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[Full Map Editor] Entity 1.6 UE (By PokeCancer of Team Brok3n Halo)
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| | #1 (permalink) | ||||||
| Back for a bit ;p ![]()
Join Date: Apr 2006
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | [Full Map Editor] Entity 1.6 UE (By PokeCancer of Team Brok3n Halo) .::Entity 1.6 Ultimate Edition::. By PokeCancer of Team Brok3n Halo, upgraded by Shade45 and other various members of the Halomod's Community. __________________________________________________ __ __________________________________________________ __ Entity 1.6 UE is currently the latest state-of-the-art publicly released Halo 1/2 map editor on the internet. Entity takes the place of DotHalo, Insolence, ADI, and practically every other Halo 2 modding tool you have. Information:
BSP Viewer Controls: Camera: W is go forward. A,D is go sideways. S is go backwards. X is up. Z is down. Hold right click down to change the angle. + increases the camera speed. - decreases the camera speed. Selecting: To make a certain object show, go to edit, then select: Collection (for vehicles and weapons). Players (for player spawns). Scenery (for trees and such). Death zones (for deathbarriers). Machines (for machs). Objectives (for game types). Obstacles (for blocs). Left click on an object to select it. To move objects: Left and right arrow is moving the object sideways. Up and down arrows move the object forward and backwards. Page up and page down move the object up and down. To tilt objects: Left Click(hold) + shift + move mouse=Tilts Item North/South. Left Click(hold) + ctrl + move mouse=Tilts Item Rotates Object. Left Click(hold) + alt + move mouse=Tilts Item East/West. Credit:
Download:
__________________ The smarter people here: DeToX, XboxPlayer, Azzid, Pan1c, Scar, Carson, Jay, Mizwax, Gambler, GooBacks, NOOBFRAGGER, DEM PYROS, NERVE, TAGS. ![]() ![]() ... (Ellipsis: dot dot dot): Long silence, often used in response to a stupid question. TII. This is Internet. We don't play dice. n00bFRAGGER for moderator! Dem for mod admin! Last edited by Zone 117; 04-15-2007 at 05:27 PM. | ||||||
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| The Following 8 Users Say Thank You to Zone 117 For This Useful Post: | Atrin (02-25-2008), |
| | #4 (permalink) | ||||||
| 7S Enthusiast
Join Date: Aug 2006
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | im havin trouble with this entity. everytime i try to open the BSP Viewer, it says "unhandled exception has occured..." or "MainMenu Map not found - Set Map Paths," even though i have all 3 maps in the same folder with the map i have opened. what do i need to do? AND how do i use the "tag transfer?" do i drag and drop; save and inject? Last edited by Trigger1019; 04-19-2007 at 02:20 PM. | ||||||
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| | #5 (permalink) | ||||||
| Back for a bit ;p ![]()
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | The "unhandled exception has occurred" means the map is to improper. Meaning you used some nub program to edit the map the wrong way. "MainMenu Map not found - Set Map Paths" you probably don't have the clean maps. And set the map paths anyway. Tag Transferring Last edited by Zone 117; 04-19-2007 at 07:15 PM. | ||||||
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| | #6 (permalink) | ||||||
| 7S Enthusiast
Join Date: Oct 2006
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() | hey nice what ever changes you made i can run it alll the other versions of entity i could not run it whould shut my comp down for some reason but this one is perfect nice job | ||||||
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| | #7 (permalink) | ||||||
| Back for a bit ;p ![]()
Join Date: Apr 2006
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I didn't make this program. Quote: Credit:
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| | #8 (permalink) | ||||||
| Junior Member
| The "unhandled exception has occurred" means the map is to improper. Meaning you used some nub program to edit the map the wrong way. "MainMenu Map not found - Set Map Paths" you probably don't have the clean maps. And set the map paths anyway. Tag Transferring And the people on the bottom of it are in Brok3n Halo, but shade45 isn't(I don't think). Last edited by Luxurious Meat; 04-21-2007 at 04:35 AM. | ||||||
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| | #11 (permalink) | ||||||
| Back for a bit ;p ![]()
Join Date: Apr 2006
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Received Thanks: 53
Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | It views the BSP with all the shaders and spawns. BSP: Binary Structure Particles... or the base level that makes up the map. Shaders: Textures and skin stuff. Spawns: Sh*t that spawns in the map. | ||||||
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| | #13 (permalink) | ||||||
| Back for a bit ;p ![]()
Join Date: Apr 2006
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Received Thanks: 53
Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | The bitmaps map is for Halo 1. You don't need it. To use the BSP Viewer go to the sbsp tag, click it, then at the top right select bsp viewer. | ||||||
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| | #14 (permalink) | ||||||
| 7S Enthusiast
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | dude im having the trouble wit teh sumthin occured but i just downloaded the maps and didnt even edit them | ||||||
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