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This is a discussion about Help within the Halo 2 Mod Programs section, where you will All modding programs needed to mod Halo 2 maps can be found here.; How do i remove barriers on the map so i can walk continously and not die? What program and how?



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Old 04-13-2008, 05:45 PM   #1 (permalink)
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Help

How do i remove barriers on the map so i can walk continously and not die? What program and how?

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Old 04-13-2008, 06:27 PM   #2 (permalink)
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deathzones? or just plain barriers?

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Old 04-13-2008, 06:35 PM   #3 (permalink)
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I think he means barriers. The death zones are only on the newest two.
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Old 04-13-2008, 08:59 PM   #4 (permalink)
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maybe he's modding old maps, and what about relic?

if you do mean barriers, randy, export the BSP Collision in Entity via the Raw Editor (blue "+" sign) in the [sbsp] tag, and open up the .obj file in a modeling application. drag the flat line of vertices up above the map down below everything else, save it, and then inject again the same way you exported the collision.

=/ sorry if that was too complicated.
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Old 04-14-2008, 04:55 PM   #5 (permalink)
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nope not old maps and this might sound really nooby but whats a .sppf and is that what i add to XPlorer to play there mods?
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Old 04-14-2008, 07:15 PM   #6 (permalink)
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no a .sppf is a patching file, to patch a map. Its like taking someones mod and making it into a small sized file so you can patch it onto your map. (just an easy way to share mods)
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Old 04-14-2008, 09:06 PM   #7 (permalink)
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Quote: Originally Posted by GoldBl4d3 View Post
no a .sppf is a patching file, to patch a map. Its like taking someones mod and making it into a small sized file so you can patch it onto your map. (just an easy way to share mods)
it's also 1 out of 2 legal ways to share them. =P
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Old 04-21-2008, 07:57 PM   #8 (permalink)
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or just null everything in the coll tagclass except vehicles and weapons and delete the death barriers.
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Old 04-21-2008, 08:28 PM   #9 (permalink)
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Quote: Originally Posted by rocketnick1414 View Post
or just null everything in the coll tagclass except vehicles and weapons and delete the death barriers.
BSP collision isn't in the [coll] tagclass, it's in the [sbsp] itself. and you can't delete deathzones properly without rebuilding via H2Core. you CAN set all the deathzone's values in the [scnr] tag to "0" (Length, Width, Height).
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Old 04-23-2008, 05:40 PM   #10 (permalink)
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yea i figured that out, u cant u just move the deathzones in Entity or just use the Deathzone tool?
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Old 04-23-2008, 06:21 PM   #11 (permalink)
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Quote: Originally Posted by rocketnick1414 View Post
yea i figured that out, u cant u just move the deathzones in Entity or just use the Deathzone tool?
uh-huh. =]
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Old 04-23-2008, 06:29 PM   #12 (permalink)
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what is the point of the collision viewer in Entity
some1 should make a easy program to remove the invisible walls

Last edited by rocketnick1414; 04-23-2008 at 06:31 PM.
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Old 04-23-2008, 07:12 PM   #13 (permalink)
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Quote: Originally Posted by rocketnick1414 View Post
what is the point of the collision viewer in Entity
some1 should make a easy program to remove the invisible walls
there really is no point in the collision viewer, seeing as though it just views the mesh groups as spheres. besides, injecting custom collision doesn't work. (doesn't work as in not proper. you have to change it by hand.)
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Old 04-24-2008, 11:32 PM   #14 (permalink)
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their is a program to remove barriers but i dont have it any more. I will look around for it.
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