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banshe wars
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | banshe wars .:: banshe wars ::. By: discgolfer99 [img]none[/img] fun starwars mod i made on gemini xbox live readyMod Information:
![]() ![]() ![]() ![]() ![]() ![]() Post created with the Se7en Sins Post Generator by Zone 117 Last edited by discgolfer72; 09-28-2008 at 09:30 PM. | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() | Re: banshe wars wow, that looks really fun/cool good job! its this kind of stuff that makes me want to mod h2 again. lol | ||||||
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| | #3 (permalink) | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: banshe wars lol its funny some nub online said he was a modder (he had no mods turned on)said that this map was a suky nub mod lol later i heard him talking and he said my mods were nub cause no aa of auto fire jeese it pissed me off (i pride myself in trying to make halo 2 more fun not being a aa nub) lets see him do some model injection(like in my lostdeltatap) or spawn moving then he can call me a nub lol btw i need some testers to make shure everything works please let me know as soon as i get the ok ill start skining the map and i will finish the weap swaps | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() | Re: banshe wars yeah, i hate those people that do that. just ignore them, dont let them get to you, thats just what they are trying to do. | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: banshe wars yea i know but its still a little frustrating i just spent like 5 hours (had 2 start over 2 times lol cause i deleted my backup ) on this map moving everything to the right spot and tracking down all the spawns and getting them in the map and then some guy that thinks auto aim is a advanced says that my mods suk lol and i know i may not be the best moddder but comon at least i can use entitty and do more than just basic proj swap and auto aim (i will not use aa or auto fire in my maps)lol and man im tired of hearing the words "do you have yellow brick road" lol dang kids btw inital post had bad link just fixede it Last edited by discgolfer72; 09-27-2008 at 11:09 PM. | ||||||
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| BANNED Join Date: Dec 2007 Location: Finland, Try GooGle if you dont know it
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() | Re: banshe wars looks good, but just two pics.. maybe i try this later! |
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: banshe wars pics are pretty much it right now the oly other thing not in pics is the fact that banshee shoots phantom shots and warthog horn is wraith shots ill get some more better pics after i get some testers and finalise the map | ||||||
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| | #9 (permalink) | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: banshe wars wow i found a kida cool but usless glitch on my mod i just added 2 more 2 way teleporters that take you in and out of the map and i moved the doors inside the map outside because i needed more platforms well now if you look at where the doors are sposed to be inside the map its like a holgram of outside you can walk thrue them and go to the next romm but while looking thrue the door way you see outside im adding a few more things and ill have a update in a bit | ||||||
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| | #11 (permalink) | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: banshe wars ok i think its finishe other than a skin what do u think i still cant get over that door glitch | ||||||
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| | #12 (permalink) | ||||||
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| Re: banshe wars It's ok, I'm not bashing your mods, it just lacks originality. Try- -Not using Warthog horn projectiles. -Not making vehicles have unreasonable weapons (Phantom-Banshee) -Connecting the doors in your platform, unless they are and it is just the picture. Anyway, it's a good fun mod for friends. | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: banshe wars its just the front 2 doors that are not lined up they were extras so i just stuk them there and i designed this as a xbl mod so there is only so much i can do ill probaly make another one for home use with cloned chunks so i can add more platforms without removing the weapons from the map and inject models and mabey even bsp i was really limited since its for xbl | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: banshe wars rock on thanks for the comment i ve been tweaking the map a bit and will release the final with my map pack im making (still a lot to do and loosing my 500 gig hd with all my modding stuff has really slowed down my progress) so far on final i have removed all spawns inside base and changed tele locations to go form each pink eye to outside gemini (2 way tele's) made spawn points at each eye and added banshees there also (did this to cut down on spawn killing) added turrets on the ledge below gemini outside just need to fix some team spawn problems and then skin it and it will be ready for my pack lol so keep an eye out | ||||||
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| | #18 (permalink) | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: banshe wars cool i had no net for a bit (damn at and t over billing me) buti now have net again so ill accpt the invite as soon as i get a chance to get on live i still have a lot of work to do anwsering ? in my modding section at a nother site im a mod on | ||||||
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