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How to Mod Halo 3 Usermaps and Films

This is a discussion about How to Mod Halo 3 Usermaps and Films within the Halo 3 Modding Tutorials section, where you will Read guides on editing and creating your own content for Halo 3; I figured out that if you have Mark VI. It will popup with a error. Use ANYTHING BUT MarkVI(default) It will work.



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Old 07-01-2008, 03:20 AM   #21 (permalink)
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I figured out that if you have Mark VI. It will popup with a error. Use ANYTHING BUT MarkVI(default) It will work.
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Old 07-01-2008, 04:33 AM   #22 (permalink)
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Now that is something you shouldnt say..that is way the H3 community is such a train wreck at times..for useless comments..

This was made for people that have no knowledge of h3 modding
Great work Venomous
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Old 07-01-2008, 05:15 AM   #23 (permalink)
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Oh really super, and WHY might you want that, so people will be forced to use your apps?
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Old 07-01-2008, 05:22 AM   #24 (permalink)
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got it working, thanks headshots 1125 =)
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Old 07-01-2008, 12:55 PM   #25 (permalink)
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Venemouse, could possibly teach how to edit yaw, pitch, and role in the usermap. Also are you up for more CoD tonight?
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Old 07-01-2008, 01:00 PM   #26 (permalink)
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Sandbox can edit the Y/P/R or just take a look at my whitepaper and find the offsets in a hex editor.

halosource.net • View topic - Usermap Whitepaper
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Old 07-01-2008, 01:33 PM   #27 (permalink)
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Like this tut more clearer then Nucklears thanks (Spelled Nuclear wrong?)
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Old 07-01-2008, 03:08 PM   #28 (permalink)
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nice tutorials, thanks!
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Old 07-01-2008, 04:02 PM   #29 (permalink)
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In Hex Workshop where is the replace feature?
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Old 07-01-2008, 04:08 PM   #30 (permalink)
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Click Edit at the top and you should see it.
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Old 07-01-2008, 06:03 PM   #31 (permalink)
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/end of arguing right now or infractions will be a flying

back to the thanking of the tutorials
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Old 07-01-2008, 07:37 PM   #32 (permalink)
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Thats what im talking about acorn.
someone has to lay the law..
Thank god
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Old 07-02-2008, 01:58 AM   #33 (permalink)
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Quote: Originally Posted by shade45 View Post
Sandbox can edit the Y/P/R or just take a look at my whitepaper and find the offsets in a hex editor.

halosource.net • View topic - Usermap Whitepaper
Could you possibly tell me where and how to edit it?
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Old 07-02-2008, 02:54 PM   #34 (permalink)
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Angry Help

Can anyone help?

Created new forge map with various frags
Saved map
Extracted what I think was the usermap using xplorer360 as it was latest dated map
used hex editor to replace frag hex code for frag with hex code for a character and saved
(hex code for frag only finds one instance is this right)
rehashed
resigned
injected map back

restarted xbox
Loaded new created map but it was just the same.

Tried again but loaded another map first then new created map and still no change.

What am i doing wrong! its doing my head in.
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Old 07-02-2008, 06:11 PM   #35 (permalink)
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Simple thing, odds are this isnt it, but it could possibly be it, getting it out of the way, dd you save the hex edited version or did you just edit it and close out?
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Old 07-03-2008, 06:03 AM   #36 (permalink)
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Thanks for reply

I press save and it asks if i want to make a backup of original, i select no then ok.

I have tried opening the file again in the editor just to check the saved file and searched for the original hex code and it did not find it so I assume the hex has been replaced.

The funny thing is the Hex code for the frag only appears once even if i place 10 on the map is this normal or do you think im altering the wrong usermap even though i select the one with the latest time and date.
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Old 07-03-2008, 06:14 AM   #37 (permalink)
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