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Simple Modding
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| 7S Enthusiast
| Run Fast And Throw Objects 1 Open up map in dothalo 2 Scroll down to the matg tag and click on it 3 You can now change the run and crouch speed for you character in the map 4 If you click on the dependencies window behind the tag editor window their will be a 2 proj tags for frags and stickies 5 Change those to anything from the bipd,vehi,scen,proj,mach,weap,eqip 6 There you go you now have grenades on spawn to whatever you want and you also have run and crouch fast Note, Change all the run boxes to about Throw Far,Jump High, and Flashlights 1 Open up map in dothalo 2 Click on the bipd tag 3 You can change the grenade throwing speed,jumpheight, and if you want your spartan with a flashlight or not Note, 100 throwing speed and 15 jump height is what I use and it is just right and I use the flashlight which helps on dark maps Modding Out The Weapons 1 Open up map in dothalo 2 Click on the weap tag 3 Click on desired weapon 4 You can click on dual-wieldable at the top in a box to dual-wield anything 5 If you click on the dependencies window and go to projectile you can change that to whatever you want 6 You can also change the hmlt tag which says what the weapon really is so if you change it from a smg to a br in game it will be a br 7 If you scroll down to clip you can change that and I suggest you change all the boxes to 10000 but dont change deplete and recharge ammo if it gives you the option to just the other boxes like starting ammo and clip 8 You can also go down to projectile and change the bullets per shot and rate of fire 9 If you go to the top under deviation angle and auto-aim range change the deviation angles 360 and auto-aim ranges to 400 for auto aim Drive anything 1 Go to weap tag and change the hmlt of the setinal beam to whatever in the hmlt tag 2 Go to the vehi tag and click on a vehical like warthog,ghost,or Banshee and change the weap tag of it under the dependencies window to setinal beam 3 Go to the Cont tag and go to the vehical tags under the cont tag for whatever vihical you picked and in the dependencies window click on each tag and scroll down to Null to deleat them and do that for every single tag in the cont for the selected vehical 4 Do that same thing you did in step 3 for the Mode,Lens,and Shad tag 5 If completed right the vehical will look like whatever your setinal gun was set at and this works I did this for all my maps on the ghost Make A Flying Elite Without A Program 1 Open up map in dothalo 2 Go to the bipd and click on elite_mp 3 Check flying 2 and unknown 4 under the tag editor window 4 In the bottom 11 boxes put these variables in 0.1745329 0.1 0.3 0.5 10 10 6 7.5 9.424778 471.2389 0.7 You are done and have an elite that flys 20 forward,backward,and side ways Heretic Banshee 1 Open up insolence and selected map 2 Go to the hmlt tag and click on banshee/banshee 3 Then click on variation 4 To the right where it says value default change that to heretic then click anywhere in the space below to save the change made 5 Then in the long box above it click on 2 6 Then under the value type default then click in the space below again to save your changes and close insolence Now you have a heretic banshee that appears like a heretic banshee on everybody elses screen Off Host Banshee Bombs 1 Open up selected map in dothalo 2 Go to the weap tag 3 Then click on the carbine and copy the meta of it and paste it on the banshee gun 4 Then in the dependencies window change the proj tag from carbine to banshee bomb and save changes You now have a banshee that shoots banshee bombs instead of bashee bullets Make Object See Through Colors 1 Open up map in dothalo 2 Go to the mode tag and click on selected weapon or object 3 In the dependencies window there will be shad tags and you should change all of them to either of these for different looks Setinal gun illum Description red Banshee Illum Description purple,blue,red 2 way telliporter illum Description blue flak cannon illum Description green beam rifle illum Description lightening purple and blue needler illum Description pink elite fp glow Description orange and black overshield glow Description really yellow and glowy invisbility glow Description really blue and glowy gas glow dim for backwash Description yellow and gooey glass damage red Description chunky red glass damage white Description chunky white tent glass for turf Description black outline How To Skin An Object 1 Open up map in the skinning dothalo 2 Go to the bitm tag 3 Go down till the scenarios pop up and those are the only things you can skin without using a bitmap internalizer 4 Click on one of the skins under the scenarios section and a window should pop up with a picture of it and click extract in that window 5 Extract that to a folder called skins and then minimize dothalo 6 Open up Dxt Bmp and click file open and select the skin that you once extracted to the skins folder 7 Then go to prefs and select editor and click on microsoft paint 8 Then go image and send to editor and the skin will be sent to paint 9 Edit it in anyway then once done click save in the file section of paint and close paint 10 Go back to Dxt Bmp and click reload after edit 11 Then go to file save as and click dds texture 12 Save it as its name but just put a 2 after its name so it does not overight the clean sking and save it as a DDS DXT 5 13 Go back to dothalo and click import in the picture window and import the edited skin and there you go now save changes Make All Vehicals Fly Except Wraith And Spectre Warthog 1 Go to the vehi tag and click on warthog and in the tag editor window under physics click flying 2 Scroll down till you get to the last drop down box that says seats and in the box there is 0-5 3 For 1-5 click on each one at a time and below check the drivers seat for all of them and save changes and it can now fly from side seat for everyone Ghost,Scorpian, and Turrets 1 Open up insolence and the map you want 2 Go to the vehi tag and right click banshee and click duplicate and do this 4 times 3 Then close insolence and open up dothalo and the same map 4 Go to the vehical tag and click on the banshee 2 and copy the meta and paste it to the ghost and in the dependencies window of the ghost change the hmlt tag from banshee to ghost 5 Do the same thing with banshee 3 on scorpian and banshee 4 on gauss turret and banshee 5 on plasma turret and save changes This makes so all your vehicals except the wraith and spectre can fly and the banshee still looks like a banshee Make A Chain Spawn On Gemini And Containment 1 Open up the map you want in dothalo 2 Go to the effect tag and for gemini click on battery_explosion and for containment click on the fusion core exposion 3 In the dependencies window of the explosion you selected under the bloc tags change them to anything else but make one of them a sticky grenade 4 Go to the proj tag and click on the plasma grenade and in the dependencies window there will be 3 effe tags 5 For the second 2 effe tags change them to the explosion you want from step 2 either the battery_explosion or the fusion core explosion and save changes When the barrel explodes the 3 items pop out and one is a sticky and that stick initiates the explosion again sending the 3 items out again created a chain spawn Scarab On Turf Spawn Anywhere 1 Open up turf in entity alpha one and you must have the mainmenu.map and shared.map in the same file as the map you want to open 2 Go to the sbsp tag and click on it so the right of the program has reflexives and go to tools in the top and the raw editor in that window 3 Wait a minute for a 3D view of the map to pop up here are the controls to it pg up and pg dn make the item selected go up or down the arrow keys make the item move around left,right,forward, or backward X move screen up Z move screen down W move screen forward D move screen to the right A move screen to the left S move screen backwards Hold ctrl and rotate the object with the mouse 4 Go to visable spawns then collection and find the sniper 5 Move the sniper around then when done save changes and close entity 6 Open up turf in dothalo and go to the itmc tag 7 Click sniper and change it from a weap sniper to a mach scarab and save changes The scarb now spawn above the sniper where you put it Make An Invincible Character 1 Open up map in dothalo 2 Go to the hmlt tag 3 Click on the elite mp or the spartan 4 In the tag editor window that pops up click Invunerable on yes and click inanimate object and save changes Automatic Weapons 1 Open up map in h2x 2 Go to the weapon you want and click on it 3 Then click meta editor at the right 4 Then in the boxes at the right click the tab firering type and change the trigger ID to 0 5 Then click the projectile tab and under trigger delay and muzzle climb type 0 in each space 6 Do that for all weapons that you want and save changes each time you edit a weapon Making Teleporters You need to have mainmenu.map and shared.map in the same folders as the selected maps 1 Open up disired map in Entity 2 Go to the sbsp tag 3 Click on the one tag that pops up under the sbsp tag 4 If you are using Entity Beta click on the plus sign at the top right and click bsp view, If using Entity Alpha go to the top right and click tools then raw editor 5 Next a screen pops up after a minute with a 3D view of the map 6 Use these controls to move around arrows for moving objects ctrl+click and rotate w screen forward a screen left d screen right s screen back z screen up x screen down 7 At the top click spawns then on objectives 8 Click on one of the red,blue,or green spartans 9 At the bottom click teleporter entrence,neutral,9 and move that where you want the teleporter to start 10 Click on another spartan and go to the bottom and change it to teleporter exit,neutral,9 move that where you want it and save change and your done Note you can change the number of the teleporter from 0-15 and have them work but I just chose nine | ||||||
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| The Following User Says Thank You to sniperman23 For This Useful Post: | b1z3rKeR (09-19-2008) |
| | #3 (permalink) | ||||||
| Novice
Join Date: Jul 2007 Location: Wisconsin
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| P!_!ssy, Money, Weed ![]()
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