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Join Date: Mar 2006
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Haven Haven Map Story: This area on Onyx was used for SPARTAN III exercises. It is believed to be Forerunner ruins. Map Description: A symmetrical canyon type map, both hills dip in, separate bunkers, bridge across the middle. All gametypes work. The Aim: To create a map that played like Standoff/The Pit. Where it's completely balanced, fun to play on any gametype, and it's constant action (without spawn kills..) Weapons/Equipment: Battle Rifle x6 Sniper Rifle x2 (180 Respawn, 0 Spare Clips) SMG x2 Spiker x2 Plasma Pistol x2 Needler x2 Gravity Hammer x2 (180 Respawn) Brute Shot x2 Covenant Carbine x4 Mauler x2 Spartan Laser x1 (180 Respawn) Sentinel Beam x2 Plasma Cannon x2 Spike Grenade x12 Bubble Shield x2 Regenerator x2 Overshield x1 (180 Respawn) Active Camo x2 (120 Respawn) Mongoose x2 Extra Screenshots: B-Base Sniping Picking people off Just.. showing off some geo-merging Laser The original design FAQ's: How long did this take you to make? In amount of hours, I can't really say, because I lost track very quickly, but it was about 2 months. This seems sorta like Bunker Hill, that where you got the idea from? Gonna be honest with you, I've never actually got round to playing that map, even though it obviously is amazing, but I actually got the idea from reading the halo book Contact Harvest, the battlefield wasn't described in this sorta way at all, I just happened to picture it in my head like that and then just worked from there to create a map. I'm not so sure about your weapon placement, plus shouldn't there be more cover? I did do several play tests with other people, I made a lot of adjustments, removed some weapons, added more, and I felt there was enough cover. Plus you have active camo's. I felt it played as best as it was going too. How the heck did you pull off some of that geo-merging!? I worked like a dog! Plus, I worked out some new forging techniques that made that part easier and more accurate. Are you going to release an MLG version of this map? Yeah I'll get to that, I'm not much of an MLG player myself but I'm aware many others are. I'll also make a Rocket Race version. Do you actually design your maps first? Or do you just start building from whatever ideas pop into your head? I design every map first, every map you see from me had a original sketch design. Haven Design. As you can see, a fair amount changed, some I changed because I was running outta stuff, and other things I just changed because it seemed to play better that way. Is this map escapable? It freekin better not be lol. I pretty much guarantee that you won't be able to escape it in player mode. Feel free to challenge me on that. ~Comment back, I hope you like it.~ My Other Maps: Ambushed - 500+ DOWNLOADS Reach 101 - 14000+ DOWNLOADS Sereny - 3000+ DOWNLOADS Downfall - 1000+ DOWNLOADS Derivation - 800+ DOWNLOADS Peace. | ||||||
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| awesome, forge, map, maps, picceta |
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