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How to add (new or more) items that do not require a respawn
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| 7S Enthusiast
Join Date: Apr 2007 Location: WestYorkshire
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() | How to add (new or more) items that do not require a respawn Halo 2 beginners modding THIS IS NOT FOR SYSTEM LINKING THIS IS FOR OCCASIONS WHEN EVERYONE CAN UPLOAD THE SAME MAP TO THEIR XBHDD To place more or new non respawning items to a map (ALREADY ON THE MAP OR NOT) with entity 1.39 or above Blocks already part of the map first, go to scenario tag > open the chunk cloner > find the obstacle placement reflexive > clone the first chunk for the amount of blocks (actual number on the bsp/map) you wish to add > add meta to map > open the meta editor find the obstacle placement section (near the bottom) this will give you all obstacle placements co-ords (X,Y,Z, roll yaw and pitch) and bloc type (labeled palette chunk #) change the palette chunk # to your block of choice > save in the meta editor one by one > use the BSP to place > save in BSP and sign Blocks not already on the map open the map you wish to use the blocks of > open the bloc tag > check the parsed recursive and sounds boxes > left click the block you wish to export > click save (pick a folder)( keep doing that until you have collected all the blocks you want) Open the map you wish to import these blocks to > click build > direct entity to where you saved all the blocks earlier (entity saves them as .info files) > one by one build these new blocks (building blocks he he) into the map >open the scenario tag > open the chunk cloner > open the obstacle palette reflexive clone the first chunk once for every block imported (10 new types of blocks clone 10 times) add meta to map > display Idents > find your newly cloned chunks and one by one SWAP idents to your imported blocks you can now supply placements to these blocks as you would for blocks already part of the map I don't know for sure but I think you can also do this for scenery as it has a palette reflexive and a placement reflexive also I think you can clone objective locations chunks too then meta edit those placements to make more odd balls, territories, hills etc If you've learned something here give thanks or I'll send the boys round with magnets to mess up your harddrive Last edited by LD50; 06-19-2007 at 06:56 PM. Reason: It would have been rude not to | ||||||
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| | #3 (permalink) | ||||||
| 7S Enthusiast
Join Date: Apr 2007 Location: WestYorkshire
Posts: 143
Tournaments Joined: 0 Tournament Wins: 0 Gave Thanks: 0
Received Thanks: 6
Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() | I don't understand that bullsh*t you typed either please edit it into a understandable question and I may help you If you have seen Mr Ball's tut, well thats how to add things when only one person has the map, this technique is for when everyone has exactly the same map You obviously haven't tried this because this is as plain and as simple anyone with entity 1.39 or above in front of the would need As for explaing, explain what? I'm not going to spoonfeed you this entire tut you're a big boy now figure somethings out for yourself Sorry about that out bust all real se7en fans, ilovepie has been spamming like crazy, he has joined today posted at least 30 times had 6 posts deleted so far I've reported him and hope he gets banned A word of warning If you want help from me type in English not text speak please is spelled like so, not plzzzz or anything like that Last edited by LD50; 06-20-2007 at 05:53 PM. | ||||||
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