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Energy Sword Lunge Further, Great For A Game Of Glitches
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| Retired Staff ![]()
Join Date: Apr 2006 Location: Aboard the warship Lazer Bear
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | How To Make The Energy Sword Lunge Further: -- By: GambleR This is a great mod for a game of glitches.. not really worth anything in matchmaking, and will be called stupid. If you like to play glitches for no reason alot here you go. --We are going to make a sword lunge farther. Things Needed: 1. DotHalo or your favorite modding program. 2. 15 minutes of your life. 3. Your map you want to mod. What You Do: Step 1. Open up DotHalo. Step 2. Direct your way to the "Tags" window. Step 3. Click on + [weap] Weapons. Step 4. Find and click on the Energy Sword. **Note** It should be (objects\weapons\melee\energy_blade\energy_blade) Step 5. Driect yourself to the Tag Editor window. Step 6. Go and change the "Aquire Target Distance" to a higher number than what is already there. Step 7. Save and Sign your editted map custom made for a game of Glitches. Step 8. Just FTP The Map To YOUR Xbox And You Have This Easy/Fun Mod.
__________________ Help me out and check my Want To Buy thread, I need an xbox case + more!! se7ensins.com/forums/wtb-threads/113603-xbox360-case-dvd-drive-cover-drive-bezel.html Last edited by SiK GambleR; 02-24-2007 at 12:51 PM. | ||||||
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| | #6 (permalink) | ||||||
| Retired Staff ![]()
Join Date: Apr 2006 Location: Aboard the warship Lazer Bear
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Received Thanks: 142
Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | haha, no problem.
__________________ Help me out and check my Want To Buy thread, I need an xbox case + more!! se7ensins.com/forums/wtb-threads/113603-xbox360-case-dvd-drive-cover-drive-bezel.html | ||||||
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| | #7 (permalink) | ||||||
| Novice
Join Date: Jul 2007 Location: Sweden
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Well... I have tried this but I can't seem to get it to work. Is it possible to "overdo" it (putting in a too large number) or is there someting that I have done wrong? | ||||||
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| | #9 (permalink) | ||||||
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Join Date: Jul 2007 Location: Sweden
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Exactly my point. I have also tried working with the range on the jpt! tag (or whatever it is that deals with damage) but still no result. I can lock onto my friend who's atop relic's tower, yet I only launch myself the normal 4-5 feet or whatever... Those of you who have gotten this to work, please respond with a solution... | ||||||
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| | #11 (permalink) | ||||||
| 7S Enthusiast
| I seem to do this alot, saying stuff before I mess around with it, to get it to work all you have to do type the autoaim range 1 and aquire target distance some (the same) number, then type deviation angle 1 to 360, and change the last two to 0. Now in order to use it and have it work, you have to disable the autoupdate with Yelo, may be other ways to disable, but I'm just not sure how. | ||||||
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