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Does anyone know how to shoot bipeds out of a weapon
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| | #2 (permalink) | ||||||
| Novice
| Yeah... Just use the search button. I'll be nice though. You copy the meta ofset of the guy clone that you want and paste it in the meta ofset of a grenade if you want a grenade or i think that if you want a weapon to shoot it you go to the dependencies window and swap the projectile with the clone in bipd. I've only done it with a nade sorry so the weapon might not work. Hope it helped | ||||||
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| | #4 (permalink) | ||||||
| 7S Enthusiast
Join Date: Mar 2008 Location: Earth
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | i think Mass Dependency Swapper in AIO v2 would work for this. just swap the projectile with the biped. | ||||||
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| | #5 (permalink) | ||||||
| Member
| you dont have to clone the bipd unless your using the original tag for a different pupose. Here I have a new tool that might help, get it here: [App]Weapon Trigger Editor V2.0 Now open your map you want to use, then select the weapon you want to shoot a bipd with... Right Click on it and select 'Swap Dependency's for this weapon'. Scroll down to the "proj" tag and set the tag class to "bipd" and tag name to what ever you want.. then hit swap. Make sure the tag name for the bipd ends with "mp" or else no one can see the bipd but you (i think) Here is a pic for swaping: ![]() Hit swap and your good. Last edited by GoldBl4d3; 03-20-2008 at 01:08 AM. | ||||||
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| The Following User Says Thank You to GoldBl4d3 For This Useful Post: | NicksMods (10-22-2008) |
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