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Making Vehicles Spawn Where Weapons Are
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| | #1 (permalink) | ||||||
| Retired Staff ![]()
| 1. open up dothalo and you map 2. go to you [itmc] tag 3. scroll down to w/e weap you want to change, click on it and go to dependencies/lone Ids 4. click on the weap and then go to the tag class 5. put the tag class on vehi 6. then change it from null to w/e you want to | ||||||
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| | #2 (permalink) | ||||||
| Retired Staff ![]()
| For the fifth damn time...this same method can also be used to make different weapons or other objects spawn where weapons usually are. Follow the same steps until step 5, and instead of changing the tag type to [vehi] there just change it to whatever you want to add. Leave it as a weapon if you want a different weapon there (and then change the weapon in the second box) or change it to whatever else you want to spawn instead. Try not to change it to a sound or effect as this sometimes causes crashes. | ||||||
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| | #3 (permalink) | ||||||
| Novice
Join Date: Oct 2005
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | I quick question. Do I have to put in my splinter cell and click and drag the map that i edited back to the other sideof flashFXP? Or do i just edit and save changes and just continue playing? | ||||||
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| | #5 (permalink) | ||||||
| Novice
Join Date: Dec 2005
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Yes that method works but if u want a vehicle to spawn at only 1 weapon spawn instead of all of that type then u need to duplicate an itmc tag in insoclence, swich its dependencie to the vehicle u want, then go into adi, blue guerilla, go down to collections, find the chunk u want to change, and swap it with the new itmc. That will make it spawn in only one spot, and yes u can do this with any physical tag [img]style_emoticons/<#EMO_DIR#>/smile.gif[/img] (block, mach, vehi, weap , proj, etc.) | ||||||
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