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Halo 3 Mods: A Tutorial on Halo 3 Modding for Beginners

This is a discussion about Halo 3 Mods: A Tutorial on Halo 3 Modding for Beginners within the Halo 3 Modding Tutorials section, where you will Read guides on editing and creating your own content for Halo 3; im new to modding and this is helping me thx



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Old 07-10-2008, 06:26 PM   #61
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im new to modding and this is helping me thx
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Old 07-10-2008, 06:34 PM   #62
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Quote: Originally Posted by 1337 h4x0r View Post
how u make it no turret?
I switched the coords of the troop warthog outside the map with a Rocket and since I didn't really pay attention to the coords, the hog came out standing directly up with the troop cage in the ground. I then destroyed it so it could spawn drivable. Well I came back to the spot and the warthog launched out of the ground and it came up with no troop cage.

And NinjaDarknessXx, Thats why this is here.
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Old 07-11-2008, 01:43 AM   #63
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hey im some what new to this but all that stuff made no sence to me...

do you needall that to mod??

Last edited by deathmatch; 07-11-2008 at 01:43 AM. Reason: Automerged Doublepost
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Old 07-11-2008, 01:54 PM   #64
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Quote: Originally Posted by Supermodder911 View Post
Try restarting Sandbox. If that doesn't work, try restarting your PC.


I did both of those, and I'm still getting the same message.

Also, this is probably a stupid question, but is there a way I can translate the codes in Xport to find out which map is which?
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Old 07-11-2008, 03:35 PM   #65
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Good TUT man. Thanks for making this!
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Old 07-11-2008, 06:07 PM   #66
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Quote: Originally Posted by NextCheatShark View Post
I did both of those, and I'm still getting the same message.

Also, this is probably a stupid question, but is there a way I can translate the codes in Xport to find out which map is which?
No, the random numbers and letters after the 'usermap' are most likely a time stamp.
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Old 07-11-2008, 07:27 PM   #67
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great tut
i had xport and i knew u could mod halo 3 and i waited for a tut like this one to do it.
can you add in the tutorial to download the maps and put them in a folder and connect them threw the settings of sandbox.
i didnt know what to do for like and hour. then i downloaded the maps and figured it out
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Old 07-11-2008, 08:15 PM   #68
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What will happen if you have these one when you play online?
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Old 07-11-2008, 08:20 PM   #69
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Quote: Originally Posted by aka GONZi View Post
What will happen if you have these one when you play online?
Nothing
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Old 07-12-2008, 09:45 PM   #70
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I'm having the exact problem as Aww5, any help wold be appreciated

oh oops wrong forum lol

I have the same exact problem as Aww5, any help would be appreciated

Last edited by ScarabMaster117; 07-12-2008 at 09:45 PM. Reason: Automerged Doublepost
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Old 07-12-2008, 10:00 PM   #71
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Quote: Originally Posted by ScarabMaster117 View Post
I'm having the exact problem as Aww5, any help wold be appreciated

oh oops wrong forum lol

I have the same exact problem as Aww5, any help would be appreciated
Restate the problem.
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Old 07-13-2008, 04:09 PM   #72
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thanks alot man! Great Tutorial. Basically fool-proof!
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Old 07-14-2008, 02:30 AM   #73
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I am having this problem when I try 2 open up a usermap in sandbox, it says, "file was not a usermap". Do u know what I am doing wrong?
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Old 07-14-2008, 02:36 AM   #74
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Quote: Originally Posted by ScarabMaster117 View Post
I am having this problem when I try 2 open up a usermap in sandbox, it says, "file was not a usermap". Do u know what I am doing wrong?
Did you extract the .map from the CON?
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Old 07-15-2008, 01:56 PM   #75
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evrything looks good but doesnt show up in forge

Ok, Hope you all can set me straight. I followed this many times now with sand trap map that I saved in forge. brought it over to the pc (just opened my hard drive container and pulled the drive out... much cheaper). used xplorer360 to pull off the map from partition 3. used ce to pull sandbox out of the usermap ( I have also used johnson and hexedit way and still get the same results). load it up in sandtrap and make changes like changing the tag of location 338 to 95 (the behemoth whatever that is). save it. inject it back into map. rehash (says it worked great takes less that 1 second) then resign using the resigner from halo 3 toybox aio says worked fine. reinject back to hard drive using xplorer360 (says works fine i think)

When I boot up the 360 after reconnecting the harddrive and boot halo3, I goto forge and open my map (it takes like 20 or so seconds and i'm in) . I don't see anything changed?????????

I have done the same thing with other maps and tried the placing frag grenades and then replacing them with whatever and I don't get any errors but nother ever shows up changed when I get the map back into forge.

Help???
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Old 07-15-2008, 06:56 PM   #76
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Quote: Originally Posted by lrisley View Post
Ok, Hope you all can set me straight. I followed this many times now with sand trap map that I saved in forge. brought it over to the pc (just opened my hard drive container and pulled the drive out... much cheaper). used xplorer360 to pull off the map from partition 3. used ce to pull sandbox out of the usermap ( I have also used johnson and hexedit way and still get the same results). load it up in sandtrap and make changes like changing the tag of location 338 to 95 (the behemoth whatever that is). save it. inject it back into map. rehash (says it worked great takes less that 1 second) then resign using the resigner from halo 3 toybox aio says worked fine. reinject back to hard drive using xplorer360 (says works fine i think)

When I boot up the 360 after reconnecting the harddrive and boot halo3, I goto forge and open my map (it takes like 20 or so seconds and i'm in) . I don't see anything changed?????????

I have done the same thing with other maps and tried the placing frag grenades and then replacing them with whatever and I don't get any errors but nother ever shows up changed when I get the map back into forge.

Help???
Did you select the map from recent maps? If so that may be why. Try selecting it from your maps list, not recent maps.
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Old 07-16-2008, 10:19 AM   #77
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yup, no matter how we try it, our changes don't show up.
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Old 07-16-2008, 10:21 AM   #78
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Quote: Originally Posted by lrisley View Post
yup, no matter how we try it, our changes don't show up.
:unsure:

If you want to send me the map file over AIM, I'll take a look at it to make sure you edited it correctly.
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Old 07-17-2008, 11:53 AM   #79
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make sure you rehashed, then resigned. and make sure your transfering it correctly and to the same folder as you got it from. also clearing your cache i think does help if no mods show
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Old 07-18-2008, 07:30 AM   #80
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Exclamation uhhh Aaaa!?

Ok, I'm sure I'm following this Correctly Accept a few things are going rong and not allowing me to open the map files. i have set the location for the folder in sandbox Tools/Settings but getting a few errors could you have alook at this and see what im doing rong. I took a few Screen shots of the Sandbox and my Map folder. i Extracted the usermap IN CE and Saved it as Sandbox.map

Click the image to open in full size.

This is when i tryd to open 'usermap0000000048807AF21'

Click the image to open in full size.

And this is the map i Tryd to open once i Extracted The usermap and saved it as Sandbox.map this is wat happend when i tryd to open Sandbox.map

Click the image to open in full size.

---------------------------

Does anyone no How to fix this or what Am i doing rong?

Thanks.
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