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[Entity] Adding New 'Things' to a Map - MrBalll

This is a discussion about [Entity] Adding New 'Things' to a Map - MrBalll within the Halo 2 Beginner Mod Tutorials section, where you will Learn the basics to Halo 2 Modding. Learn how to properly mod a map, encrypt a map, resign a map and load your modded map on the Xbox.; ohh...alright thanks =) damn this is going to take awhile... im working on my wall of fire, 50 fusion cores on containment and my comp is running slow and swapping all 50 of the idents



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Old 05-20-2007, 03:57 PM   #21 (permalink)
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ohh...alright thanks =)

damn this is going to take awhile...

im working on my wall of fire, 50 fusion cores on containment and my comp is running slow and swapping all 50 of the idents is going to take forever..

Last edited by AtomicBump; 05-20-2007 at 03:57 PM. Reason: Automerged Doublepost
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Old 05-20-2007, 03:59 PM   #22 (permalink)
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I was doing this to make a race track but the map keeps on either freezing or saying failed to load the map. Any ideas? When I did this to add 25 warthogs to coag it worked fine. I did it like 3 times...

Last edited by DUDIN; 05-20-2007 at 04:00 PM.
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Old 05-20-2007, 04:27 PM   #23 (permalink)
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ok i have a problem with the raw data editor, it only displays a sliver of the map, and i dont know how to scroll, could somebody tell me how i scroll to veiw more of the map?
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Old 05-20-2007, 04:40 PM   #24 (permalink)
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To move to camera arounde you just right click and move it. To actually go somwhere you press...
w-forward
s-backward
a-left
d-right
z-down
x-up

And to move an object you press...
up-forward
down-backwards
left-left
right-right
pg up-up
pg down-down
alt, ctrl, shift-different angle movements. If you hold 1 down and click and move the mouse around it will move the pbject a certain way depending on what button your pressing.
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Old 05-20-2007, 05:28 PM   #25 (permalink)
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gr it takes forever to place 50 expeled cores...
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Old 05-20-2007, 10:15 PM   #26 (permalink)
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omg, that sounds so fun. Make a tower of those, then make it so you spawn on top of it =D
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Old 05-22-2007, 04:58 PM   #27 (permalink)
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yeah i could do that, lmfao im so ADD i gave up on that for now and am making a race track with a tunnel..
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Old 06-12-2007, 08:44 PM   #28 (permalink)
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for the fix encryption do you use dothalo or what?
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Old 06-13-2007, 10:47 AM   #29 (permalink)
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help with chunk cloning

can somebody explain to me what a chunk is? i realize that is about the dumbest question i could ask but i am very confused. also when i do clone chunks off netgame equipment and switch views to idents, my cloned chunks are listed as warthogs. and no matter what i change the 'points to tag' to i always end up with warthogs spawned where i wanted something else to be.

i am trying to add 2 scorpians to dune and i am placing them on the beach near the normal hog spawn.
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Old 06-20-2007, 11:36 PM   #30 (permalink)
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nice tut
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Old 06-20-2007, 11:45 PM   #31 (permalink)
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OMFG I CANT WAIT TO MOD!
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Old 07-01-2007, 09:33 AM   #32 (permalink)
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i just did this but my map failed!?!?!?! son of A !!!!!! any sugestions?
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Old 07-12-2007, 03:59 PM   #33 (permalink)
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sweet tut, everything works fine, thanks
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Old 07-26-2007, 05:06 AM   #34 (permalink)
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Entity Beta

Quote: Originally Posted by -DeToX- View Post
This tutorial is really outdated. The chunk cloning doesn't even work like that anymore.
You have to use Entity Beta 1.3 and it should work the same way... you can get it from UMP V3
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Old 08-06-2007, 09:59 AM   #35 (permalink)
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omfg will someone tell me how to find this netgames thing ive ot the same versio its still not there.
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Old 08-06-2007, 10:04 AM   #36 (permalink)
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Sweet! I always wondered how to do that.
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