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[App]Weapon Trigger Editor V3
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| View Poll Results: Is this a nice tool? | |||
| YES | | 2 | 66.67% |
| Kind Of | | 0 | 0% |
| Not Really | | 0 | 0% |
| NO | | 1 | 33.33% |
| Voters: 3. You may not vote on this poll | |||
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| | #41 |
| Member | Re: [App]Weapon Trigger Editor V3 Dude check your uploaded files, I used these before and I didnt have a problem. I redownloaded them cuz I accidently deleted them now they all of the sudden have a trojan. This was with viprone too. Do you think that someone messed with your uploads? Last edited by mojobojo; 06-01-2009 at 01:21 PM. |
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| | #42 |
| Member | Re: [App]Weapon Trigger Editor V3 Try using this antivirus instead; Avira Anti-Virus, Free Edition. Un-install Symantec using this: Revo Uninstaller Freeware - Uninstall Software, Remove Programs, Solve uninstall problems |
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| | #43 |
| Senior Member | Re: [App]Weapon Trigger Editor V3 i know i just checked it out. it does, im pretty sure viprone doesnt tho. Wow wtf. Here, I reuploaded without an installer. This is the version that on my comp. I dont even know how it got into an installer. Last edited by GoldBl4d3; 06-02-2009 at 09:40 PM. |
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| | #44 |
| Novice | Re: [App]Weapon Trigger Editor V3 i downloaded this about 30 min ago, and every time i try to open a map it gives me this error, quite annoying and is simply pissing me off... all i want to do is make the battle rifle semi-auto with slightly higher damage. *****Error is as Follows***** Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit the application will close immediately. The output char buffer is too small to contain the decoded characters. encoding 'Unicode (UTF-8)'fallback 'System.Text.DecoderReplacementFallback.' Parameter name: chars. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. Code: ************** Exception Text **************
System.ArgumentException: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'.
Parameter name: chars
at System.Text.Encoding.ThrowCharsOverflow()
at System.Text.Encoding.ThrowCharsOverflow(DecoderNLS decoder, Boolean nothingDecoded)
at System.Text.UTF8Encoding.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, DecoderNLS baseDecoder)
at System.Text.DecoderNLS.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush)
at System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex, Boolean flush)
at System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex)
at System.IO.BinaryReader.InternalReadOneChar()
at System.IO.BinaryReader.Read()
at System.IO.BinaryReader.ReadChar()
at Weapon_Trigger_Editor_V3.Tags.LoadTags(String mPath)
at Weapon_Trigger_Editor_V3.Form1.openMapToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.MenuStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3074 (QFE.050727-3000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Weapon Trigger Editor V3
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Bryan%20Piveral/Desktop/Weapon%20Trigger%20Editor%20V3/Weapon%20Trigger%20Editor%20V3.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Bryan%20Piveral/Desktop/Weapon%20Trigger%20Editor%20V3/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Bryan%20Piveral/Desktop/Weapon%20Trigger%20Editor%20V3/Interop.WMPLib.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3074 (QFE.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
NOTE: i have tried to tell it to simply continue and it does nothing... |
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| | #45 |
| Senior Member | Re: [App]Weapon Trigger Editor V3 You must have messed up your map or you did something improper, now WTE cant read it correctly. |
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| | #46 |
| Novice | Re: [App]Weapon Trigger Editor V3 well, i literally just reinstalled the game, and it still does it... i had nothing to mess up the map with before this anyways. |
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| | #47 |
| Senior Member | Re: [App]Weapon Trigger Editor V3 have you tried a blank map? |
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| | #48 |
| Novice | Re: [App]Weapon Trigger Editor V3 yup, does it with everything, campaign, multi-player, and blank maps... maybe it just doesn't like my computer eh? |
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| | #49 |
| Senior Member | Re: [App]Weapon Trigger Editor V3 well it hasnt given me one single problem and I use it almost ever time I mod. What maybe I can team viewer you some time. |
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| | #50 |
| Member | Re: [App]Weapon Trigger Editor V3 |
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| | #51 |
| 7S Enthusiast | Re: [App]Weapon Trigger Editor V3 if your using vista you will always get an error like that one..... i always get an error with vista its just the way it is..... use h2x to get your weapons auto or semi auto.. its easier and you wont get that error |
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| | #52 |
| Member | Re: [App]Weapon Trigger Editor V3 |
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| | #53 |
| Senior Member | Re: [App]Weapon Trigger Editor V3 lol there really is a Halo 2 Vista Section. |
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| | #54 |
| Novice | Re: [App]Weapon Trigger Editor V3 Nice! |
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