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Jungle Pit V1.2

This is a discussion about Jungle Pit V1.2 within the Halo 3 Mod Downloads section, where you will Download mods for Halo 3.; Jungle Pit V1.2 Made and modded by loph12 and Mileys Husband A small leet BR map. Fun part is host only, but still playable without. Code: http://www.mediafire.com/?zkmzmgfeu4j



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Old 11-07-2008, 12:58 AM   #1
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Jungle Pit V1.2

Jungle Pit V1.2

Made and modded by loph12 and Mileys Husband

A small leet BR map. Fun part is host only, but still playable without.

Code:
http://www.mediafire.com/?zkmzmgfeu4j 
Click the image to open in full size.
Click the image to open in full size.Click the image to open in full size.

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Last edited by loph12; 10-17-2009 at 02:35 PM.
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Old 11-07-2008, 01:26 AM   #2
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Re: Jungle Pit V1.2

great idea good job
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Old 11-07-2008, 02:00 AM   #3
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Re: Jungle Pit V1.2

Cool
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Old 11-07-2008, 02:10 AM   #4
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Re: Jungle Pit V1.2

Looks pretty cool, it would only be useful for a local game though
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Old 11-07-2008, 09:12 AM   #5
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Re: Jungle Pit V1.2

That looks fair cool but only Host.
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Old 11-07-2008, 10:09 AM   #6
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Re: Jungle Pit V1.2

nice 1
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Old 11-07-2008, 10:47 AM   #7
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Re: Jungle Pit V1.2

Yea well, this is my first mod so I am still experimenting to see which mods are host only. Later, I will make a cool multiplayer map.
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Old 11-07-2008, 02:28 PM   #8
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Re: Jungle Pit V1.2

Nice one
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Old 11-07-2008, 07:48 PM   #9
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Re: Jungle Pit V1.2

im pretty sure anything found in scen is host only
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Old 11-08-2008, 06:31 PM   #10
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Re: Jungle Pit V1.2

kool
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Old 11-08-2008, 06:46 PM   #11
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Re: Jungle Pit V1.2

Can someone help me with removing invisable respawns...
I replaced E2D60160 (Invisable respawns) with F9C1184B (Trees), but the respawns are still there...
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Old 11-08-2008, 07:40 PM   #12
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Re: Jungle Pit V1.2

I'm pretty sure you can't change built in items like that.
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Old 11-09-2008, 05:58 PM   #13
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Re: Jungle Pit V1.2

Plz Post Link I Rely Want to Play My First Modded Level
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Old 11-09-2008, 07:50 PM   #14
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Re: Jungle Pit V1.2

Link added. You may respawn outside of pit , but it's easy to get back in.
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Old 02-13-2009, 04:15 PM   #15
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Re: Jungle Pit V1.2

is this map for xbox 360? im new sorry if this has been answered alot, but, lemme know how if u download this how would u get it on xbox 360?
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Old 02-13-2009, 05:01 PM   #16
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Re: Jungle Pit V1.2

halo3 is only on Xbox 360... so yes, this map is for Xbox 360

...and to get it on your box, you need to have Xsata.

Last edited by Scare Croe; 02-13-2009 at 05:02 PM.
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Old 02-13-2009, 06:22 PM   #17
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Re: Jungle Pit V1.2

For a first map; this is really good! I suggest that if you have trouble with spawn points (IE: you used them for the tree) that you use spawn point's as you normally would and then put down Slayer Spawns, creates or something that's not too big. They when you mod the map on you're pc, you swap the spawn points and then you swap the Slayer Spawns, creates or whatever with spawnpoints. That way you have your normal map but with spawners.

Last edited by BlackOps; 02-14-2009 at 01:19 PM.
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Old 02-13-2009, 06:34 PM   #18
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Re: Jungle Pit V1.2

Quote: Originally Posted by Scare Croe View Post
...and to get it on your box, you need to have Xsata.
Wrong

Quote: Originally Posted by slingshot275 View Post
is this map for xbox 360? im new sorry if this has been answered alot, but, lemme know how if u download this how would u get it on xbox 360?
Data Transfer Cable, Xstata, Xport one of those. and you don't get far without a Rehasher/Resigner.

Last edited by Otaku Se7en; 02-13-2009 at 06:35 PM.
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Old 02-14-2009, 12:59 AM   #19
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Re: Jungle Pit V1.2

Quote: Originally Posted by slingshot275 View Post
is this map for xbox 360? im new sorry if this has been answered alot, but, lemme know how if u download this how would u get it on xbox 360?
Thanks for reviving my old thread.

Quote: Originally Posted by BlackOps View Post
For a first map; this is really good! I suggest that you have trouble with spawn points (IE: you used them for the tree) that you use spawn point's as you normal would and then put down Slayer Spawns, creates or something that's not too big. They when you mod the map on you're pc, you swap the spawn points and then you swap the Slayer Spawns, creates or whatever with spawnpoints. That way you have your normal map but with spawners.
Through all the bad grammer/spelling I think I pulled out what you wanted to say.

What I did was:
respawns, cones, fusion coils, and other small things = bushes and trees)
Crates and barriers = gate
Slayer start points = Slayer start points
Odd ball start points = respawn points

Unfortunatly because there were so many bushes and trees that had to be made I only had enough room for 4 odd ball starts (respawns). But I still don't know why people spawn out side... Maybe the trees are too close to the respawn points? (I did put a tree/bush really close the the respawn just for fun. I'll fix this in a week or so and get back to you.
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Old 02-14-2009, 01:16 PM   #20
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Re: Jungle Pit V1.2

Quote: Originally Posted by loph12 View Post
Thanks for reviving my old thread.


Through all the bad grammer/spelling I think I pulled out what you wanted to say.

What I did was:
respawns, cones, fusion coils, and other small things = bushes and trees)
Crates and barriers = gate
Slayer start points = Slayer start points
Odd ball start points = respawn points

Unfortunatly because there were so many bushes and trees that had to be made I only had enough room for 4 odd ball starts (respawns). But I still don't know why people spawn out side... Maybe the trees are too close to the respawn points? (I did put a tree/bush really close the the respawn just for fun. I'll fix this in a week or so and get back to you.
I had no spelling errors and the only error I had was:
Before:
...I suggest that you have trouble with...
After:
...I suggest that if you have trouble with...

You spelled 'Unfortunatly' or Unfortunately and 'grammer' or grammar wrong.
Also spelling's under is the tree of grammar so it wouldn't be necessary to say "grammer/spelling", 'spelling' would work just fine.

But back to the post, I would suggest that if you get a friend or second controller and have them suspend a create still in midair and then you put a spawn point ontop of that wait a few seconds until the spawn point settles and then move on, this way you wont have problems with people not spawning outta the map. But you will be in the air for a second or so... Hope I helped

Last edited by BlackOps; 02-14-2009 at 01:18 PM.
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