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EUE 1.6: "Internal - Map Not Found, Set Map Paths"
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | EUE 1.6: "Internal - Map Not Found, Set Map Paths" Sorry, but this feature is just plain retarded. I already set the map paths, so the only possible reason it could be objecting is because the maps I'm opening "aren't clean". Well no **** Sherlock, I'M MODDING THEM! Isn't that the whole point? Here I thought Entity was for serious modders who develop complex, expansive projects...not n00bs who just open up clean maps and make 5 minute mods like 'full-auto 180 auto-aim infinite ammo' all day. Expecting people to start with clean maps every time they do something in Entity is a joke. My project consists of making hundreds of changes to every map in the game. It's an ongoing project, multiple apps have to be used, and changes must be made gradually, not all at once. Furthermore, I've been working on it off and on for a year. Deleting everything and starting from scratch in Entity just so I don't get some stupid error message crash about map paths that have already been set, is totally unreasonable. So I have to assume that the maker of this app is not completely stuck up his own *** and the fact that the maps aren't clean isn't the real reason why Entity crashes with this message 50% of the time I open it...is there some other problem, with some other solution to it? | ||||||
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| Steps 2, 3, and 4 should cover it. (Just ignore the second part of step 2) I think it is acting this way because the map you are modding isn't in the same folder as the Shared.map/SP_Shared.map/Mainmenu.map... *nevermind, from David's picture you are talking about something else... I have never gotten that problem. Last edited by Zieon Eslador; 05-11-2008 at 03:21 PM. | ||||||
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| The Following User Says Thank You to David5534 For This Useful Post: | choclatechicken (07-02-2008) |
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Steps 2, 3, and 4 should cover it. (Just ignore the second part of step 2) I think it is acting this way because the map you are modding isn't in the same folder as the Shared.map/SP_Shared.map/Mainmenu.map... It is that error, but I've tried tricks like that and it doesn't seem to work. I'll keep that in mind (luckily it hasn't been happening much today) but I'm don't think that'll work. Occasionally I've found it'll let me off with that error message without crashing, but every clicking trick I've tried will not prevent the error (and the crash) from coming up. | ||||||
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| Expecting people to start with clean maps every time they do something in Entity is a joke. My project consists of making hundreds of changes to every map in the game. It's an ongoing project, multiple apps have to be used, and changes must be made gradually, not all at once. FYI, Entity is the best public application for modding H2X. you shouldn't have to use Dothalo, h2x, Insolence, or any other poorly built application to complete a task. Entity doesn't cooperate with too many older apps. | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | http://www.se7ensins.com/forums/halo...-released.html Just to give you an idea of what goes into each map... - First I have to remove the auto-aim values and lower all the magnetism values for each weapon...the magnetism is slightly different depending on the weapon itself. Then I make various individual tweaks to each weapon, which usually including changes to the spread, magazine, rate of fire, mode of fire (used to have to switch from DH to H2X for that), the scopes, HUDs, etc. Many weapons, like the BR, are completely overhauled and not one value is the same. - Every projectile has the max range extended to 480 units so no distance on any map will cause the projectile to simply disapear before it hits the target. If you can aim well enough you can hit from any distance. Then speeds are tweaked for each weapon, usually to emphasize leading. The most complicated part is that a good number of the projectiles swap damage tags in order to take advantage of certain properties. For example, the Carbine uses the Plasma Pistol damage in order to deal low bodyshot damage. The Plasma Grenade uses one of the Needler tags in order to deal more shield than health damage. For the Needler, I actually have to swap the impact damage to the Beam Rifle damage tag, then swap the 2 detonation instances to the Needler trigger in order to null the damage. - Then I have to change all the damage values accordingly. Not one weapon stays the same. And one slip up with either the projectile swap or the accompanying damage values, and the weapon in broken in terms of balance so I have to match every one exactly. At this point I've got most minutea commited to memory, like the exact radius values and 3 different damage values for each grenade (plus extra blast force). - Once one map is done, the whole thing must be done all over again for the next map until every map is done. Every once in a while I've redone everything from scratch just to eliminate any lingering bugs (like weapons that crash the game) that may have accumulated over months of editing the same files in Dot Halo. It's a *****. - Now that more complicated technical stuff has been added to the mix with version 2.0, like the SMG muzzle climb fix, custom scopes, and the revised item layouts for each map, the work that would have to be done to mod a map from scratch has been multiplied. Yeah I noticed. I like Entity a lot, I really do, but it's annoying that the more I start using it, the more I run into this bug. However, what's perhaps even more annoying is when I go to research the problem and all I find is some ******* running around threads yelling "OMG U MUST BE USING N00B PROGRAMS OR UR NOT USING CLEAN MAPS!!111". Last edited by GnaM; 05-12-2008 at 02:41 AM. | ||||||
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| Re: EUE 1.6: "Internal - Map Not Found, Set Map Paths" | ||||||
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| The Following User Says Thank You to Eaton For This Useful Post: | Not Zachary88-2 (10-21-2008) |
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