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How to Mod Halo 3 Usermaps and Films
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| | #21 (permalink) | ||||||
| ┃┏┗┛┏┓ Gㅌ ∀┏ こ ![]()
Join Date: Feb 2006 Location: Under Krafty's Bed. Population:Bout 35...Its a big bed
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() | I figured out that if you have Mark VI. It will popup with a error. Use ANYTHING BUT MarkVI(default) It will work. | ||||||
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| The Following 2 Users Say Thank You to Headshots 1125 For This Useful Post: | kobli56 (10-08-2008), xsuperbikex (07-01-2008) |
| | #22 (permalink) | ||||||
| 7S Enthusiast
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Now that is something you shouldnt say..that is way the H3 community is such a train wreck at times..for useless comments.. This was made for people that have no knowledge of h3 modding Great work Venomous | ||||||
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| The Following 2 Users Say Thank You to FATAL 213 For This Useful Post: | kobli56 (10-08-2008), xsuperbikex (07-01-2008) |
| | #23 (permalink) | ||||||
| Pwnography ![]()
Join Date: Feb 2007 Location: In Krafty's backpack
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Nominated 16 Times in 3 Posts TOTM Award(s): 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Oh really super, and WHY might you want that, so people will be forced to use your apps? | ||||||
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| The Following User Says Thank You to Venomous Fire For This Useful Post: | kobli56 (10-08-2008) |
| | #24 (permalink) | ||||||
| 7S Enthusiast
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | got it working, thanks headshots 1125 =) | ||||||
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| The Following User Says Thank You to xsuperbikex For This Useful Post: | kobli56 (10-08-2008) |
| | #25 (permalink) | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Venemouse, could possibly teach how to edit yaw, pitch, and role in the usermap. Also are you up for more CoD tonight? | ||||||
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| The Following User Says Thank You to SPARTAN - OMEGA For This Useful Post: | kobli56 (10-08-2008) |
| | #26 (permalink) | ||||||
| 7S Enthusiast
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Sandbox can edit the Y/P/R or just take a look at my whitepaper and find the offsets in a hex editor. halosource.net • View topic - Usermap Whitepaper | ||||||
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| The Following 2 Users Say Thank You to shade45 For This Useful Post: | kobli56 (10-08-2008), Leadingspartan (07-01-2008) |
| | #27 (permalink) | ||||||
| Novice
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Like this tut more clearer then Nucklears thanks (Spelled Nuclear wrong?) | ||||||
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| The Following User Says Thank You to Leadingspartan For This Useful Post: | kobli56 (10-08-2008) |
| | #29 (permalink) | ||||||
| 7S Enthusiast
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | In Hex Workshop where is the replace feature? | ||||||
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| The Following User Says Thank You to Mod4 For This Useful Post: | kobli56 (10-08-2008) |
| | #31 (permalink) | ||||||
| S7 Legend ![]()
Join Date: Oct 2006 Location: Canada! Eh?
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() | /end of arguing right now or infractions will be a flying ![]() back to the thanking of the tutorials | ||||||
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| The Following User Says Thank You to UnknowingAcorn For This Useful Post: | kobli56 (10-08-2008) |
| | #32 (permalink) | ||||||
| 7S Enthusiast
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Thats what im talking about acorn. someone has to lay the law.. Thank god | ||||||
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| The Following User Says Thank You to FATAL 213 For This Useful Post: | kobli56 (10-08-2008) |
| | #33 (permalink) | ||||||
| Junior Member
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Sandbox can edit the Y/P/R or just take a look at my whitepaper and find the offsets in a hex editor. halosource.net • View topic - Usermap Whitepaper | ||||||
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| The Following User Says Thank You to SPARTAN - OMEGA For This Useful Post: | kobli56 (10-08-2008) |
| | #34 (permalink) | ||||||
| Novice
Join Date: Jul 2008
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Can anyone help? Created new forge map with various frags Saved map Extracted what I think was the usermap using xplorer360 as it was latest dated map used hex editor to replace frag hex code for frag with hex code for a character and saved (hex code for frag only finds one instance is this right) rehashed resigned injected map back restarted xbox Loaded new created map but it was just the same. Tried again but loaded another map first then new created map and still no change. What am i doing wrong! its doing my head in. | ||||||
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| The Following User Says Thank You to GHOST123 For This Useful Post: | kobli56 (10-08-2008) |
| | #35 (permalink) | ||||||
| Pwnography ![]()
Join Date: Feb 2007 Location: In Krafty's backpack
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Nominated 16 Times in 3 Posts TOTM Award(s): 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Simple thing, odds are this isnt it, but it could possibly be it, getting it out of the way, dd you save the hex edited version or did you just edit it and close out? | ||||||
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| The Following User Says Thank You to Venomous Fire For This Useful Post: | kobli56 (10-08-2008) |
| | #36 (permalink) | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Thanks for reply I press save and it asks if i want to make a backup of original, i select no then ok. I have tried opening the file again in the editor just to check the saved file and searched for the original hex code and it did not find it so I assume the hex has been replaced. The funny thing is the Hex code for the frag only appears once even if i place 10 on the map is this normal or do you think im altering the wrong usermap even though i select the one with the latest time and date. | ||||||
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| The Following User Says Thank You to GHOST123 For This Useful Post: | kobli56 (10-08-2008) |