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[MAP] New Mombasa *Beta Preview*
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| | #1 (permalink) | ||||||
| T3h Retired ![]()
Join Date: Apr 2006 Location: Comox BC Canada
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | [MAP] New Mombasa *Beta Preview* This is a map ive been working on for a couple days now, it still needs a lot of work but im just gonna preview the beta for anyone intrested. To Do List: - Fix spawn points/finsh game varient spawns - add weapons/equipment - Fix geometry errors - Make the waterfall better - Add custom sky (bungie was lasy and only included 4 skies so this one wont be happening until radio editor is released). - Fix UVW mapping errors - Add scenery (another thing that cant be done until radio is released because bungie is gay). - Push my comp to the limits generating a "super" lightmap which takes around 24 hours to create. Story: This map takes place on earth in the New Mombasa region and is one of the few places to remain intact during the covenant invasion. Pics: ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
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| | #4 (permalink) | ||||||
| Money on Mah Thinka' ![]()
Join Date: Sep 2006 Location: NY
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Nominated 1 Time in 1 Post TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Hmm. I wish it had the flow like halo 2 on xbox it's too boxy. And your road skin is weird. | ||||||
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| | #5 (permalink) | ||||||
| T3h Retired ![]()
Join Date: Apr 2006 Location: Comox BC Canada
Posts: 5,849
Tournaments Joined: 0 Tournament Wins: 0 Gave Thanks: 23
Received Thanks: 150
Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | yea that was the illum bitmap that went with the road but I might take it out for the final. | ||||||
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