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Official Entity Help Thread

This is a discussion about Official Entity Help Thread within the Halo 2 Mod Help section, where you will Request tutorials or for help in modding Halo 2.; will eney one help me with a prob i need to make a map nigt time like not the sky but like i need to make the map dark



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Old 06-11-2007, 03:24 PM   #41
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will eney one help me with a prob i need to make a map nigt time like not the sky but like i need to make the map dark
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Old 06-11-2007, 05:19 PM   #42
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Quote: Originally Posted by BSDarkness View Post
will eney one help me with a prob i need to make a map nigt time like not the sky but like i need to make the map dark
You do it from the BSP viewer.

Go to the sbsp tag, select the sbsp, then click the light blue circle with a plus in it, select the BSP viewer, then it'll open up (takes awhile depending on your comp)

Once in the BSP viewer, there should be an option to the left called 'lightmap palettes.'

Use the three sliders at the top to adjust it.
-- (in hue\saturation mode)
The top slider picks color
The middle slider does saturation (the intensity of the color) (all the way to the left for black&white)
The bottom slider is for making it darker and lighter.

For night time, I suggest either:
Assuming you want everything dark blue:
checking the 'Colorizer' box, putting the top slider all the way to the left, putting the middle slider a little to the left, and moving the bottom slider to the left as dark as you want it.

Assuming you want everything black/grey
Leave the top slider alone, move the middle slider all the way to the left, and again moving the bottom slider to the left as dark as you want it.

Click preview every now and then to see how it looks, and remember that it's a little darker on the computer then it is in game (for me anyways).
Lastly, you'll have to ask someone else about how to remove the sun. I still havn't figured out what it's under yet.

Edit: Oh yeah, and for anyone that wants to make the sky darker you do that with a custom skin.

Edit 2: I don't know why it needs them when dothalo didn't but it does, perhaps Zone can enlighten us

Or perhaps, Woozy could! It's because some of the data or vehicles or weapons (one of 'em ) are stored in the Shared file, I believe.

My questions:

1. Is there a way to make Elites spawn on one side, while Master Chief on the other? I'm making a Coag mod, Humans vs. Covenant, and Covenant spawning on human sides wouldn't be quite right.


2. Is that grey regular-looking vehicle in Terminal garage called the Uberchassis?


3. How do you put dead bodies on the field, with ragdoll physics? Like the T-Beezie's Night-Ops mod, the dead body under the blinking light.


4. I know I made a thread for this (probably shouldn't 'ave. =X ) but how do you change the bullet count in the top right of the HUD? Example: The rocket launcher has only one bullet per round. In the top right, on the HUD, there's two rocket-bullet-symbols. How do I change that to one? Or, the SMG has 15 bullets per round. How can I change it so there's only 15 bullets in the top right, rather then 32/36?


5. I'm trying to make another version of the Warthog, but faster and better handling. As a test, I first copied the vehi tag for wathog. Then I copied the vehc tag of it, and in the meta editor set the vehi to the second warthog. Then, I moved the spawn on it somewhere else. I fixed the encryption, FTP'd it, but when I start Coagulation, the screen freezes after the countdown. Any reason why?


6. How do I change the respawn time of vehicles?

Last edited by Woozy; 06-12-2007 at 06:52 PM.
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Old 06-11-2007, 08:20 PM   #43
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whats a BSP viewer.?

it want let me open the viewer some box pops up and se's ignore continu or quit with and erro acerd and alot more righting some on help me plezzz

Last edited by BSDarkness; 06-11-2007 at 08:20 PM. Reason: Automerged Doublepost
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Old 06-11-2007, 08:30 PM   #44
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Quote: Originally Posted by BSDarkness View Post
whats a BSP viewer.?

it want let me open the viewer some box pops up and se's ignore continu or quit with and erro acerd and alot more righting some on help me plezzz
1st. BSP viewer = Binary Structure Plain viewer I think. It's a part of Entity that makes it so much better then other modding programs. There's loads of tutorials on how to use it. Search time.

2nd. Hmm..you are using Entity, right? Also, if you've opened your map in any program other then Entity (such as Dothalo), the tags get damaged, so you can't open the sbpb in the BSP viewer.

If you gimme a while I'll play around with the lightmap tags for ya (I'll see how to change it without the BSP viewer).

Last edited by Woozy; 06-11-2007 at 08:32 PM.
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Old 06-11-2007, 08:37 PM   #45
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i added you on msn so go on msn and talk there kk
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Old 06-12-2007, 10:35 AM   #46
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ive done stuff like playing as hunters in ohter programs, but i cant quite figure it out with entity ue.
any help?

its a great program, it can just be a little confusing sometimes.
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Old 06-12-2007, 05:02 PM   #47
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http://www.se7ensins.com/forums/adva...ltiplayer.html
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Old 06-12-2007, 07:22 PM   #48
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Quote: Originally Posted by Zone 117 View Post
Answer my questions, Zone.
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Old 06-12-2007, 11:35 PM   #49
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What questions?
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Old 06-13-2007, 01:02 AM   #50
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i need help dont no how to null with entity
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Old 06-13-2007, 01:14 AM   #51
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Null what? Idents?
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Old 06-13-2007, 01:24 AM   #52
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hey do you got msn zone 117 becuase if you do add me its to lage here christopherboudrias@hotmail.com

are you there

hello

Last edited by BSDarkness; 06-13-2007 at 01:24 AM. Reason: Automerged Doublepost
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Old 06-13-2007, 01:32 AM   #53
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You can add me.
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Old 06-13-2007, 11:12 AM   #54
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Quote: Originally Posted by Zone 117 View Post
What questions?
(Copied from above..)

1. Is there a way to make Elites spawn on one side, while Master Chief on the other? I'm making a Coag mod, Humans vs. Covenant, and Covenant spawning on human sides wouldn't be quite right.


2. Is that grey regular-looking vehicle in Terminal garage called the Uberchassis?



3. How do you put dead bodies on the field, with ragdoll physics? Like the T-Beezie's Night-Ops mod, the dead body under the blinking light.


4. I know I made a thread for this (probably shouldn't 'ave. =X ) but how do you change the bullet count in the top right of the HUD? Example: The rocket launcher has only one bullet per round. In the top right, on the HUD, there's two rocket-bullet-symbols. How do I change that to one? Or, the SMG has 15 bullets per round. How can I change it so there's only 15 bullets in the top right, rather then 32/36?


5. I'm trying to make another version of the Warthog, but faster and better handling. As a test, I first copied the vehi tag for wathog. Then I copied the vehc tag of it, and in the meta editor set the vehi to the second warthog. Then, I moved the spawn on it somewhere else. I fixed the encryption, FTP'd it, but when I start Coagulation, the screen freezes after the countdown. Any reason why?


6. How do I change the respawn time of vehicles?
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Old 06-13-2007, 12:16 PM   #55
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1. Is there a way to make Elites spawn on one side, while Master Chief on the other? I'm making a Coag mod, Humans vs. Covenant, and Covenant spawning on human sides wouldn't be quite right.

No, not without pretty advanced scripting.


2. Is that grey regular-looking vehicle in Terminal garage called the Uberchassis?


No I think it's the racecare weird looking car.

3. How do you put dead bodies on the field, with ragdoll physics? Like the T-Beezie's Night-Ops mod, the dead body under the blinking light.

Spawn the bpid through the bloc.

4. I know I made a thread for this (probably shouldn't 'ave. =X ) but how do you change the bullet count in the top right of the HUD? Example: The rocket launcher has only one bullet per round. In the top right, on the HUD, there's two rocket-bullet-symbols. How do I change that to one? Or, the SMG has 15 bullets per round. How can I change it so there's only 15 bullets in the top right, rather then 32/36?

Just change the ammo you can figure it out it's easy.

5. I'm trying to make another version of the Warthog, but faster and better handling. As a test, I first copied the vehi tag for wathog. Then I copied the vehc tag of it, and in the meta editor set the vehi to the second warthog. Then, I moved the spawn on it somewhere else. I fixed the encryption, FTP'd it, but when I start Coagulation, the screen freezes after the countdown. Any reason why?

Duplicate the vehi warthog recursively, then spawn it through the itmc.

6. How do I change the respawn time of vehicles?


Well, it would be overwritted by the mainmenu and xbe because you could set the respawn time in gametypes, but if you set it on map defaults, you could change it in the platlet that the warthog spawns. Remember, that only applies to properly spawns vehicles, you can spawn in through like the scen, bloc, or mach tag and the mainmenu couldn't change the respawn time.
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Old 06-13-2007, 02:13 PM   #56
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Maximum amount of Chunks Netgame equipment question answered Unlimited although 150 can freeze the map

New question how do I transfer scrits to a non scripted map?

Last edited by LD50; 06-14-2007 at 05:39 PM.
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Old 06-13-2007, 02:14 PM   #57
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Alright. Thanks for your time! Two more.

So, what is the difference between duplicating and dupicating recursively?

And, for this:
Quote: Originally Posted by Zone 117 View Post
4. I know I made a thread for this (probably shouldn't 'ave. =X ) but how do you change the bullet count in the top right of the HUD? Example: The rocket launcher has only one bullet per round. In the top right, on the HUD, there's two rocket-bullet-symbols. How do I change that to one? Or, the SMG has 15 bullets per round. How can I change it so there's only 15 bullets in the top right, rather then 32/36?

Just change the ammo you can figure it out it's easy.
I didn't mean the amount of ammo in the gun. I know how to change that. ^_^
I meant the bullet symbols. As in, say I change the rocket launcher to have one rocket in it. How could I change it on the HUD so that there is only one symbol for a rocket? It'll be easier to show with a poorly-drawn-picture in paint.

Here is what I mean:

Here is how it is.

Here is what I'm tryin' to do.

Say that is your standard screen. Where it says HUD is where your gun would be. Bottom left would have your radar and health (to lazy to draw).

Sorry for that terrable quality hah. If you still don't understand what I mean I'll try to find an actual picture.

And LD50, are you sure there is a maximum? Never read anything about there being a limit... test a lil' bit.

Last edited by Woozy; 06-13-2007 at 02:20 PM.
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Old 06-13-2007, 10:23 PM   #58
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can i get a list on basic tuts for entity like weapon skining and auto aim run fast jump high projectile swap all basic tuts like in the dot halo packs

how do i fix encritpon

Last edited by gamebeatter; 06-13-2007 at 10:23 PM. Reason: Automerged Doublepost
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Old 06-14-2007, 02:07 AM   #59
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I'd say no because all but one are noobish cheating mods that this site should be discouraging as for FiXing just click sign
..................................Done
New question

how do you add more things that are already on the map that don't require respawning?
Using netgame for non netgame items seams wrong to me
*EDIT*
To place non respawning items to a map (ALREADY ON THE MAP OR NOT)
Blocks already part of the map first, go to scenario tag>open the chunk cloner>find the obstacle placement reflexive>clone the first chunk for the amount of blocks you wish to add>add meta to map>open the meta editor find the obstacle placement section (near the bottom) this will give you all obstacle placements co-ords and bloc type (labeled palette chunk #) change the palette chunk # to your block of choice>save in the meta editor
Blocks not already on the map open the map you wish to use the blocks of > open the bloc tag > check the parsed recursive and sounds boxes > left click the block you wish to export > click save (pick a folder)( keep doing that until you have collected all the blocks you want) Open the map you wish to import these blocks to > click build > direct entity to where you saved all the blocks earlier > one by one build these new blocks (building blocks he he) into the map >open the scenario tag > open the chunk cloner > open the obstacle palette reflexive clone the first chunk once for every block imported (10 new blocks clone 10 times) add meta to map > display Idents > find your newly cloned chunks and one by one SWAP idents to your imported blocks you can now supply placements to these blocks as you would for blocks already part of the map
I don't know for sure but I think you can also do this for scenery as it has a palette reflexive and a placement reflexive


and this question still stands how do I transfer scrits to a non scripted map?

Last edited by LD50; 06-14-2007 at 04:54 PM. Reason: figured it out myself and I like to share
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Old 06-14-2007, 04:00 PM   #60
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in entity, in the main menu, under (matg tag) globals/globals, towards the bottom, is the multiplayer maps part. how do you add a map that's on your xbox already to the list? and is there a way to put more on there than the 49-map (apparent) limit?
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