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This is a discussion about Your questions might be answered here within the Halo 2 Mod Help section, where you will Request tutorials or for help in modding Halo 2.; Ok i know i'm new here and all but i cant help by getting annoyed at all the repeated questions in this thread so i decided to make a help thread of my own. below



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Old 07-28-2007, 06:06 PM   #1
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Exclamation Your questions might be answered here

Ok i know i'm new here and all but i cant help by getting annoyed at all the repeated questions in this thread so i decided to make a help thread of my own. below are questions that are asked everyday and answered repeatedly. just scroll down to your question and it will be answered.

PRESS THE THANX BUTTON IF THIS HELPED

1. Q. Why wont my maps load.
A. Your maps will not load if you have not done the following things to them.
1. resign them with cmr v2 (or a other resigning program)
2. put them in the wrong folder in your xbox.
3. have not fixed the encryption in dothalo.(that only happens on some maps)

2. Q. How do i unmod my softmodded xbox so i can play legit.
A. You put the same game back in that you modded it with and go to the same menu
that you went to to mod it. when you are there there should be a button that says
uninstall softmod or something close click that and your softmod is gone.you can
also uninstall and reinstall as many times as you would like.

3. Q. How do i mo old maps.
A. There is only two ways to mod old maps.
First way. make an iso of your halo 2 disk and burn it to either a dvd-r or a dvd+r.
Second way. you can burn it to your hard drive. If you choose this way you can not
mod on live or you will be permantly banned.
heres a link to how to add a halo2 disk to your hdd and how to make a disk.
1. add to hdd http://www.se7ensins.com/forums/begi...-your-hdd.html
2. make a disk. http://www.se7ensins.com/forums/adva...xbox-live.html

4. Q.Is there a way that i can let nonmodders see my skins.
A. there is a way that i have heard of but have not done myself. i think it is in the
forums here. it might not work.

5. Q. How do i remove all barriers off the map.
A. you can ether have the patches or you can do it by following a tut in the forums.

6. Q. how come my cmr wont resign the new maps.
A. you have to have these signatures for the new maps. i resign them in cmr.
1.tombstone BBB7FF9B
2.derelict 79BB7689

7. Q. how do i create a race track.
A. http://www.se7ensins.com/forums/begi...tomicbump.html

8. Q.How do i make everybody in the party superjump.
A. http://www.se7ensins.com/forums/begi...uper-jump.html

9. Q Can you md in halo 2 in mm still
A no you can not. so quite asking. you might have seen people that have well they defentley wont tell you so just quite asking if you can.

10. Q.How do i take the scope off the br.
A. http://www.se7ensins.com/forums/begi...ff-br-tut.html

11. Q. how to take off and put modded maps back on your xbox.
A. first you nust open flashfxp and then hit the lightning bolt and put your info in. when you connect go to E/xbox/4d530064/c$/then 4 folders should pop up those are where your maps are. click on one and you wll see them. then just copy and paste them on your computer. when pu8tting them back on make sure you put them in the same folder that you took them out of.

12. How do you mod a 360.
A. you must have xsata or xport. should be able to get them at a store near you like gs or bb. now hook that up to your xbox and download xplorer 360. now in xplorer 360 go to file open hardrive.then go to patrition 3/compatibility/xbox1/tdata/4d530064/c$/ then 4 folders shold pop up thats where your maps are located just click the map you want to mod and right click it and hit extract. i export them to my unmodded maps folder and then copy them and paste the new one in the modded folder and mod it. then go back to the same folder when done moding it and click some where in the whit space in then hit insert file and go to your modded map and click on it and then hit open. now it will save your map and then you just unplugg the cable and play.

13 how to make a warthog flying.
A. click on it in dothalo and then go to the tag editor and click flying under biped.

14. How to jump high.
A. go to the biped tag click on masterchief mp and then the tag editor dhould pop up. now you will see jump hight change that to 10 and now you can jump high. if on relic change to 20 to be able to get on relic.

15. how to run fast
A. go to matg globals and then change the bottom 8 to want you want mine go as followed.
1 15
2 10
3 10
4 80
5 8
6 5
7 5
8 80

16. How to add a pelican
A.Step-1 Open Maps
First, open Insolence. Now, open the multiplayer map in which you would like

to play with the driveable pelican. Also open 05a_deltaapproach.map.

Step-2 Drag and Drop
To add the vehicle you must drag over the vehicle pelican. It will drag over

the other pelican vehicles for you. Navigate your way to the pelican under

the vehi tag. Drag and drop it from 05a_deltaapproach.map to your map that

you want the pelican in.

Step-3 MoveBox
Each time you drag & drop a tag, a small status box will pop up to give you

information about what the program is doing while you wait. The longest part

is usually "Relinking" and it may seem like it froze.. It didn't, it just has

to do a lot of file reading & writing at this point, so let it be. When the

move is done, the box will go away.

Step-4 Close unneeded maps
Close 05a_deltaapproach.map

Step-5 Fix Seats
Since this vehicle was made for campaign you are going to need to change many

string indincies. Select the pelican vehicle and double click it. Then

underneath the change plugins there should be the following text "IFP Plugin

-"Vehi"Edit mode". Click it and it will change and say "IFP Plugin-"Vehi"Dev

mode". From there go to Unknown 11 under Reflexives. Underneath the words

"Author: Iron_Forge" There is a drop down bar with and arrow on the right

side with a bunch of numbers. We will only need to edit 0-11. Under the 0

change the first string ID to "warthog_d". Then you are done. Go to 1, and

change the first string ID to "spectre_p_r". Do the same for 2-10. For number

11 change the first string ID to "warthog_g".

Step-6 Adding the pelican
First go to 'map options' in the upper left corner and go to 'sort by path'.

Then click multiplayer, and select "multiplayermultiplayer_globals.mulg".

Double click it. Got to Dev mode and choose unkown 2. Choose uknown 2 under

that, and choose number 2 in the upper left drop down box. Double click the

ID and change it to pelican, you can do the same for number 3, then there are

no more tanks, only pelicans.

Step-7 Fix encryption
Go to 'map options' in the upper left, and click 'fix map signature' and wait

10-20 seconds, usually less. Then FTP it over to your xbox and enjoy. Note:

The pelican will be flipping wildly, but if you flip it and hold x near the

drivers seat you will get in and drive

took this one from 99 dothalo tut.

17. how to have auto weapons.
A. go to h2x and click on the weap tag then click on br. now hit the meta editor. now click on the second one from the right on the right top of h2x. and change the delay to 0. now click on the last one to the right and change the delay to 0 now you should have an autoe weapon.

18. how to mod on live and not get banned.
A. you cant. the only way is to not mod mm. they will bann ypu. my frined got banned yesterdayon his 360. so yea even now you can get banned. so the answer is dont mod if you dont want to get banned.


19. how to add a jetpack.
A. not wrote by me. written by infection

Written by Infection - Format by insolence.epgservers.net
Step 1- Open Maps
First, open Insolence. Now, open the multiplayer map in which would like use

the Jetpack. Also open any campaign map in which contains the Jetpack. For

this tutorial I will use lockout.map and 01b_spacestation.map.

Step 2- Drag & Drop
What we will need to drag over now is the hlmt tag of the jetpack

objects\characters\elite\elite_jetpack\elite_jetpa ck . Left click it once to

select it, then left click again and drag & drop the tag into lockout.map. It

will add it recursively.

Step 3- MoveBox
Each time you drag & drop a tag, a small status box will pop up to give you

information about what the program is doing while you wait. The longest part

is usually "Relinking" and it may seem like it froze.. it didn't, it just has

to do a lot of file reading & writing at this point, so let it be. When the

move is done, this box will go away. You can now close your campaign map.

Step 4- Making it driveable
After you have moved the hlmt tag of the jetpack you now have the option to

choose whatever vehicle you want to replace it with

(banshee,warthog,ghost,etc) , but I will just explain to you how to make it

so you can drive it and shoot it with other weapons at the same time. Go to

the weap tag and click the sentinelbeam , then dependencies and swap the hlmt

with the objects\characters\elite\elite_jetpack\elite_jetpa ck and null out

the proj . Now go to the hlmt tag then warthog click dependencies and null

out all effects! REMEMBER ONLY NULL OUT ALL EFFECTS IN WARTHOG HLMT TAG after

you finished nulling out all the effects swap the coll and phmo with the

ghost. , after you have finished that go to the mode tag and null out the

following dependencies of the tags :

objects\vehicles\warthog\garbage\bumper\bumper
objects\vehicles\warthog\garbage\hubcap\hubcap
objects\vehicles\warthog\garbage\lb_fender\lb_fend er
objects\vehicles\warthog\garbage\lf_fender\lf_fend er
objects\vehicles\warthog\garbage\rb_fender\rb_fend er
objects\vehicles\warthog\garbage\rf_fender\rf_fend er
objects\vehicles\warthog\garbage\sailpanel\sailpan el
objects\vehicles\warthog\garbage\tire\tire
objects\vehicles\warthog\garbage\winch\winch
objects\vehicles\warthog\turrets\chaingun\chaingun
objects\vehicles\warthog\turrets\chaingun\garbage\

shield_garbage\shield_garbage
objects\vehicles\warthog\turrets\gauss\gauss
objects\vehicles\warthog\warthog

ok after you nulled out all the warthog's shaders , go to the vehi tag and

click objects\vehicles\warthog\warthog
Click the tag editor(meta editor) and check the flying box , then go to the

seats drop-down tab and put it on 0, now uncheck fire weapon and check enable

hud so you'll have a hud.Now go back to the seat drop-down tab and put it on

1 and check disable seat then go to dependencies and swap the warthog_horn

weapon with the sentinelbeam. Congrats your warthog is now a jetpack.

Step 5- Placing the Jetpack(Warthog)
Go to the itmc tag then find the shotgun , then go to dependencies and swap

the shotgun weap with wartho vehi.

Step 6- Fix Encryption
Select "Fix Map Encryption" from the Map Options menu, close the map, and FTP

it up to the Xbox

20. how to make a jackel shield
A.First, open Insolence. Within Insolence, open the multiplayer map which you would like to add the weapon to and any single player map which contains the jackal_shield.weap tag. For this tutorial, I'm going to move the jackal shield from 05a_deltaapproach.map into turf.map.

Step 2-Drag & Drop
In the 05a_deltaapproach.map window, locate the jackal_shield.weap. Left click it once to select it, then left click again and Drag&Drop the tag into turf.map.

Step 3-MoveBox
A small status box will pop up to give you information about what the program is doing while you wait. The longest part is usually "Relinkng" and it may seem like it froze.. it didn't, it just has to do a lot of file reading & writing at this point, so let it be. When the move is done, this box will go away.

Step 4-Update the FP Model Dependencies
Once the tag is in the multiplayer map (turf in this example), locate the jackal_shield.weap again. This time, Double Click the tag to open it for editing. Use the IFP Plugin in Dev Mode to make sure that both chunks of the FP Model reflexive contains a FP model and an animation. For the reflexive, chunk 0 should be Masterchief's FP Model & Animations, and chunk 1 should be the FP Model and Animations for an Elite. In chunk 0 it should be all filled out so leave it alone in this case. In chunk 1 it is Nulled Out so you got to change it. For the Model (mode) put objects\weapons\melee\jackal_shield\fp_jackal_shie ld\fp_jackal_shield and for the Animation (jmad) put objects\characters\dervish\fp\weapons\pistol\fp_pl asma_pistol\fp_plasma_pistol. Yes Plasma Pistol, Trust me it will work, u will have a FP Jackal Shield and you will see it on the ground as a Jackal Shield

Step 5-Getting the Weapon in the Game
Now the weapon has to be placed into the game play somehow. There are many ways to do this which include swapping weapon projectiles to the new weap tag, or creating a new itmc and swapping it in the scnr. The easiest way to do this is to open an [itmc] tag and change the dependency to the new jackal_shield.weap. I will swap it with the shotgun. Locate and Open the shotgun.itmc tag with an IFP plugin. Change the dependency to the new weap tag. Now all the shotguns in the game will be changed to jackal shield's.

Step 6-Fix Encryption
Once the FP Models are fixed, and the item is in the game somewhere, all you have to do is select "Fix Map Encryption" from the Map Options menu, close the map, close Insolence, FTP it up to the xbox, and enjoy your jackal shield.

21. how to change player spawns.
A. Here we go, how to change player spawns. In this tutorial I will show how to change all player spawns on a map to another location. I will also tell you how to change individual spawns. Anyways, on with the tut.

Things you'll need:


PlayerSpawn by GlitchyGuardian
Map resigner
DotHalo

Everything you need is available in Antman's modding tools. So first, fire up CordFinder. Go to file->load map view. Now navigate to where the modding tools are installed, and then go to the CordFinder folder, then "contentmaps." For this tutorial, we are going to be changing the spawn points of Elongation, so click that one and open it.

You should now be presented with a screen like this:

Now, click "Zoom In" once or twice to get a bit of a better view. We are now going to get the X and Y coordinates for a spot outside of the map. So mouse over the spot where you want your player to spawn. Keep in mind that we are not changing the height of the spawn, so somewhere in the black space is preferred. Ok, so double click where you want to spawn and the X and Y coordinates should freeze.

The X and Y coordinates are displayed in the red circle above. I suggest copying them to notepad as they appear for safe keeping. Now that you have your spawn coordinates, you'll need to replace the old spawns with your new ones.

Open up PlayerSpawns by GlitchyGuardian now. Open your Elongation.map that your
If you click the drop down menu near "small view" you will scroll down to see 79 different numbers. These are the spawn points, thus there are 79 different spawns on this map. Now, to save time we are going to make every spawn point on the map our new outside the map point. To do this, we are going to need to make spawns 0-79 our new spawn. To do this, make sure the Change Values says from 0 to 79, and
Now there is one more thing. We need the Z coordinate (the height). So, we need to go into DotHalo and find an existing height of a spawn and use that as ours. Open Elongation in DotHalo. Navigate to the SCNR tag and go to the tag editor. Scroll down until you see "player spawn." Click on the drop down menu and choose spawn 0. You should now see the coordinates of spawn 0.

Now we need the Z coordinate, so copy that. And paste it into the Z field of PlayerSpawn.

Click "Change Range" on PlayerSpawn. Now click "Save Map." A message should come up telling you of it's success.

Now you just need to resign the map with a resigner, fire it up and enjoy spawning outside of Elongation!
work in progress.

Join Now!


Last edited by zZ hacked Zz; 07-29-2007 at 08:32 AM.
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Old 07-28-2007, 09:04 PM   #2
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Okay, how do you burn the old maps to your hdd? I don't have live, so it don't matter. And when you say old maps, you're talking about the original halo 2 maps, right? Well, I don't have a clue how burn an iso, so the hdd is my only option. Please provide link to an old maps to hdd tut.
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Old 07-28-2007, 11:01 PM   #3
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http://www.se7ensins.com/forums/begi...-your-hdd.html

thats a link to how to add halo 2 to your hdd.
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Old 07-29-2007, 01:43 PM   #4
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hacked, you did not write quite a few of those tutorials. some of them helped me, and i gave thanks to the original writer of them. just give the other person credit, sheesh
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Old 07-29-2007, 02:40 PM   #5
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It doesn't Matter if he wrote them, he did a good job compiling all of the tutorials and made links, he never said that he wrote them anywhere.
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Old 07-30-2007, 05:42 PM   #6
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and also i only took one or two and i gave credit under them. so thank you very much for telling me i stole them read more carefully. and if anybody wants me to add something there stumped on i will. just pm me. or leave a post.

Last edited by zZ hacked Zz; 07-30-2007 at 05:43 PM.
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Old 08-02-2007, 10:01 PM   #7
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Under open maps on the pelican thing what do u mean? open the map on dothalo?

How do i open Insolence? im noob modder im 12 just started modding

God damn i want a pelican and i cant do it plz help

16. How to add a pelican
A.Step-1 Open Maps
First, open Insolence. Now, open the multiplayer map in which you would like

to play with the driveable pelican. Also open 05a_deltaapproach.map.

Step-2 Drag and Drop
To add the vehicle you must drag over the vehicle pelican. It will drag over

the other pelican vehicles for you. Navigate your way to the pelican under

the vehi tag. Drag and drop it from 05a_deltaapproach.map to your map that

you want the pelican in.

Step-3 MoveBox
Each time you drag & drop a tag, a small status box will pop up to give you

information about what the program is doing while you wait. The longest part

is usually "Relinking" and it may seem like it froze.. It didn't, it just has

to do a lot of file reading & writing at this point, so let it be. When the

move is done, the box will go away.

Step-4 Close unneeded maps
Close 05a_deltaapproach.map

Step-5 Fix Seats
Since this vehicle was made for campaign you are going to need to change many

string indincies. Select the pelican vehicle and double click it. Then

underneath the change plugins there should be the following text "IFP Plugin

-"Vehi"Edit mode". Click it and it will change and say "IFP Plugin-"Vehi"Dev

mode". From there go to Unknown 11 under Reflexives. Underneath the words

"Author: Iron_Forge" There is a drop down bar with and arrow on the right

side with a bunch of numbers. We will only need to edit 0-11. Under the 0

change the first string ID to "warthog_d". Then you are done. Go to 1, and

change the first string ID to "spectre_p_r". Do the same for 2-10. For number

11 change the first string ID to "warthog_g".

Step-6 Adding the pelican
First go to 'map options' in the upper left corner and go to 'sort by path'.

Then click multiplayer, and select "multiplayermultiplayer_globals.mulg".

Double click it. Got to Dev mode and choose unkown 2. Choose uknown 2 under

that, and choose number 2 in the upper left drop down box. Double click the

ID and change it to pelican, you can do the same for number 3, then there are

no more tanks, only pelicans.

Step-7 Fix encryption
Go to 'map options' in the upper left, and click 'fix map signature' and wait

10-20 seconds, usually less. Then FTP it over to your xbox and enjoy. Note:

The pelican will be flipping wildly, but if you flip it and hold x near the

drivers seat you will get in and drive

took this one from 99 dothalo tut.

explain PLZ

any 1 help me with the pelican thing? im begging+(

can u give links and or some more detail on where to get the programs and more files for pelican mod? i onley have dot halo and fxp and CMR

Last edited by calc; 08-02-2007 at 10:01 PM. Reason: Automerged Doublepost
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Old 08-02-2007, 10:04 PM   #8
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how do you open insolenece you go to ump v3 or 4 and click on the words insolenece
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Old 08-02-2007, 11:34 PM   #9
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how do i get to 05a_deltaapproach.map?

Im sorry if im being a pest im like 12 and im modding its diffucult

nvmz, found it. how do i open 2 maps at once in insolence?

nvmz, found it.

how long will this move box take?

The move box for the pelican has taken likw 15 mins now is that normal?

Last edited by calc; 08-02-2007 at 11:34 PM. Reason: Automerged Doublepost
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Old 08-02-2007, 11:57 PM   #10
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nice post
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Old 08-03-2007, 12:41 AM   #11
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HOW LONG DOES THIS PELICAN MOVE TAKE PLZ ANSER ASAP
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Old 08-03-2007, 12:45 AM   #12
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give it some time.. as long as it doesn't say not responding.
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Old 08-03-2007, 12:32 PM   #13
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Hey i have waited 10 hours for this pelican move is that normal?

I realy need this pelican move to be done soon

Any tips? How long did your move take?

When it says to move this object u must select a single player shared map what do i click on? delta approach?

Does it need alot of memory to transfer?

Last edited by calc; 08-03-2007 at 12:33 PM. Reason: Automerged Doublepost
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Old 08-07-2007, 07:52 AM   #14
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ok if its taking that long you must have a crapy comp. it all depends on your computer. whether how long it will take. just give it some time. but really 10 hours is to much. mine usally transfer in about 2 hours
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Old 08-12-2007, 02:16 PM   #15
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im having trouble with the jetpack
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Old 08-12-2007, 02:21 PM   #16
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you copied some of that stuff from monkeys tut...at least quote it
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Old 09-06-2007, 06:49 PM   #17
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i have a question about modding h2 with a 360 i have a xport but when i plug it in it says it cant find my hdd, do u know how to fix?
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Old 09-06-2007, 06:57 PM   #18
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thanxx
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