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Snowmobile Model!! (By CrazyReaper On HS)
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| Snowmobile Model!! (By CrazyReaper On HS) Skills Required: entity basics modeling basics advanced jmad modeling skills __________________________________________________ _____________________________ 1.Make your model 2.Extract the warhogtire.mode 3.Inject the new model 4.Dupicate the rocketlauncher.html 5.Now change the html of the new rocketlauncher to the warhog tire.html 6.Now go the weap tag and change the warhogs horns html to rocketlauncher.html/new 7.Lastly go to the warhog.html and null all the shaders if yuo want moving tires leave the tire shaders Milkshape Pics: ![]() ![]() ![]() | ||||||
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Join Date: Apr 2006 Location: Aboard the warship Lazer Bear
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__________________ Help me out and check my Want To Buy thread, I need an xbox case + more!! http://www.se7ensins.com/forums/wtb-...ive-bezel.html | ||||||
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Join Date: Apr 2006
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Well, no one knows how to model right. Everyone just slops it in all f*cked up. The model wouldn't even look right, there are no separate parts, that means nothing spins or works or does anything. It's like having a car that is all one piece of metal all connected together. To model correctly you also have to know how to UVW the new object texture, it's hard, takes forever, and like no one knows how, only the smarts at halomods. *cough* Detox.... *cough* Last edited by Zone 117; 05-25-2007 at 12:30 AM. | ||||||
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