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here are some mods
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | here are some mods here are some mods that other people have posted but i am putting them together in one: 1080 AutoAim 1. open wall walker program 2. Click on "open map" and find your map by searching your pc 3. Click the drop down arrow next to "sbsp number" and change it to "0" 4. Click "No gernade/bullet coll" and make it checked 5. click apply Visual Projectiles 1. First open up insolence 2. Next open your map 3. Go to the weapon tag 4. Find the Rocket launcher or plasma pistol. The pp is duplicated for the plasma rifle only. 5. duplicate it 6. The plasma pistol is only duplicated once for the plasma rifle and the RL is duplicated for the battle rifle, needler, magnum, and shotgun, i did one too many 7. Next open up dothalo 8. Open warlock 9.Go to the weap Tag 10. Find the Rocket Launcher 11. Ctrl-C the meta offset 12. Find the magnum 13. Paste the RL meat over the magnum meta 14.save the changes 15. GO to the Dependices window and change everything back to the magnum things. Save each one. You may have to open another dothalo to see what the magnum settings are 16 Next you have to change all the projectiles and others to the same as the magnum. for the clip i just lft it at 10000 because i didnt wanna run outa ammo. Make Everyone Fly 1.Open Dothalo 2. Go to the bipd tag 3. Choose either MC or the Elite mp 4. In the tag editor window uncheck Flying2??? and check uknown 3 5. Under all those check boxes you should see some white spaces, put 20-25 in each of those 6. Save changes 7. Go to the Matg globals tag 8. Where it says crouching speed fwd enter anywhere from 150-500 9.Where it says crouching speed Rev put anywhere from 150-500 10. Where it says crouching speed sdw enter anywhere from 200-500 11. lastly where it says crouching speed accel enter anywhere from 100-500 Now for everyone to fly they must be elites and must crouch when they want to fly How to drive the Scarab 1. First go to Vehi Tag and Click the Ghost. Copy the offset meta 2. Go to Mach tag and click the scarb and paste the ghosts meta offset over the scarabs 3. Now go to the Vehc tag and click on warthog 4. Then change the class to mach and change the dependices to scarab. Save the changes and fix the ecryption and your done Drive anything 1. Open up Insolence. then open the map that you are putting the new vehicle on and open the map that you want to extract the hlmt of your new vehicle from. choose the hlmt or what you want you vehicle to look like, from your chosen map and transfer it to the map you are modding. make sure to locate single_player_shared.map if you dont have it. 2. now that thats done, open up dothalo, go to your vehi tag. now heres where you have to choose. if you want your vehicle to be a warthog-like controlled vehicle, your going to click on that one. if you want your vehicle to have a boost effect, choose the ghost. if you want your vehicle to be able to fly choose the banshee 3. now for whatever vehicle youve chosen, go to its dependices. nulll out EVERYTHING in its dependices excep the weap tag. 4. open up insolence again go to the weap tag and duplicate the sentinal beam. when its done rename it to your vehicle 5. Now go back to dothalo go to the vehicle that you have chosen to replace. change its weap tag to your new sentinel beam. now go to your weap tag in dothalo go to the new sentinal beam and null out the snd! dependency and the proj dependency unless you want your vehicle to shoot something, then change it to whatever you want it to shoot out. now change its hmlt to whatever hlmt you imported thru insolence earlier. save changes 6. now here comes the long part. go to the mode tag and anything in the mod tag that invovles the vehi you chose to replace you have to null out all of that tags dependencies. so for example there are about 4 tags for the ghost and banshee to null out and about 12 for the warthog. youll be nulling out all of its shaders so only the hlmt of you gun shows up. then save the changes 7. congrats your done!!!! Player Spawns 1. Open up cordfinder. Go to file -> load map view. Now navigate to where the modding tools are installedm and then fo to the CordFinder folder , then contentmaps. for this tutorial, we are going to be using the map of elongation. 2. Now click zoom in once or twice to get a bit of a better view. We are now going to get the x and y coordinates for a spot outside the map. So mouse over the spot where you want the players to spawn. Then double click and the x and y coordinates should freeze 3. the x and y coordinates are displayed in the red circle above. 4. Open up PlayerSpawns. Open your elongation.map. Now click the drop down menu near "small view" you will scroll down to see 79 different numbers. These are the spawn points, thus there are 79 different spawns on this map. Now to save time we are going to make every spawn point on the map our new outside the map point. To do this we are going to need to make spwans 0-79 our new spawns. To do this make sure the change values says from 0 to 79 and there is one more thing. We need the Z coordinates (the height) so we need to go into dothalo and find and existing height of a spawn and use that as ours. Open elongation in dothalo. Navigate to the scnr tag and go to the tag editor scroll down until you see player spawn. Click on the drop down menu and choose spawn 0. you should see the corrdinates of spawn 0. 5. Now we need the z Coordinate so copy that. And paste it into the z feild of playerspawn 6. Click Change Range on playerSpawn. Now click Save map. message should come up telling you of it's sucess 7. Now we're done | ||||||
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Join Date: Jul 2007 Location: avatars r 4 suckers
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | nice collection plus for new modders like me can u put the links so we know where to download the stuff | ||||||
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