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How to use UberVisibleProjectileTool *pics*
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| | #22 (permalink) | ||||||
| Junior Member
| Strange because I did this on tombstone and it worked better then any other map I've ever done before. I think it maybe because you hit resign. **NOTE** on the 2 new maps DO NOT his resign!! This will corrupt the maps and make them unusable. I will post this warning in my first post. | ||||||
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| | #23 (permalink) | ||||||
| Junior Member
Join Date: Mar 2007
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![]() | how do u changewhat the banshee shots out becuase their is no banshee gun tab on this software but other than tht i got this software working great i love this software all the poeple i know think its the hardest software to us when realy its eazy to use and its the best becuase u dont have to do all that junk with the rocket and the pp but i use this all the time now | ||||||
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| | #26 (permalink) | ||||||
| Junior Member
| You just go into dothalo and edit it that way. Here what you do if you don't know how. >This is for changing what the warthog shoots.< 1. Open your map and go down to the [vehi] tag. 2. click on objects/vehicles/warthog/warthog 3. In the dependancies window click on the warthog horn. Now change it to what ever weapon you want it to have. EX: If you want it to shoot wraith shots choose the wraith turret. 4. Now save changes and fix encryption. >This is for changing what the banshee shoots< 1. Open your map and go down to the [weap] tag. 2. click on banshee_gun and go to the dependancies window. 3. Click on banshee bolt and change it to what ever projectile you want. 4. Now just save changes and fix encryption. **Note I think people can see the swaps anyway, but I'm not 100% sure.** Last edited by DUDIN; 04-26-2007 at 11:47 AM. | ||||||
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| | #27 (permalink) | ||||||
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![]() | thanks i did not know u could do it in dot halo becuase people could not see it i will have to go and try it thank again i gave u thanks the other way to do u have a aim or something | ||||||
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| | #30 (permalink) | ||||||||||||||||||||||||||||||||||
| Junior Member
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Last edited by DUDIN; 04-27-2007 at 02:19 PM. | ||||||||||||||||||||||||||||||||||
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| | #34 (permalink) | ||||||
| 7S Enthusiast
Join Date: Apr 2007 Location: WestYorkshire
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![]() ![]() ![]() | Hi thanks for the tut, I'm having trouble with "tools>fill in info" for the trigger editor, where can I find the info for the turrets (and other unlisted weapons) in dot halo? (examples like scorpian turrets, chaingun turrets) Any help will be thanked Last edited by LD50; 05-06-2007 at 10:57 PM. | ||||||
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| | #35 (permalink) | ||||||
| Junior Member
| I'm sorry to say, but the maker of UVPT has not added quick fill in for turrets, vehicles, or other things of that nature. So I would recommend you do 1 of 2 things. One, copy down all the info for the weapons that don't have quick fill in so that after you make visible swaps you can put it in manually. Two, for stuff like vehicles just change the weapon to something like the carbine in Dot Halo. That way everyone will see the swap and it has quick fill in. Hope this helped you. Last edited by DUDIN; 05-08-2007 at 02:21 PM. | ||||||
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