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How to Skin A Warthog *simple-way*
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Hey whatsup Guys, this is the Simple way to Skin a warthog not the advanced thing with photoshop and all that crap. just to let you know this is very easy to do i just put it in alot of detail thats why its really long.... thanks to Pwnage21 for teaching me this ![]() (before we start) i have titled the steps with colors..for example i will say, Red open the warthog standard Blue internalize bitmap the colors coordinated with the steps are.. Red:1 Blue:2 Purple:3 Green:4 Black:5 Program(s) you need: Basically the only program i use for modding Halo 2 is UMP v5 it is a very legitimate program. you can find it here: UMP v5 RS Mirror This is a tutorial on how to download. And DXTBmp - Download DXTBmp 4.00.84 - DXTBmp - 16/32 bit Texture Formats in Flight Simulator and CFS2 - Softpedia The actual programs you will need are: DXTBmp Dothalo and a bitmap internalizer. you can find these programs "except" for DXTBmp on UMP v5 Step 1:getting started. Red: Get the map you are skinning, (in my case Turf) and these 2 maps all in the same folder if you don't know how to get shared.map and mainmenu.map PM me. ![]() Step 2: opening dothalo. Red: Open up Dothalo v1.1 from the program UMP v5 under "map editors" ![]() Step 3: getting to the [bitm] tag Red: open the map you are skinning. Blue: go to the "Tags" window. Purple: Once in the tag window click the + sign on the tag [bitm] ![]() Step 4: Getting to the warthog standard Red: Scroll down to objects/vehicles/warthog/bitmaps/warthog_standard and click on it. ![]() Step 5: Extracting your warthog. Red: Once clicked on objects/vehicles/warthog/bitmaps/warthog_standard, find the Meta Editor and click "Bitmaps" Blue: Click on the button "Extract Bitmap" and extract it to the folder with the map you are skinning and shared.map and mainmeu.map. ![]() Step 6: Bringing your warthog up in DXTBmp. Now close dothalo. Open up DXTBmp and bring up the folder that you made with the four items which are: 1the map your skinning, 2mainmenu.map, 3shared.map, 4the warthog standard (which you just extracted). Red, Blue: Now drag and drop all four of those things right into DXTBmp. ![]() Now the warthog bitmap should pop up in DXTBmp, Step 7: Getting your warthog to "Paint". Red: Now at the top of DXTBmp click on "image" then on "send to editor" ![]() Step 8: Getting ready to paint. now if your confused this sends the warthog bitmap to the program "paint" everyone has it. now you can skin your warthog how you want. Red: Click on the magnifying glass to zoom in. Blue: Select the area you want to zoom in on. MAKE SURE NOT TO CLOSE DXTBmp! ![]() Step 9: Painting your warthog. Red: Click on the "Line" option. Blue: Click on the biggest "Line" option there is. Purple: Paint the area you wish (make sure not to paint over any black!) Now when you are completely done skinning your warthog move to the next mini-step (green) Green: Click on "File" then "Save" (NOT SAVE AS!) ![]() Everything that is green is the warthog paint that make sure to not cover anything black just paint around it. Step 10: Reloading your warthog bring DXTBmp back up (you should have it minimized) click on "image" then "reload after edit" and your skinned warthog should come up. after that click on "file" then "save". and name your warthog whatever you want this wont effect it. and later on if you want to rename just make sure at the end you put .dds Step 11: Opening the bitmap internalizer. Now go into UMP v5 and the second to the right option it says "editors" click on that. and scroll down to the very bottom and click on "Halo2IB" and a lil window should come up, that looks like this... ![]() Step 12:Internalizing your bitmap. Red: Open the map you are skinning. Blue: Scroll to "objects/vehicles/warthog/bitmaps/warthog_standard" and click it. Purple: Set the Bitmap Reflexive Number to "1" Green: Click "Use The Non-Proper Method. Black: Click internalize Bitmap. ![]() Now a little screen should pop up after its done loading it looks like a error but its a confirmation screen for internalizing the bitmap (Thats Good), click "ok". Now it should lag for about 5 seconds, after that screen comes up just leave it until it you see the internalizer screen move Step 13: Injecting your skinned Hog. Now open up dothalo and open the map your skinning and go to the tag window, then "bitmap" then scroll to "objects/vehicles/warthog/bitmaps/warthog_standard" then bring up the bitmap in the meta editor now it should be completely black. Red: click the button "Inject Bitmap" and find the warthog skin that you saved earlier and inject it. ![]() a little confirmation screen should pop up thats good. Now Fix the encryption... ![]() resign your map and YOUR DONE!! P.S. If you don't know how to resign your map comment on this post or PM me. ALSO!! if you are wanting to inject a bitmap that somebody else made like from this site, or one that you have already saved, then just open up Halo2IB and internalize the warthog standard (or whatever bitmap you are skinning), the same way i told you earlier. Then go to dothalo and inject it. So make sure you save all your skins because then you can just go and inject it (its very convenient! ) If this tutorial helped you please use the "Thanks" button below also you can repeat this process for any other bitmap i.e. a vehicle, a character, or a weapon whatever you feel like skinning ![]() ENJOY!! P.S. This is the FINAL draft of this Post! Last edited by b1z3rKeR; 09-28-2008 at 09:43 PM. Reason: Adding Pics | ||||||
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Nominated 35 Times in 2 Posts TOTM Award(s): 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: How to Skin A Warthog *simple-way* This is the wrong section. Moving... Last edited by Venomous Fire; 09-28-2008 at 05:03 PM. | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: How to Skin A Warthog *simple-way* LOL wrong section?? its on Halo2 lol and what do you mean its a homo program?? LOL k what do you use?? Last edited by b1z3rKeR; 09-15-2008 at 12:01 AM. Reason: Automerged Doublepost | ||||||
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Join Date: Jun 2006 Location: South Carolina
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Nominated 35 Times in 2 Posts TOTM Award(s): 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: How to Skin A Warthog *simple-way* First of all, it was in the wrong section because there is a more defined category for it. Secondly, it is a homo app, because all the bull**** programs in it. I use Pro Mod Tools. Its not filled with gay programs that allow for ****ty mods. | ||||||
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| 7S Enthusiast
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: How to Skin A Warthog *simple-way* Well there is only one more step added into there and it only takes 5 seconds in between the steps that you said "save as .dds and inject" that is when you internalize your warthog standard | ||||||
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| BANNED Join Date: Dec 2007 Location: Finland, Try GooGle if you dont know it
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() ![]() | Re: How to Skin A Warthog *simple-way* pics would be nice? |
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| 7S Enthusiast
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: How to Skin A Warthog *simple-way* This is the final draft! if you read the tutorial recently and it didn't work re-read this is the the final and revised version. THANK YOU! Last edited by b1z3rKeR; 09-30-2008 at 01:09 PM. | ||||||
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Re: How to Skin A Warthog *simple-way* i used to think the same thing but entity is just as simple to use it just has more options and actually gets the job done the right way they bolth are used in the same way you just need to read a fuw entity tuts and fimulriase yourself with the new things that entity has over .halo | ||||||
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