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Warthog Hydraulics
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| Warthog Hydraulics Step 1: Open your map up in Entity and go to the [proj] tag and click on: objects\weapons\support_high\rocket_launcher\proje ctiles\rocket make sure its highlighted and right click then select duplicate. now open you go back to the [proj] tag again and right under: objects\weapons\support_high\rocket_launcher\proje ctiles\rocket you should see objects\weapons\support_high\rocket_launcher\proje ctiles\rocket2 now close your map out of entity. Step: 2 open your map in ADI the go to the [weap] tag and click on: objects\vehicles\warthog\weapon\warthog_horn change BOTH the projectiles to: objects\weapons\support_high\rocket_launcher\proje ctiles\rocket2 then null everything else out. then open your map up in dothalo and go to the [weap] tag and click on the warthog horn again go into tag editor window and go down the the bottom where the projectile is and click the dropdown window and click 0 then change the x,y, and z spawn coords to these X: 8E-11 Y: 0.000647948 Z: -0.4428424 then go back the the dropdown window and select 1 and do the same thing. Step 3: open your map up in dothalo again and go to your duplicated [proj] tag. and go to the tag editor and make your values look like these Glow Radius: 0 Damage Effect distance: 0 Projectile Life Distance: around 5 or so Life Span: around 5 or so now go to the dependencies window and null everything accept for the [jpt] tags Step 4: go to the [Jpt] tag and click on: objects\weapons\support_high\rocket_launcher\damag e_effects\rocket_launcher_explosion now go to the tag editor and set the values to these Minimum Damage: 0 Damage (min): 0 Damage(max): 0 Force: i put mine on 3 but you can experiment Stun Time: 0 Shake duration: 0 Shake Rotation: 0 Shake Movement: 0 now do the same thing for this one accept change force to 0: objects\weapons\support_high\rocket_launcher\damag e_effects\rocket_launcher_impact now set everyting to 0 on this one but leave the bottom 2 trigger things alone. objects\weapons\support_high\rocket_launcher\damag e_effects\rocket_launcher_trigger Last edited by xxrobbiechaosxx; 06-21-2007 at 02:13 PM. | ||||||
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| The Following User Says Thank You to xxrobbiechaosxx For This Useful Post: | sacretes (02-01-2008) |
| | #2 (permalink) | ||||||
| Junior Member
Join Date: Nov 2006 Location: Volgograd, Russia
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() | Cool, next we need a low rider hog...A ferret is what it should be called | ||||||
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| King of Warez ![]()
Join Date: Jan 2007 Location: Gainesville, Florida
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I'd be happy to take pictures/video of this if you want. I myself am not going to do this mod, but if you want me to film it or take pictures then I can... PM me if you are interested. Last edited by TerminatioN; 06-20-2007 at 02:05 AM. | ||||||
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Join Date: Mar 2007
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Dude can you help me cause in ADI and in dothalo my tag edotors wont show the stuff it says there is no plug in for it plz help some 1 | ||||||
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Join Date: Jun 2007
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | This is nice tut, but when i open up my ADI there is not place to change the projectiles, i tried changing them in DOT but that didnt work. What version og ADI r u using? | ||||||
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| | #16 (permalink) | ||||||
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Join Date: Jun 2006 Location: South Carolina
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Nominated 35 Times in 2 Posts TOTM Award(s): 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Try removing the bones on the warthog so that the wheels are on the frame more then change the markers. | ||||||
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