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Useful Weapon/Projectile Tutorials (DotHalo)

This is a discussion about Useful Weapon/Projectile Tutorials (DotHalo) within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; Tutorials by SerpantSlayer (1)Make projectiles fall from the sky (2)Visible projectiles for vehicle weapons (3)Shoot more than one of the same projectile (4)Adding spread to a weapon shooting more than one of the same projectile



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Old 06-08-2008, 11:06 PM   #1 (permalink)
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Talking Useful Weapon/Projectile Tutorials (DotHalo)

Tutorials by SerpantSlayer

(1)Make projectiles fall from the sky
(2)Visible projectiles for vehicle weapons
(3)Shoot more than one of the same projectile
(4)Adding spread to a weapon shooting more than one of the same projectile
(5)Hit the ground and go flying
(6)Make projectile able to "fling" objects
(7)Dual Wield any weapon
(8)Shoot active scenery
(9)Make projectiles slower or faster
(10)Jetpack sentinel beam




(1)Make projectiles fall from the sky

1. Go to the weap. tag and click on the weapon you want to be able to shoot things from the sky.

2.
Go to the tag editor window and scroll all the way down and click on the last drop down box.

3. Click on "0" and then it should bring you back to the top of the window.

4 Scroll back down and under the drop down box you clicked the boxes
should be filled in.

5. The last box should say "Z Spawn Cord." Put 90 in that box.

6. Click save changes in the Tags window.



(2)
Visible projectiles for vehicle weapons

1. You first of all need to have visible projectiles for all your weapons.(I'm not explaining that step)

2.
Go to the vehi. tag and click on whatever vehicle you want to shoot out a visible projectile.(Has to have a weapon on it)

3. In the Dependencies window you should see that one of the tags is a weap. tag.

4. Click the only weap. tag you see and change it to a gun.

5. Make the gun you have chosen shoot out whatever you want the vehicle to shoot.

6.Save changes



(3)
Shoot more than one of the same projectile

1. Go to the weap, tag and click on whatever weapon you want to be able to shoot multiple projectiles.

2. Go to the tag editor window and scroll all the way down and click on the last drop down box.

3. Click on "0" and then it should bring you back to the top of the window.

4. Scroll back down and under the drop down box you clicked the boxes should be filled in.

5.
Look for "Bullets per shot" and change it to whatever amount of shots you want your gun to shoot.

6. Click save changes in the Tags window.



(4)
Adding spread to a weapon shooting more than one of the same projectile

1. Go to the weap, tag and click on whatever weapon you want to be able to shoot multiple projectiles.

2. Go to the tag editor window and scroll all the way down and click on the last drop down box.

3. Click on "0" and then it should bring you back to the top of the window.

4. Scroll back down and under the drop down box you clicked the boxes should be filled in.

5.
Change minimum spread to 0,02 and maximum spread to 0.03.

6. Click save changes in the Tags window.


(5)Hit the ground and go flying (Nonmodders too)

1. Got o the jp!. tag.

2. Scroll down until you see four objects\weapons\damage_effects\whatever_melee_resp onses.

3.
Click on each of them and change the force in the tag editor to 200.
4. Click save changes in the Tags window.



(6)Make projectile able to "fling" objects

1. Got o the jp!. tag.

2.
Click on whatever projectile you want to be powerful.

3. Go to the tag editor and change the force to 500.

4. Click save changes in the Tags window.



(7)Dual Wield any weapon

1. Go to weapon tag and click on whatever weapon you want to duel wield.

2. In the tag editor check the box "Duel weldable."

3. Click save changes in the Tags window.


(8)Shoot active scenery

1. Go to the proj. tag and click on needler shard.

2.
On the top left of the Tags box it should say Meta Offset. Copy the meta offset.

3.
Go to whatever object and past the meta offset over the object's meta offset.

4.
Click save changes in the Tags window.

5. Make any weapon shoot out the object.



(9)Make projectiles slower or faster

1. Go to the proj. tag and click on a projectile.

2. In the tag editor click you should see inital and final projectile speed.

3. I you want a really slow moving projectile change both values to 1.

4.
If you want a really fast projectile change both values to 100 or so.

5.
Click save changes in the Tags window.


(10)Jetpack sentinel beam

1. Go to the jp!. tag and look for
sentinel beam firing.

2. Change the minimum and maximum range too 3 and add a force of 1.

3. Click save changes in the Tags window.



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Last edited by SerpantSlayer; 06-08-2008 at 11:10 PM.
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The Following 5 Users Say Thank You to SerpantSlayer For This Useful Post:
36m0ds (08-01-2008), bK LegaCey (06-22-2008), Doeboy278x (06-09-2008), dope sb (10-22-2008), merrifield69 (08-19-2008)
Old 06-09-2008, 09:51 AM   #2 (permalink)
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rawr.. lol nice tuts.
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Old 06-11-2008, 06:12 PM   #3 (permalink)
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good man i mean i know lots of this, some know most of this, many know none of this. good jobbbb
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Old 11-09-2008, 08:49 AM   #4 (permalink)
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Re: Useful Weapon/Projectile Tutorials (DotHalo)

awesome thanks!
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Old 11-10-2008, 11:25 PM   #5 (permalink)
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Re: Useful Weapon/Projectile Tutorials (DotHalo)

the projectile from the sky just made my projectile from the sniper spawn really high but didnt fall, what the hell?
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Old 11-10-2008, 11:59 PM   #6 (permalink)
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Re: Useful Weapon/Projectile Tutorials (DotHalo)

are u sure u changed the z spawn cord?
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Old 11-11-2008, 11:22 AM   #7 (permalink)
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Re: Useful Weapon/Projectile Tutorials (DotHalo)

Yeah, otherwise it would spawn UP but to the side/in front. I change Z to 90 using Dothalo v1.1 and it doesn't quite work with my sniper rifle. Do I need to increase the weight/arc?
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Old 11-17-2008, 12:28 PM   #8 (permalink)
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Re: Useful Weapon/Projectile Tutorials (DotHalo)

Ty m8, but why are theses under advanced tuts their very simple mods. Expecially with your good Tut.
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Old 11-20-2008, 10:38 PM   #9 (permalink)
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Re: Useful Weapon/Projectile Tutorials (DotHalo)

Quote: Originally Posted by Chotton View Post
Yeah, otherwise it would spawn UP but to the side/in front. I change Z to 90 using Dothalo v1.1 and it doesn't quite work with my sniper rifle. Do I need to increase the weight/arc?
I'm having the same problem.
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