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Creating The Perfect Hammer of Dawn (no model)

This is a discussion about Creating The Perfect Hammer of Dawn (no model) within the Halo 2 Beginner Mod Tutorials section, where you will Learn the basics to Halo 2 Modding. Learn how to properly mod a map, encrypt a map, resign a map and load your modded map on the Xbox.; Programs required: -contrail editor -entity -dot halo 1. Open your map with dot halo and go down to the sentenil beam [weap] tag. 2. Swap the projectile with the wraith_mortar_charged 3. Open the tag editor



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Old 06-19-2007, 03:02 PM   #1 (permalink)
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Cool Creating The Perfect Hammer of Dawn (no model)

Programs required:
-contrail editor
-entity
-dot halo

1. Open your map with dot halo and go down to the sentenil beam [weap] tag.

2. Swap the projectile with the wraith_mortar_charged

3. Open the tag editor and make the x spawn 5 and the z spawn 20. Also, give it a 4 second charge time

4. Open your map with entity. Look for the [weap] tag again diplay the idents. Find the- tyep [0] and swap it with tracking_locking which sould be at the bottom

5. Open the [proj] tag for the mortar_turret_charged. Null the airborn detination and swap the standard detination and type [0] with shell_explosion.

6. Now open the contrail editor. Look for mortar\projectile. Make both the upper and lower color: Red=255, Green=75, and Blue=0.

7. Sign and enjoy.

*Note*= Sometimes it can be laggy!

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Last edited by killarzachary; 06-19-2007 at 03:11 PM.
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Old 06-19-2007, 04:06 PM   #2 (permalink)
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ooooooo sry my bad i read the tut wrong lol wow im retarted.... any pics

Last edited by Forgoten Dynasty; 06-19-2007 at 04:09 PM.
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Old 06-19-2007, 04:07 PM   #3 (permalink)
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take some pics of this effect please
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Old 06-19-2007, 04:10 PM   #4 (permalink)
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Wasn't this posted with pics like a day or two ago?
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Old 06-19-2007, 04:10 PM   #5 (permalink)
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Quote: Originally Posted by forgoten dynasty View Post
ooooooo sry my bad i read the tut wrong lol wow im retarted.... any pics
ehh I like the 2nd option. Play gears lol. Also alot of mods I have played now have this...Which I think is just a bit overkill
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Old 06-19-2007, 04:21 PM   #6 (permalink)
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Quote: Originally Posted by mud21dawg View Post
take some pics of this effect please
Its in my Beyond Resistance map.
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Old 06-19-2007, 05:52 PM   #7 (permalink)
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You don't really need dothalo for that.
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Old 06-20-2007, 09:10 AM   #8 (permalink)
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Quote: Originally Posted by XboxPlayer View Post
You don't really need dothalo for that.
I know. Its an old tut I made when I wasn't that good with Entity yet.
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Old 06-20-2007, 09:32 AM   #9 (permalink)
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what exactly does this do?

it seems like all you do is make it change colors and do a projectile swap, and it still looks like a H2 weapon, so why not make a model to include? it would be alot nicer.

and try taking pics for your tut, it really makes it look more professional.

Last edited by AtomicBump; 06-20-2007 at 09:33 AM.
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Old 06-20-2007, 11:18 AM   #10 (permalink)
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Quote: Originally Posted by AtomicBump View Post
what exactly does this do?

it seems like all you do is make it change colors and do a projectile swap, and it still looks like a H2 weapon, so why not make a model to include? it would be alot nicer.

and try taking pics for your tut, it really makes it look more professional.
I'd make a model but i'm not that good at that.
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Old 06-20-2007, 09:31 PM   #11 (permalink)
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Quote: Originally Posted by XxMoNkEy42xX View Post
Wasn't this posted with pics like a day or two ago?
yeah um...
http://www.se7ensins.com/forums/begi...dawn-pics.html
^^^ This one ^^^

compared to yours
is like comparing

HOT CHICKS to ugly chicks...sorry

you know, same thing but there's a big difference.

Last edited by homieGslice; 06-20-2007 at 09:43 PM.
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