52 AM   #12
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Re: Objects To Replace with

Yes, you can mod you map in Forge also. Plus, Forge has a built in resigner. Just one click to rehash and resign.

It's basically an amazing all in one.
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Old 08-02-2008, 04:37 AM   #13
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Quote: Originally Posted by unknown v2 View Post
Yes, you can mod you map in Forge also. Plus, Forge has a built in resigner. Just one click to rehash and resign.

It's basically an amazing all in one.
He's right. Forge is the way to go
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Old 08-02-2008, 07:17 AM   #14
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Re: Objects To Replace with

I always use forge now but before it got released I just used to experiment.
It'll only take 5mins making 1 mod. For example on val. put 8 crates around, 4 with the blue forge arrow on the side facing up, down, left and right. Then 4 with the arrow on the top facing up, down, left and right. Then just find the one that works. If this is to complicated just use forge! :confused1:
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