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.Map Modding Discussion
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| | #41 |
| Junior Member | Re: .Map Modding Discussion Detox told me the NAND hardware is identical the dev units just use more space. |
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| | #42 |
| Member | Re: .Map Modding Discussion Can you guys elaborate more on what NAND hardware is? |
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| | #43 |
| Junior Member | Re: .Map Modding Discussion Basically a hardware component where your Kernel, dashboard, etc is stored. |
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| The Following 2 Users Say Thank You to Supermodder911 For This Useful Post: | Anonymous Joey (08-17-2008), Sasquatch 45 (08-11-2008) |
| | #44 |
| Member | Re: .Map Modding Discussion |
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| | #45 |
| Junior Member | Re: .Map Modding Discussion Yeah we talked about it. Disregard what I said about the capacity of the NANDs being identical. |
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| | #46 |
| 7S Enthusiast | Re: .Map Modding Discussion why not replace the NAND on a standard console with a larger NAND identical to the ones in Dev-Kits and just flash it with a Dev-Kit NAND dump? or is there hardware problems preventing that? oh and does anyone know which chip on the motherboard the NAND is? Last edited by bob657; 08-11-2008 at 08:44 PM. |
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| The Following User Says Thank You to bob657 For This Useful Post: | Vbitz (05-06-2009) |
| | #47 |
| Junior Member | Re: .Map Modding Discussion If someone was to Remove the NAND and CPU from a dev unit and re-soldier it to a retail unit. The retail unit will act as a dev unit. It must be done in pairs because the NAND is linked to the CPU. |
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| | #48 |
| Member | Re: .Map Modding Discussion A dev nand and cpu, would have to be taken from a dev, which reinforces my earlier point about the parts sharing the same cost as a dev :p |
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| | #49 |
| 7S Enthusiast | Re: .Map Modding Discussion could you not edit the NAND to accept the standard CPU |
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| | #50 |
| Member | Re: .Map Modding Discussion |
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| | #51 |
| Junior Member | Re: .Map Modding Discussion If you knew the CPU key of both the CPU's then yes it would be possible. |
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| | #52 |
| 7S Enthusiast | Re: .Map Modding Discussion wouldn't the cpu key be stored in the current NAND of that cpu? |
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| | #53 |
| Junior Member | Re: .Map Modding Discussion No it isn't. The CPU key is required to decrypt the NAND. Thats what ties them together. So If I were to get the CPU key of a retail console, and a decrypted dev NAND, I would in theory re-encrypt the NAND using the retail CPU key. But the hardware would be stopping me from doing so. As appearently the NAND chips on retail units have less capacity then required for a dev NAND. |
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| | #54 |
| 7S Enthusiast | Re: .Map Modding Discussion Ok, I've read through most of this and I just want to know, do you guys think this will ever be possible at one point? I honestly do. |
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| | #55 |
| Member | Re: .Map Modding Discussion |
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| | #56 |
| Junior Member | Re: .Map Modding Discussion If you don't understand then you'll just have to wait and see. Try to learn all you can about the subject and read the posts over. |
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| | #57 |
| 7S Enthusiast | Re: .Map Modding Discussion After reading through this thread and thinking this over I've concluded this: I think I'll just stick with Halo 2 mods. Those are fun anyway. Now once, or if, Halo 3 .map modding is possible, I'll look into that. But right now I'm happy with what we've got. It's not that I think it's pointless to look into Halo 3 .map modding, I just don't feel the urge to indulge myself into something I don't understand or care about. But good luck to everybody, rooting you on! ![]() |
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| | #58 |
| 7S Addict | Re: .Map Modding Discussion After reading through this thread and thinking this over I've concluded this: I think I'll just stick with Halo 2 mods. Those are fun anyway. Now once, or if, Halo 3 .map modding is possible, I'll look into that. But right now I'm happy with what we've got. It's not that I think it's pointless to look into Halo 3 .map modding, I just don't feel the urge to indulge myself into something I don't understand or care about. But good luck to everybody, rooting you on! ![]() |
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| | #59 |
| 7S Enthusiast | Re: .Map Modding Discussion |
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| | #60 |
| 7S Enthusiast | Re: .Map Modding Discussion It's already possible to .map mod Halo 3. What are you guys talking about? Lol, most of us including myself can't do that though. |
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| halo 3 .map modding |
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