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Contrails every 1 projectile, not 3

This is a discussion about Contrails every 1 projectile, not 3 within the Halo 2 Mod Help section, where you will Request tutorials or for help in modding Halo 2.; The battle rifle and warthog chain gun have a contrail every 3 projectiles it seems, like it did in Halo 1. Its not a real crazy incredible mod but I like having the contrail following



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Old 08-21-2009, 07:16 PM   #1
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Contrails every 1 projectile, not 3

The battle rifle and warthog chain gun have a contrail every 3 projectiles it seems, like it did in Halo 1. Its not a real crazy incredible mod but I like having the contrail following every bullet fired, sort of like a tracer round. I'm looking around in dothalo and entity and maybe I missed something but it doesn't seem that there is a way to do this as easily as it was in Halo 1. I've tried duplicating the sniper contrail and replacing everything to look and act like a battle rifle or chain gun contrail but to no avail (Perhaps I did something wrong).

Would anyone be willing to help with a tutorial on how to do this?

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Old 10-03-2009, 05:40 AM   #2
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Re: Contrails every 1 projectile, not 3

its coded into the battle rifle bullet. the easiest way to fix this would be to dupe another proj tag that uses contrail and change it, seeing that we cant un-compile halo2 into xna and re-write the code.
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Old 10-03-2009, 01:59 PM   #3
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Re: Contrails every 1 projectile, not 3

Quote: Originally Posted by mod man View Post
its coded into the battle rifle bullet. the easiest way to fix this would be to dupe another proj tag that uses contrail and change it, seeing that we cant un-compile halo2 into xna and re-write the code.
you most certainly can remake h2 into xna. It would be hard but just think of the capabilities then.

And swampyevilnut: That process is hard coded into the game engine. Since the xbox can only push so much power out of it. They built it like that to not lag or freeze the game. Not meaning they built it for a one player party. But they look at 16 people in one pary and adjust it for that.
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Old 10-05-2009, 10:17 AM   #4
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Re: Contrails every 1 projectile, not 3

i said un-compile not re-make. your right in the sense that it would be hard to remake. so hard that most wont even consider it. but if we had the right knowledge, why make a game just like halo2? where is ur imagination? lol. btw, we would be re-making it off what we know by the original game. although many people have worked out the structure of how many of the chunks and reflexives function we must remember that we dont have it all worked out. when something is 'compiled' using a sdk, all that code is turned into machine language. different programming languages offer different things but when its compiled it pretty much looks the same. my point being that we couldnt just open any map in a hex editor and look for code to rip into our new game, sensing that would be your next question
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Old 10-06-2009, 05:00 PM   #5
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Re: Contrails every 1 projectile, not 3

Quote:
its coded into the battle rifle bullet. the easiest way to fix this would be to dupe another proj tag that uses contrail and change it
Ah I see, well thanks for the reply. I thought it would be something like that but just was wondering, as I said in the top of the post, if it was perhaps as simple as Halo 1 for the PC. But again, thanks for the answer.
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Old 10-07-2009, 01:52 AM   #6
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Re: Contrails every 1 projectile, not 3

many things are coded into objects, such as the recoil on the smg. modders have found in the past that it is easier just to substitute certain things rather than re-write.
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Old 10-07-2009, 04:49 AM   #7
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Re: Contrails every 1 projectile, not 3

Quote: Originally Posted by mod man View Post
i said un-compile not re-make. your right in the sense that it would be hard to remake. so hard that most wont even consider it. but if we had the right knowledge, why make a game just like halo2? where is ur imagination? lol. btw, we would be re-making it off what we know by the original game. although many people have worked out the structure of how many of the chunks and reflexives function we must remember that we dont have it all worked out. when something is 'compiled' using a sdk, all that code is turned into machine language. different programming languages offer different things but when its compiled it pretty much looks the same. my point being that we couldnt just open any map in a hex editor and look for code to rip into our new game, sensing that would be your next question
your talking to him right? Becuase im a coder and very experienced in halo 2 application so I already know above and beond that.
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Old 10-08-2009, 07:23 PM   #8
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Re: Contrails every 1 projectile, not 3

really, well it didnt seem like that when you were suggesting to re-make the whole game. i dont know if your realised, but theres more people than just you who understand how to code and they dont go around on forums posting things like "yup.. i know that... im a professional". instead they to try help and put their knoweledge to better use.

Last edited by mod man; 10-08-2009 at 07:25 PM.
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Old 10-10-2009, 08:39 AM   #9
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Re: Contrails every 1 projectile, not 3

hey i was just giving you an understanding of where i stand in my halo 2 knowledge so that you didn't waist your time trying to explain something i already know is all.

And I wasn't saying yep I know that, the reason for that is above.
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Old 10-11-2009, 09:08 AM   #10
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Re: Contrails every 1 projectile, not 3

alright well you can understand my confusion. this website appeals to mostly beginners for some reason. i mean, just look at the tutorial section. theres a tutorial for applying serenitys in the advanced section. lame.
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Old 10-11-2009, 05:20 PM   #11
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Re: Contrails every 1 projectile, not 3

Quote: Originally Posted by mod man View Post
alright well you can understand my confusion. this website appeals to mostly beginners for some reason. i mean, just look at the tutorial section. theres a tutorial for applying serenitys in the advanced section. lame.
lol I understand bro
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