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[Full Map Editor] Entity 1.6 UE (By PokeCancer of Team Brok3n Halo)

This is a discussion about [Full Map Editor] Entity 1.6 UE (By PokeCancer of Team Brok3n Halo) within the Halo 2 Mod Programs section, where you will All modding programs needed to mod Halo 2 maps can be found here.; .::Entity 1.6 Ultimate Edition::. By PokeCancer of Team Brok3n Halo , upgraded by Shade45 and other various members of the Halomod's Community . __________________________________________________ __ __________________________________________________ __ Entity 1.6 UE is currently the latest state-of-the-art



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Old 04-14-2007, 09:22 PM   #1 (permalink)
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[Full Map Editor] Entity 1.6 UE (By PokeCancer of Team Brok3n Halo)

.::Entity 1.6 Ultimate Edition::.
By PokeCancer of Team Brok3n Halo, upgraded by Shade45 and other various members of the Halomod's Community.

__________________________________________________ __
__________________________________________________ __


Entity 1.6 UE is
currently the latest state-of-the-art publicly released Halo 1/2 map editor on the internet. Entity takes the place of DotHalo, Insolence, ADI, and practically every other Halo 2 modding tool you have.



Information:
  • Created with C#.NET
  • Must have .NET Framework 2.0 installed to run
  • Uses shared.map, single_player_shared.map, and mainmenu.map
  • Supports proper bumpmap extraction/injection
  • Supports IFP and ENT plugins
  • Supports Libraries
  • Supports Multiple Map Opening
  • Supports scanning For Reflexives, Idents, and Strings without the use of ENTs (Optional)
  • Supports sorting by Tag Type or Folder Hierarchy
  • Includes BSP Collision viewing
  • Includes BSP viewer
  • Includes model tag viewer/renderer
  • Includes visual player spawns and all object spawns mover/placer
  • Includes bitmap (dds) extraction/injection (skinning)
  • Includes model (obj) extraction/injection (modeling)
  • Includes tag meta editor
  • Includes reflexive and non-reflexive tag duplicating
  • Includes proper chunk cloner/adder/deleter (object spawn editing)
  • Includes tag transfers (adding new "things" to maps")
  • Includes BSP rebuilding (SP to MP)
  • Includes advanced visual Lightmap editing
  • Includes very buggy BSP collision and mesh extracing/injecting
  • Includes Map Encryption Fixing (resigning)
  • Includes Patch_v3.lvl editor and resigner (Downloadable Content Creation)
  • Includes Hex editor

BSP Viewer Controls:

Camera:
W is go forward.
A,D is go sideways.
S is go backwards.
X is up.
Z is down.
Hold right click down to change the angle.
+ increases the camera speed.
- decreases the camera speed.

Selecting:
To make a certain object show, go to edit, then select:
Collection (for vehicles and weapons).
Players (for player spawns).
Scenery (for trees and such).
Death zones (for deathbarriers).
Machines (for machs).
Objectives (for game types).
Obstacles (for blocs).
Left click on an object to select it.

To move objects:
Left and right arrow is moving the object sideways.
Up and down arrows move the object forward and backwards.
Page up and page down move the object up and down.

To tilt objects:
Left Click(hold) + shift + move mouse=Tilts Item North/South.
Left Click(hold) + ctrl + move mouse=Tilts Item Rotates Object.
Left Click(hold) + alt + move mouse=Tilts Item East/West.



Credit:
  • PokeCancer (Original Entity Project Leader)
  • Team Brok3n Halo (Co-Creators)
  • Shade45 (Developed the Original Entity to this accelerated state)
  • Various Other Users of the Halomod's Community
Pictures:
  • Normal Overlook:
    Click the image to open in full size.
  • Meta Editor:
    Click the image to open in full size.
  • BSP Viewer:Click the image to open in full size.
Download:
Attached Files
File Type: zip EntityUEv1.6.zip (2.66 MB, 964 views)

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Last edited by Zone 117; 04-15-2007 at 05:27 PM.
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Old 04-18-2007, 02:57 AM   #2 (permalink)
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Everything under the features section of this pic were added by shade45 except teh beta stuff, he just fixed that stuff up.
Click the image to open in full size.
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Old 04-18-2007, 09:03 AM   #3 (permalink)
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Those people aren't in Broken Halo?
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Old 04-19-2007, 02:13 PM   #4 (permalink)
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Question

im havin trouble with this entity. everytime i try to open the BSP Viewer, it says "unhandled exception has occured..." or "MainMenu Map not found - Set Map Paths," even though i have all 3 maps in the same folder with the map i have opened. what do i need to do?

AND how do i use the "tag transfer?" do i drag and drop; save and inject?

Last edited by Trigger1019; 04-19-2007 at 02:20 PM.
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Old 04-19-2007, 07:13 PM   #5 (permalink)
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The "unhandled exception has occurred" means the map is to improper. Meaning you used some nub program to edit the map the wrong way.
"MainMenu Map not found - Set Map Paths" you probably don't have the clean maps. And set the map paths anyway.
Tag Transferring

Last edited by Zone 117; 04-19-2007 at 07:15 PM.
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Old 04-20-2007, 11:22 PM   #6 (permalink)
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hey nice what ever changes you made i can run it alll the other versions of entity i could not run it whould shut my comp down for some reason but this one is perfect nice job
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Old 04-21-2007, 12:50 AM   #7 (permalink)
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I didn't make this program.
Quote:
Credit:
  • PokeCancer (Original Entity Project Leader)
  • Team Brok3n Halo (Co-Creators)
  • Shade45 (Developed the Original Entity to this accelerated state)
  • Various Other Users of the Halomod's Community
But if you are complimenting my post, then thanks.
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Old 04-21-2007, 04:33 AM   #8 (permalink)
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Quote: Originally Posted by Zone 117 View Post
The "unhandled exception has occurred" means the map is to improper. Meaning you used some nub program to edit the map the wrong way.
"MainMenu Map not found - Set Map Paths" you probably don't have the clean maps. And set the map paths anyway.
Tag Transferring
Actually in this version it doesn't matter where the main menu/shared/sp shared maps are, you set the location of them by going to Tools->Settings.
Quote: Originally Posted by Zone 117 View Post
Those people aren't in Broken Halo?
And the people on the bottom of it are in Brok3n Halo, but shade45 isn't(I don't think).

Last edited by Luxurious Meat; 04-21-2007 at 04:35 AM.
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Old 04-22-2007, 07:30 PM   #9 (permalink)
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thanks this kinda helped me..
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Old 05-06-2007, 01:42 PM   #10 (permalink)
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I may just be retarded but where is the BSP Viewer?

Lol.
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Old 05-12-2007, 11:41 AM   #11 (permalink)
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It views the BSP with all the shaders and spawns.
BSP: Binary Structure Particles... or the base level that makes up the map.
Shaders: Textures and skin stuff.
Spawns: Sh*t that spawns in the map.
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Old 05-12-2007, 01:02 PM   #12 (permalink)
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it says i have to locate the bitmaps file,
where can I find/get that?

also how do I get to bsp viewer, was it in the download?

Last edited by samuelterminator; 05-12-2007 at 01:19 PM.
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Old 05-12-2007, 06:21 PM   #13 (permalink)
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The bitmaps map is for Halo 1. You don't need it.
To use the BSP Viewer go to the sbsp tag, click it, then at the top right select bsp viewer.
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Old 05-13-2007, 12:49 PM   #14 (permalink)
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dude im having the trouble wit teh sumthin occured but i just downloaded the maps and didnt even edit them
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Old 05-20-2007, 01:46 PM   #15 (permalink)
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I can't get the BSP viewer working on Vista. Any suggestions?
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Old 05-21-2007, 06:45 PM   #16 (permalink)
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