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(TUT)How to remodel the warthog to a mlx

This is a discussion about (TUT)How to remodel the warthog to a mlx within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; This will allow you to make this vehicle drivable. Things Needed: 1.A modded xbox. 2.Halo 2 disc. 3. 03a_oldmombasa Programs Needed: 1.Entity 1.3 or higher 2.A map resigner 3.FTP Program .................................................. ......................................... How to get



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Old 01-25-2008, 02:58 AM   #1 (permalink)
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Arrow (TUT)How to remodel the warthog to a mlx

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This will allow you to make this vehicle drivable.
Click the image to open in full size.
Things Needed:
1.A modded xbox.
2.Halo 2 disc.
3.
03a_oldmombasa

Programs Needed:
1.Entity 1.3 or higher
2.A map resigner
3.FTP Program
.................................................. .........................................
How to get
03a_oldmombasa.
1.Turn on your xbox.

2.Load Halo2 in your modded dash.

3.FTP to your xbox and go into D: \maps and transfer over
03a_oldmombasa to your desktop or where ever you want.
.................................................. .....................................
1.Open up Entity and
03a_oldmombasa.

2.Scroll down to the HLMT tag.
Click the image to open in full size.

3.Select the mlx.
Click the image to open in full size.

4.On the top right hand corner select recursive and parsed.
Click the image to open in full size.

5.Now click on save and save it to your desktop or where ever you want.

6.Close the SP(singleplayer)map and open up your MP(multiplayer)map in Entity.

7.On the bottom right hand corner click on build and select the .info file you saved.
Click the image to open in full size.

8.Now go to the WEAP tag.
Click the image to open in full size.

9.Select the sentinel beam.
Click the image to open in full size.

10.Right click anywhere in the reflexives box and scroll over display and click on idents.

11.Now change the HLMT from
Click the image to open in full size.
to this
Click the image to open in full size.

12.Now scroll down to the VEHI tag.
Click the image to open in full size.

13.Select the warthog.
Click the image to open in full size.

14.Now change the weapon ident from this
Click the image to open in full size.
to this
Click the image to open in full size.

15.Now go to the MODE tag.
Click the image to open in full size.

16.Select the mlx.
Click the image to open in full size.

17.Now change shader2 from this
Click the image to open in full size.
to this
Click the image to open in full size.

18.Now click the tools button at the top right hand corner.
Click the image to open in full size.

19.Click on meta editor.

20.At the top there is another tools button, click on that and click on show...
Click the image to open in full size.

21.Then click on check all.

22.In the bounding box change the values to match the picture.
Click the image to open in full size.

23.Now select the warthog under the MODE tag.
Click the image to open in full size.

24.Click on the tools button again at the top right hand corner.
Click the image to open in full size.

25.Click on Reflexives.

26.right click in the reflexives box and roll over display and click on idents.

27.Now scroll all the down and change the shaders to match the picture.
Click the image to open in full size.

28.Now close your MP map.

29.Resign your map.

30.FTP and enjoy your mooded map.
.................................................. .........................................
Note: When you are driving the warthog MC's left arm is sticking out just a little bit.
.................................................. .........................................
The Finished Product:
Click the image to open in full size.
Click the image to open in full size.
Click the image to open in full size.


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Old 01-25-2008, 04:09 PM   #2 (permalink)
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good job nice tut =P
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Old 01-25-2008, 04:11 PM   #3 (permalink)
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Thank-you
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Old 01-25-2008, 04:18 PM   #4 (permalink)
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this could be useful to me someday (lol)

nice tutorial
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Old 01-25-2008, 04:22 PM   #5 (permalink)
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Thank-you I saw this in a video on youtube but i never could figure out how to do it but that was the old days(when i was a noob modder).
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Old 01-25-2008, 04:22 PM   #6 (permalink)
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can nonmodders c this?
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Old 01-25-2008, 04:23 PM   #7 (permalink)
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I don't think so.
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Old 01-25-2008, 04:28 PM   #8 (permalink)
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i remember there was a way to make stuff lik that visible to non modders but i cant remember
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Old 01-25-2008, 04:34 PM   #9 (permalink)
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ok ...
nonmodders cannot see this. they MIGHT be able to see the model, but for everything you've edited they wont see that (xyz size coords, shader swaps, etc.). they will need the map for the full mod.

*y u moddin online?

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Old 02-06-2008, 09:47 AM   #10 (permalink)
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can you change the model of the vehicle or is that it.
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Old 02-06-2008, 02:05 PM   #11 (permalink)
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What do you mean?
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Old 02-06-2008, 04:38 PM   #12 (permalink)
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swap the [hlmt]

*and pro gun i know how to fix your arm issue (the one that is sticking out)

and why the HELL is this in the xbox softmod section???

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Old 02-06-2008, 04:43 PM   #13 (permalink)
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I don't know why this is in the softmod section and can you please tell me or post on how to fix the arm.
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Old 02-06-2008, 05:01 PM   #14 (permalink)
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multiply the X,Y,Z coords in the model by about 1.2 or 1.3 (that will make the model bigger to fix it. 1.2 shouldnt make it too big.)
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Old 02-06-2008, 10:25 PM   #15 (permalink)
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what i mean is can you make it a cooler vehicle byremodeling it
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Old 02-06-2008, 11:09 PM   #16 (permalink)
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