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Campaign Mod Questions
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| | #21 (permalink) |
| BANNED Join Date: Dec 2007 Location: Finland, Try GooGle if you dont know it
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() | Re: Campaign Mod Questions ok, then i cant help you it works for me on both, multi and single player |
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| | #22 (permalink) | ||||||
| 7S Enthusiast
| Re: Campaign Mod Questions i already did all that but it still doesnt work blarg. like the first timei put it on its ok but as soon as i edit it then reput it on then its all gay Last edited by RaZoR HaX; 09-28-2008 at 05:25 PM. Reason: Automerged Doublepost | ||||||
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| | #23 (permalink) |
| BANNED Join Date: Dec 2007 Location: Finland, Try GooGle if you dont know it
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() | Re: Campaign Mod Questions ok.. try some other way then.. like with some other program |
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| | #25 (permalink) |
| BANNED Join Date: Dec 2007 Location: Finland, Try GooGle if you dont know it
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() | Re: Campaign Mod Questions i use that and dothalo.. so then i dont know.. |
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| | #26 (permalink) | ||||||
| 7S Enthusiast
| Re: Campaign Mod Questions ok i got 4 more intreging questions. 1. how do u make it so that any vehicle can fly. (if theres tuts for seperate vehicles plz post) 2.how do u make vehicles faster(if tut for seperate vehicles plz post) 3. how do u make a "energy" skin 4. how do u remove falling death barriers.(these are when u put ur jump up to 20 and then when u start to fall u die once u fall for a certain amount of time or speed) | ||||||
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| | #27 (permalink) |
| BANNED Join Date: Dec 2007 Location: Finland, Try GooGle if you dont know it
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() | Re: Campaign Mod Questions 1. Copy meta off set from banshee, and paste it to ghost. then change htm tag back to ghost 2. go to vehi tag, and select vehicle.. there should be window for speeds 3. ? 4. use "death zone editor" on UMP v5 (at editors 2 list) Making a Flying Turret
3. Go to the (vehi) vehicles tag and click the banshee and copy and paste its meta offset(found on the top of the same window). 4. Go to the turret u wish to make flyable. (Ex.ojects/vehicles/spectre/turret/plasma/plasma_turret) 5. paste the meta offset of the banshee into the turret of your choice. and then click "save changes." 6. now open the dependencies of the turret you chose... when u copied and pasted the banshee offset it changed the hlmt of that turret to a banshee. change the hlmt back to the turret u originally pasted the meta offset on. hit save changes. 7. now to shoot the vehicle so people can see it and fly it. go to the weapon tag. 8. go to the plasma pistol. then open the dependencies. now go down to were the projectile dependencie is.... there should be two projectile dependencies right next to each other.... the top one is the non charged the bottom one is charged. 9. choose which projectile type u would like to shoot it out of (non-charged, charged) once u have selected the dependencie change the proj tag to the vehi tag then choose the turret u made flying. now save changed, fix encryption, and re-sign. You now have a plasma pistol that shoots out a flying turret (remember u cannot fly the turret) but everyone else can... |
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| | #28 (permalink) | ||||||
| 7S Enthusiast
| Re: Campaign Mod Questions by 3. i meant like a energy shield skin around ur weapons and change the color of the energy. like the shield around ur charecter, i want to put that on a br and make it blue, but i also want to put it on a sniper and make it yellow | ||||||
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| | #29 (permalink) | ||||||
| Member
| Re: Campaign Mod Questions Dangit, I'm not thinking straight today... Wrong thread. Anyways- Here, this is a good tutorial for making anything dual-wield-able. You might need some help, I'll explain if you have problems, and you will. Dark never goes into detail... Last edited by Zieon Eslador; 09-29-2008 at 05:52 PM. | ||||||
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| | #30 (permalink) | ||||||
| 7S Enthusiast
| Re: Campaign Mod Questions hey i have another issue lets just say teres a bunch. in multi the smg is programmed to shoot out mode: invisiblity but it freezes everytime i shoot. ideasanother is ( im a complete noob to this) how do u copy a meta offset? ive only been modding for a few weeks | ||||||
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| | #31 (permalink) |
| BANNED Join Date: Dec 2007 Location: Finland, Try GooGle if you dont know it
Posts: 1,704
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() | Re: Campaign Mod Questions ill get you pics later for meta offset. and use uber visable tool to make it visable and shoot it. it cant freeze then? |
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| | #33 (permalink) | ||||||
| 7S Enthusiast
| Re: Campaign Mod Questions ohh. ya i changed the proj box to mode then the Null thingy to objects blah balh active camo. another issue i was modding with a buddy and i shot the sniper right, it shoots down tank bullets from the sky... fast, whether ur standing still or not. whenever i dot that u have to be moving to make the bullets move. and legit i watched ur video and one question about removing the falling death barriers, on newmombaassa theres about 171 death barriers. did u remove every single one oneby one, or is there a death bbarrier program that removes every single one on the map. PS i figured out why i couldnt pick up weapons. the problem is is that u cant fly and pickup weapons that arent dual wieldable. turns out if u fly=no grenades/non dualys. it makes perfect sence as to why i could pick them up asx a human. my human charecter cant fly but the elite can. wierd huh? ![]() i still dont no how to copy meta offsets and paste them Last edited by RaZoR HaX; 09-30-2008 at 04:51 PM. Reason: Question with no answer | ||||||
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