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How to add trees to your map EASY

This is a discussion about How to add trees to your map EASY within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; How to add trees to your map! Special thanks to professional gun and unkowingacorn for teaching me almost everything I know about enitiy Before I get started if you have this guide don’t get mad



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Old 01-09-2008, 06:21 PM   #1 (permalink)
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How to add trees to your map EASY

How to add trees to your map!



Special thanks to professional gun and unkowingacorn for teaching me almost everything I know about enitiy


Before I get started if you have this guide don’t get mad at me some people were asking for it…….

OK programs needed:
------------------------------------------------------------------
>Pretty much any enitiy I will be using 1.3.9 and alpha <

>Insolence <

>A modded xbox<

>Halo 2 on hard drive <

>And barely and knowledge<

---------------------------------------------------------------------

First open up Insolence

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Open up the map you want the trees from and the map you want to put the trees into im using Zanzibar and Lockout.. And im going to take a palm tree.. Go to in your map that u want the tree from go to the “scen” tag and drag over one of the palm trees to lockout for me

Click the image to open in full size.

A moving bar should pull up or it will asked for a shared.map than u have now got a tree on your map!!! But now we have to get it to spawn... insolence didnt freeze for me...if insolence wont transfer just use entity but u will have to drag the hlmt of the tree over..and if insolence messes up your map use enitiy
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Now open up Enitiy
open the map that you added the trees too…. Go to Itmc tag in enitiyClick the image to open in full size.

duplicate any weapon in itmc..i used the battle rifle




Click the image to open in full size.



than open up the weapon u duplicated in itmc tag…than right click, click display, than
idents

Click the image to open in full size.





Than click item[0]and than right click than hit “swap”

Click the image to open in full size.

This should pop up

Click the image to open in full size.

.
Ok click the weap drop down bar and drop it down to Scen tag….than drop down the bar to the right of it and find your tree in there like this or the tree you added


Click the image to open in full size.




Than click “swap ident”………..than go to the scnr tag than click the map u are editing in it…right click and go to display Reflexives



Click the image to open in full size.

right click netgame equipment the click clone chunk
for clone chunk I used enitiy alpha its easier



Click the image to open in full size.


now in clone chunk put how many trees u want in your map I am putting 1



Click the image to open in full size.
ok now right click netgame again and click display than idents

now I switched back to enitiy 1.3.9…than scroll down and youll see a bunch of collections and how many u added should be battle rifles above one smg like this



Click the image to open in full size.

Now right click one of the added battle rifles click “swap” than click the drop down bar and swap it to battle rifle(1) or whatever you named the duplication


now go the sbsp tag and click the only one thing that should drop down and than up at top right click the blue circle and than click view BSP



Click the image to open in full size.


now this screen should pop up…




Click the image to open in full size.





to make the trees visible you have to click edit and than click collections




ok now controls are……right click to look …w to move forward….s to move backwards…..a to move left….d to move right……x to go up….z to go down…. now look for your tree it should be where a battle rifle spawns…once u find it use ctrl, alt and shift to make it level and the way you want it and page up and page down to move it up and down…now save changes fix encryption and have fun with trees in your map!!!!!!!!! GOOD LUCK!! If you need any help post here.......Please post here tell me if i did good or bad?

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Last edited by joey4785; 08-06-2008 at 03:12 AM.
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Old 01-09-2008, 06:30 PM   #2 (permalink)
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Nice tut

easy to follow. cept insolence inst my favorite program
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Old 01-09-2008, 06:32 PM   #3 (permalink)
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Thanks =) i dont know why i used insolence...

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Old 01-09-2008, 11:13 PM   #4 (permalink)
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Nice tut.
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Old 01-10-2008, 08:04 PM   #5 (permalink)
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sorry about the pictures ill fix them
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Old 01-10-2008, 08:22 PM   #6 (permalink)
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uhhhhh...

cool? but i thought there was a tut on this. ah whatever...

good job glad h2 tuts havent died 100% ...
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Old 01-10-2008, 09:56 PM   #7 (permalink)
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Quote: Originally Posted by Not Zachary88-2 View Post
uhhhhh...

cool? but i thought there was a tut on this. ah whatever...

good job glad h2 tuts havent died 100% ...
Yea i just seen his tutorial today and he didnt have any picters but he deserve credit he found it first
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Old 01-10-2008, 11:41 PM   #8 (permalink)
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The other person who posted a tut about this may have or have not found it first but he was the first to post a tut on this site.
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Old 01-11-2008, 07:00 PM   #9 (permalink)
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k, at halomods, theres a tut on this, and grimdoomer says to replace it with a scenery palette/mach palette chunk, cus it has collision?

i havent tried this yet, cus i usually do [scen] tags in scenery palette, etc.

does it have collision?
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Old 01-11-2008, 07:34 PM   #10 (permalink)
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yea i think it does thanks i didnt try collision...
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Old 01-11-2008, 11:16 PM   #11 (permalink)
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If it doesn't heres what you do you take a Machine from another map that you don't plan on using. Ounce you have it in your map via insolence or entity open your map in dothalo you don't have to do dothalo but the tags will be named. Scroll down to the MACH tag and click the MACH you imported and null out all the SND tags and swap the HLMT tag to the tree you want. Then in the tag editor of dothalo or the meta editor of entity change the movement to 0. There you go all you have to do is spawn the MACH.
.................................................. .................................................. .............................................
NOTE: The tree you spawn is the MACH you edited .
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Old 01-21-2008, 10:26 AM   #12 (permalink)
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ok, i tried to do this with the containment gate on ascension, but when i loaded up the map on my xbox it would freeze every time.

i think its something to do with swaping a gun for the a [mach] tag... because the 2ed time i tryed i didn't clone chunk anthing, i just swaped them & it still froze.

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Old 01-21-2008, 10:38 AM   #13 (permalink)
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Most people know of this already but nice tut
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Old 01-21-2008, 10:38 AM   #14 (permalink)
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Quote: Originally Posted by TheFuzz2 View Post
ok, i tried to do this with the containment gate on ascension, but when i loaded up the map on my xbox it would freeze every time.

i think its something to do with swaping a gun for the a [mach] tag... because the 2ed time i tryed i didn't clone chunk anthing, i just swaped them & it still froze.
dont add as many chunks next time
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Old 01-21-2008, 10:44 AM   #15 (permalink)
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i only added 3, then the 3rd time i just swaped ONE weapon & it still froze.