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A few Q's

This is a discussion about A few Q's within the Halo 3 Mod Downloads section, where you will Download mods for Halo 3.; I recently started modding halo 3 and I have a few questions. 1. When I open a map in forge (program) all the stuff is squished together and I can't tell whats what. Can I



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Old 09-17-2008, 11:03 PM   #1
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A few Q's

I recently started modding halo 3 and I have a few questions.

1. When I open a map in forge (program) all the stuff is squished together and I can't tell whats what. Can I change size of the window? (how?)

2. Can you make multiple things the same thing? Like make both SMG's and magnums into elite clones, and if so how?

3. I downloaded the "play forge in slayer" game type but it's .rar, can I just drag it into my halo 3 folder on my HDD and will it work?

If I get more questions can I just edit them in this post or should I just post them in this thread? (after searching for the answer of course)

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Old 09-17-2008, 11:18 PM   #2
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Re: A few Q's

1. Just use maximize

2. That already happens, if you spawn 50 respawn points and replace them with elites they all will turn into elites.

3. Not sure.

If you get more questions, just keep asking by making posts, so people will know that you asked something new.

Last edited by xXAntibodyXx; 09-17-2008 at 11:20 PM.
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Old 09-18-2008, 06:08 AM   #3
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Re: A few Q's

You have to extract the rar and resign with your ID's.
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Old 09-18-2008, 09:41 AM   #4
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Re: A few Q's

Quote: Originally Posted by xXAntibodyXx View Post
1. Just use maximize

2. That already happens, if you spawn 50 respawn points and replace them with elites they all will turn into elites.

3. Not sure.

If you get more questions, just keep asking by making posts, so people will know that you asked something new.
I completely forgot about respawn points! gah!

I tried using respawn points but I must not be replacing the right respawn point tag 'cause the mods don't show up. I'm just using the "all gametypes" respawn points, what's that tag?

So you can only place 100 of something because there's only 100 respawn points. You can't have both respawn points and magnums be say, elephants for example?

Last edited by a flyin hobo; 09-18-2008 at 09:41 AM. Reason: Automerged Doublepost
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Old 09-18-2008, 04:04 PM   #5
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Re: A few Q's

Well, you can make a map with every spawnable thing on it (all grenades, respawn points, etc.), and replace them all with elites if you wanted, however there's an easier way.

If you put a single item onto a map, it could be a teleporter for example, and go into the forge program and clone the teleporter chunk, and then change the coords of each chunk to where you want it, you can have hundreds of teleporters, or the item you replaced it with, on the map, even though you really only placed one item on the map.

Last edited by xXAntibodyXx; 09-18-2008 at 04:05 PM.
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Old 09-18-2008, 05:59 PM   #6
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Re: A few Q's

Quote: Originally Posted by xXAntibodyXx View Post
Well, you can make a map with every spawnable thing on it (all grenades, respawn points, etc.), and replace them all with elites if you wanted, however there's an easier way.

If you put a single item onto a map, it could be a teleporter for example, and go into the forge program and clone the teleporter chunk, and then change the coords of each chunk to where you want it, you can have hundreds of teleporters, or the item you replaced it with, on the map, even though you really only placed one item on the map.
Is there a tut on that? (I get how to but it seems like a lot of trial and error.)
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Old 09-18-2008, 06:24 PM   #7
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Re: A few Q's

I can write a tutorial tomorrow if you can wait, i don't have time today. You know you can use the pan-cam to find the coordinates, right?
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Old 09-18-2008, 10:22 PM   #8
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Re: A few Q's

pan-cam? I know, im a noob, sounds very helpful.
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Old 09-18-2008, 10:37 PM   #9
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Re: A few Q's


It's how most people find out coordinates.
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Old 09-18-2008, 10:46 PM   #10
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Re: A few Q's

ok are the co-ords where I am, or in front of my face, or where im looking? Do i need all the numbers? which ones are x,y, and z?
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Old 09-18-2008, 10:49 PM   #11
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Re: A few Q's

Well someone else will have to tell you all of that, I meant to test it myself when I was able to mod, which, because my transfer cable wont work, wont be for a while (I'm not spending more money on this crap game when I'll have Far Cry 2's map editor soon).

Last edited by xXAntibodyXx; 09-18-2008 at 10:50 PM.
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Old 09-19-2008, 09:57 PM   #12
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Re: A few Q's

ok, I have lots of problems with many things. and I think hex editing would be easier for what I'm trying to do. what are the hex numbers for EVERY item on valhalla? (weapons, all scenery, vehics, all of them) A link to them would suffice too.

PS. Johnson won't work so I can't use that.
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Old 09-19-2008, 10:14 PM   #13
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Re: A few Q's

Johnson won't work because you're probably trying to use it with usermaps, right? You need clean, unmodded maps:

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Download then and use them in johnson, then it will work. And no dude, hex editing is much less easy and there are less options with it! Is it because you don't know which coordinates are which? Then test it! Can you not turn on pan-cam? Keep trying, you need to press all of the buttons at once. Is your problem with cloning chunks? It's not that hard to figure out...
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Old 09-19-2008, 11:12 PM   #14
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Re: A few Q's

I'm trying to make a super thick forest on Valhalla but I can't successfully get mulitiple objects to be trees. Can someone explain how?
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Old 09-19-2008, 11:23 PM   #15
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Re: A few Q's

It would be easier to use Forge, hex can be kinda confusing. All you do is put down objects you want to turn into trees (example- SMG's and Magnums) then in Forge you change both the wepons into trees. Its not that hard to figure out.
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Old 09-20-2008, 12:47 AM   #16
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Re: A few Q's

when I change smg's to trees in works but the magnums are smgs. Can you post some pics of where to go in forge?
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Old 09-20-2008, 01:08 AM   #17
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Re: A few Q's

What can you not figure anything out your self? on the left side you find the tag for the smg and click on it, in the middle there will be a drop down bar where you pick what you want to change the smg to. you find the tree and click save. you go back to the left side and find the magnum and do the same as you did with the smg.

Its not hard
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Old 09-20-2008, 03:44 AM   #18
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Re: A few Q's

Quote: Originally Posted by Xpargas View Post
What can you not figure anything out your self? on the left side you find the tag for the smg and click on it, in the middle there will be a drop down bar where you pick what you want to change the smg to. you find the tree and click save. you go back to the left side and find the magnum and do the same as you did with the smg.

Its not hard
Yes, I know how to do all that but when I go to switch the magnums to trees there are two tree tags (there was one when I switched the SMG's for trees) and I think both of those tree tags turn magnums into SMG's because I switched trees for SMG's, from what your saying, this shouldn't happen, I don't see how I could be screwing this up.

Is there a chunk editor program? one where I could change the coords of stuff I place. just like forge's but with out everything else?

Last edited by a flyin hobo; 09-20-2008 at 03:44 AM. Reason: Automerged Doublepost
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Old 09-20-2008, 09:48 AM   #19
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Re: A few Q's

Quote: Originally Posted by a flyin hobo View Post
Yes, I know how to do all that but when I go to switch the magnums to trees there are two tree tags (there was one when I switched the SMG's for trees) and I think both of those tree tags turn magnums into SMG's because I switched trees for SMG's, from what your saying, this shouldn't happen, I don't see how I could be screwing this up.

Is there a chunk editor program? one where I could change the coords of stuff I place. just like forge's but with out everything else?
What's hard about just doing it in Forge?
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Old 09-23-2008, 08:16 PM   #20
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Re: A few Q's

I got the crap with the trees figured out. Here's my question: can you add shadow to a map? Like make it night, or at least darker?
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