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![]() How To Remove Invisible Walls *(PICS)*
Posted on 04-06-2008 at 04:05 PM. By SerpantSlayer Tutorial by SerpantSlayer ![]() ![]() ![]() How to easily remove invisible walls. 1) Download this-RapidShare: 1-Click Webhosting 2) Unrar it and look for SBSPCOLLISIONTOOLS in the list of .obj ![]() 3) Click file and open up your map ![]() 4) Click the inject button and open the .obj for your map ![]() 5) Click OK when you see a popup about amount of verts and when it says complete ![]() Last edited by SerpantSlayer : 04-06-2008 at 04:09 PM. |
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| The Following 3 Users Say Thank You to SerpantSlayer For This Useful Post: |
| | #7 (permalink) |
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Member
![]() ![]() ![]() Join Date: Dec 2007 ![]() Location: กกกƃuılıǝɔ ǝɥʇ ƃɯoz ![]()
Posts: 962
![]() Gave Thanks: 20 ![]() Received Thanks 57 Times ![]() ![]() ![]() | Yes, It is a long process involving modeling a weapon into a flat board/plank, skinning and placing it somewhere in the BSP Viewer to look like it belongs there. But the ones on Elongation are part of the map so unless you want to fall through the map no, it cannot be done... |
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| | #14 (permalink) |
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U r noob?
![]() ![]() ![]() Join Date: May 2007 ![]() Location: Hangin from Haxalot's light fixtures, stealin his RSA. ![]()
Posts: 1,045
![]() Gave Thanks: 93 ![]() Received Thanks 81 Times ![]() ![]() ![]() | It works with most of the maps but not triplicate, because the invisible barrier doesn't go up the the sky. To change the guass turret to auto, open the map in h2x (just search around here for it) and change the trigger value to 0. |
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| | #19 (permalink) |
![]()
U r noob?
![]() ![]() ![]() Join Date: May 2007 ![]() Location: Hangin from Haxalot's light fixtures, stealin his RSA. ![]()
Posts: 1,045
![]() Gave Thanks: 93 ![]() Received Thanks 81 Times ![]() ![]() ![]() | 1. Its a good tut on how to use a good program to remove invisible barriers 2. it doesn't work on two of the maps that i can think of (containment and triplicate) |
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