![]() | ||
[App]Weapon Trigger Editor V3
| ||
| Notices |
| View Poll Results: Is this a nice tool? | |||
| YES | | 2 | 66.67% |
| Kind Of | | 0 | 0% |
| Not Really | | 0 | 0% |
| NO | | 1 | 33.33% |
| Voters: 3. You may not vote on this poll | |||
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) | ||||||
| Member
| [App]Weapon Trigger Editor V3 Well finally, here is the 3rd Version of 'Weapon Trigger Editor' Features
**This application changes these values properly** Here you can Export the selected weapons trigger settings to a file(good for importing into another weapon/mod) ![]() This is an example of what the Swap Deps window looks like(you can change the size of this window and it will auto save the new size) ![]() Here you can enable the option to go to the next editing page(Clip, Firing Type ect) (this option Auto Saves) ![]() Well enjoy this application, and please list any errors or problems with this tool and i will get it fix as soon as possible Thanks Beta Testers David5534 **Download is the Attachment**
__________________ GB Programming Team Status Currently: Working on halo 2 project "Revamp". Last edited by GoldBl4d3; 05-21-2008 at 11:48 PM. | ||||||
| | |
| | #3 (permalink) | ||||||
| Member
| Terrible, there is no resigner, no bsp viewer, no bitmap editor, and no chunk cloner. You should be ashamed to release this. Lol, looks very nice, I'll put this on my desktop next to v2. There is a spot waiting for it, let me download and put it there... Last edited by Zieon Eslador; 05-18-2008 at 01:24 AM. | ||||||
| | |
| | #5 (permalink) | ||||||
| Member
| Look in my earlier post, I have it saved right there on my desktop... Last edited by Zieon Eslador; 05-18-2008 at 01:52 AM. | ||||||
| | |
| | #13 (permalink) | ||||||
| Member
| yeah right, any way I will be releasing an update for this soon. It will have an option to Properly(for the most part) make the projectile visible to non-modders. it has two options. one is for if there is a clip and its not null(even if the clip is all 0 values in it) and an option for all nulled clips. why i did this, was because if you used the rocket launcher to make a proj visible, it would require a clip. which then you will have to input new clip settings for that weapon... This however will have an option, so that doesnt happen. And you dont have to change the effect tags, because it does that for you (for the most part) | ||||||
| | |