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[Full Map Editor] Entity 1.6 UE (By PokeCancer of Team Brok3n Halo)

This is a discussion about [Full Map Editor] Entity 1.6 UE (By PokeCancer of Team Brok3n Halo) within the Halo 2 Mod Programs section, where you will All modding programs needed to mod Halo 2 maps can be found here.; yep, if you need anything else let me know.



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Old 05-26-2007, 12:48 AM   #21 (permalink)
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yep, if you need anything else let me know.
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Old 05-28-2007, 09:00 PM   #22 (permalink)
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Exclamation PROBLEM

i downloaded the program but when I try running it I get an error message.
"CRL error: 80004005
The program will now terminate."
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Old 05-28-2007, 09:05 PM   #23 (permalink)
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Sorry i know Im a Noob but im starting to mod soon (ill do my best to make pro mods and I heard entity is basically essential. What does it do though? (stupid question but i have no idea)

thanks
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Old 05-29-2007, 12:03 AM   #24 (permalink)
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It's a full map editor. Edits meta with ent plugins, swaps idents (those are dependencies for those who speak noobinese), views BSP, views and extracts models and bitmaps.
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Old 05-30-2007, 12:06 PM   #25 (permalink)
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Everytime i click on a tag a message pops up saying "Internal - Map Not Found, Set Map Paths" then it shuts down. Could someone help me fix the problem?
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Old 05-30-2007, 01:15 PM   #26 (permalink)
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is your map f*cked up? Do you have the shared, single shared, and menu?
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Old 05-31-2007, 04:46 PM   #27 (permalink)
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No i just extracted the maps from the "clean" folder so they are untouched. Its the same with all my versions of Entity. Mainly when iam trying to learn how to add active scenery to a map. Same with my bsp viewer.
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Old 06-01-2007, 04:05 AM   #28 (permalink)
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Every time i try to use the bsp viewer i get an error and this is what it sey's please help me fix it if anybody no's how




See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
Error in the application.
-2005530518 (D3DERR_NOTAVAILABLE)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at entity.Renderer.Renderer.CreateDevice(Control renderpanel)
at entity.BSPViewer.InitializeGraphics()
at entity.BSPViewer.Main()
at entity.BSPViewer..ctor(BSPModel tempbsp, Int32 mapnumberx)
at entity.MapForm.viewBSPToolStripMenuItem_Click(Obje ct sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Fra...7/mscorlib.dll
----------------------------------------
entity
Assembly Version: 1.0.2619.38962
Win32 Version: 1.0.2619.38962
CodeBase: file:///C:/Documents%20and%20Setting...1.6/entity.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL...dows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL...089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL...em.Drawing.dll
----------------------------------------
HaloMap
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Setting....6/HaloMap.DLL
----------------------------------------
MetaEditor.cs
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Setting...aEditor.cs.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL...System.Xml.dll
----------------------------------------
BugReporter
Assembly Version: 1.0.2368.29076
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Setting...ugReporter.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL...isualBasic.dll
----------------------------------------
Model Resizer
Assembly Version: 1.0.2372.23755
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Setting...%20Resizer.dll
----------------------------------------
XML Plugin Reader
Assembly Version: 1.0.2372.30415
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Setting...n%20Reader.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Micr...ft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Micr...X.Direct3D.dll
----------------------------------------
SandDock
Assembly Version: 1.0.6.0
Win32 Version: 1.0.6.0
CodeBase: file:///C:/Documents%20and%20Setting...6/SandDock.DLL
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.3900
CodeBase: file:///C:/WINDOWS/assembly/GAC/Micr....Direct3DX.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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Old 06-01-2007, 02:00 PM   #29 (permalink)
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Try a different version of Entity, don't f*ck up your map with noob programs and try, re-install the latest .Net Framework from the Microsoft website.
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Old 06-02-2007, 01:07 AM   #30 (permalink)
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how do i se t the maps path or whatever it says...
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Old 06-02-2007, 01:15 AM   #31 (permalink)
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At the top.
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Old 07-19-2007, 12:27 AM   #32 (permalink)
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Where do i go to set Map Paths?
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Old 07-21-2007, 08:09 PM   #33 (permalink)
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My map path question was stupid, it was under tools> settings lol.

BTW, did they ever fix the "only 1 angle per bridge or piece" problem?

That was very annoying -.-
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Old 07-30-2007, 08:04 PM   #34 (permalink)
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ahhhhhhhh!
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Old 08-01-2007, 02:00 AM   #35 (permalink)
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wtf it keeps saying crap when i open BSP Viewer
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Old 08-08-2007, 06:06 PM   #36 (permalink)
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this program sucks balls, nothing works and it has more bugs in it than a freaking rain forest. I'm sticking with dot halo.
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Old 08-18-2007, 05:06 PM   #37 (permalink)
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