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Properly Making Non-Dual-Wield Into Dual-Wield Weapons

This is a discussion about Properly Making Non-Dual-Wield Into Dual-Wield Weapons within the Halo 2 Beginner Mod Tutorials section, where you will Learn the basics to Halo 2 Modding. Learn how to properly mod a map, encrypt a map, resign a map and load your modded map on the Xbox.; Properly Making Non-Dual-wield Into Dual-Wield Weapons First go to the first person model of the same type as the weapon you want wieldable(covenant/human). Then go to the chuck cloner and copy the bone reflex to



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Old 07-01-2008, 08:27 PM   #1 (permalink)
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Properly Making Non-Dual-Wield Into Dual-Wield Weapons

Properly Making Non-Dual-wield Into Dual-Wield Weapons

First go to the first person model of the same type as the weapon you want wieldable(covenant/human).


Click the image to open in full size.

Then go to the chuck cloner and copy the bone reflex to you clipboard.

Click the image to open in full size.

After that go to the first person model of the weapon you want wieldable. For this I will be using the battle rifle.

Go to the chunk cloner and overwrite the bone reflex for the battle rifle.

Click the image to open in full size.

After that make the battle rifle weapon dual-wieldable.

Click the image to open in full size.

Then switch the jmad linked to the weapon to the jmad that the bones originally came from.

After that test to see what it looks like.

The first person camera may be a little messed up because the new jmad, you can fix that by editing the first person camera in the weapon tag.

But in the end it should look something like this.

Click the image to open in full size.

I hope you all make the best of this tutorial.

Thanks you,

DarkShallFall

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Old 07-02-2008, 02:48 PM   #2 (permalink)
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good tut. thanks
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Old 07-15-2008, 10:40 PM   #3 (permalink)
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what did u do 2 get the special aimer
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Old 07-15-2008, 10:43 PM   #4 (permalink)
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yea, i would like to have it too. its so cool!
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Old 08-12-2008, 12:58 PM   #5 (permalink)
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Re: Properly Making Non-Dual-Wield Into Dual-Wield Weapons

Yah, nice tut, really helpful , how did you get the aimer?
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Old 08-15-2008, 09:24 PM   #6 (permalink)
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Re: Properly Making Non-Dual-Wield Into Dual-Wield Weapons

There are 2 jmads linked to the weapon. Which one should be switched? I must have done something wrong because when I followed this tut the weapon was invisible in fp and I couldn't fire them at the same time.
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Old 08-29-2008, 04:50 PM   #7 (permalink)
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Re: Properly Making Non-Dual-Wield Into Dual-Wield Weapons

Where is the first person model? Are those the jmads?
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Old 10-07-2008, 10:21 AM   #8 (permalink)
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Re: Properly Making Non-Dual-Wield Into Dual-Wield Weapons

what versioj of entity are u using becasue i dont have the "make Daul Wieldable" checkbox. all i have is bit 32 or something like that. and can u detail on what to do with the jmads? i have no clue on what to do there
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Old 10-27-2008, 07:08 PM   #9 (permalink)
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Re: Properly Making Non-Dual-Wield Into Dual-Wield Weapons

thanks man
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