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[App]Weapon Trigger Editor V3

This is a discussion about [App]Weapon Trigger Editor V3 within the Halo 2 Mod Programs section, where you will All modding programs needed to mod Halo 2 maps can be found here.; Well finally, here is the 3rd Version of 'Weapon Trigger Editor' Features Edit: Clip, Firing type,and Projectile Values Easy Way to Save Changes (By Hitting F2) Inserts 2 different types of full auto values into



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Old 05-17-2008, 09:12 PM   #1 (permalink)
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[App]Weapon Trigger Editor V3

Well finally, here is the 3rd Version of 'Weapon Trigger Editor'

Features
  • Edit: Clip, Firing type,and Projectile Values
  • Easy Way to Save Changes (By Hitting F2)
  • Inserts 2 different types of full auto values into the boxs(Just save changes after)
  • Fix Maps Signature(But you need to Resign with a resigner afterwards)
  • Allows the option to advance to the next editor page when a tag is clicked(Goes to clip or trigger(which ever one is available)), (Auto Saves this Option)
  • Option to show the amount of Weapon tags there are(Auto Saves this Option)
  • Setup your own Font for the TreeView(Auto Saves this Option)
  • Option to Add a Right-Click option to the .map extension(Auto Saves this Option)
  • Option to Remove a Right-Click option to the .map extension(Auto Saves this Option)
  • Music Player - Plays music, saves playlist, option to play on startup(Auto Saves this Option)
  • RightClick Tag- Restore weapon trigger settings to default
  • RightClick Tag- Swap Dependency's(You can resize the form/swap deps page to your liking and it will auto save)
  • RightClick Tag- Import/Export Triggers settings to a file(this helps if you want to save the settings froma weapon and want to use the same settings in another mod, but dont want to re-type all of the values)
  • RightClick Tag- If you right click the first tag called "Weapons"(or the very first tag) and click "Restore Default Trigger Settings", it will restore all supported weapons to there default trigger settings
  • NotifyIcon in the Task Tray - for easy notifications without interuptions(like Msg Box's)
**This application changes these values properly**
Pictures
Here is the main Form
Click the image to open in full size.

Here you can restore all supported weapons to there default trigger settings
Click the image to open in full size.

Here you can restore a single supported weapon to there default trigger settings
Click the image to open in full size.

Here you can swap Dependency's for any weapon
Click the image to open in full size.

Here you can import an exported trigger settings file
Click the image to open in full size.

Here you can Export the selected weapons trigger settings to a file(good for importing into another weapon/mod)
Click the image to open in full size.

This is an example of what the Swap Deps window looks like(you can change the size of this window and it will auto save the new size)
Click the image to open in full size.

Here is the Clip
Click the image to open in full size.

Here is the Firing type
Click the image to open in full size.

Here is the Projectile
Click the image to open in full size.

Here you can save changes or any easier way is to just hit F2
Click the image to open in full size.

Here you can add a fast way of Full Auto and infinite ammo
Click the image to open in full size.

Here you can fix the maps signature
Click the image to open in full size.

Here you can enable the option to go to the next editing page(Clip, Firing Type ect) (this option Auto Saves)
Click the image to open in full size.

Here you can customize the tags list(All options in here auto save)
Click the image to open in full size.

Here you can add the RightClick option to a map file to edit with this tool
Click the image to open in full size.

Here is the music player
Click the image to open in full size.

Well enjoy this application, and please list any errors or problems with this tool and i will get it fix as soon as possible

Thanks Beta Testers
David5534

**Download is the Attachment**
Attached Files
File Type: rar Weapon Trigger Editor V3.rar (127.7 KB, 56 views)

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Currently: Working on halo 2 project "Revamp".

Last edited by GoldBl4d3; 05-21-2008 at 11:48 PM.
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Old 05-18-2008, 12:59 AM   #2 (permalink)
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Nice app, glad i could help test.
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Old 05-18-2008, 01:11 AM   #3 (permalink)
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Terrible, there is no resigner, no bsp viewer, no bitmap editor, and no chunk cloner. You should be ashamed to release this.

Lol, looks very nice, I'll put this on my desktop next to v2. There is a spot waiting for it, let me download and put it there...


Click the image to open in full size.

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Old 05-18-2008, 01:48 AM   #4 (permalink)
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well if your going to dl it then why does it say 0 people haved dl it
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Old 05-18-2008, 01:51 AM   #5 (permalink)
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Quote: Originally Posted by GoldBl4d3 View Post
well if your going to dl it then why does it say 0 people haved dl it
I find that strange too... Maybe I have to save the .rar? I just extracted the program after opening it... Do you want pictures of me using it? Lol, I'll get them. (You had better not want pictures over something this simple...)


Look in my earlier post, I have it saved right there on my desktop...

Last edited by Zieon Eslador; 05-18-2008 at 01:52 AM.
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Old 05-18-2008, 01:39 PM   #6 (permalink)
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yes i can see it
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Old 05-18-2008, 01:47 PM   #7 (permalink)
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I just downloaded it cuz i was at my friends house before.
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Old 05-18-2008, 03:52 PM   #8 (permalink)
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ohh, well for everyones info the only errors you can really get is putting a letter in a numeric textBox(and maybe a few others)
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Old 06-01-2008, 07:06 AM   #9 (permalink)
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hmmm error when i try to open a map HELP?!
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Old 06-01-2008, 11:34 AM   #10 (permalink)
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Do you have .net framework 2.0?
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Old 06-01-2008, 08:15 PM   #11 (permalink)
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I just realised that I was never contacted for beta-testing.

>:0
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Old 06-01-2008, 08:18 PM   #12 (permalink)
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Lol, well beta testing was fun =p
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Old 06-01-2008, 08:59 PM   #13 (permalink)
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yeah right, any way I will be releasing an update for this soon. It will have an option to Properly(for the most part) make the projectile visible to non-modders. it has two options. one is for if there is a clip and its not null(even if the clip is all 0 values in it) and an option for all nulled clips. why i did this, was because if you used the rocket launcher to make a proj visible, it would require a clip. which then you will have to input new clip settings for that weapon... This however will have an option, so that doesnt happen. And you dont have to change the effect tags, because it does that for you (for the most part)
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Old 06-01-2008, 09:04 PM   #14 (permalink)
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Can't wait, i'm going to be doing a lot of h2 mods over the summer so i will be using this alot ^_^.
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Old 06-02-2008, 03:58 AM   #15 (permalink)
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