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(TUT)How to make a Uberchassis drivable

This is a discussion about (TUT)How to make a Uberchassis drivable within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; Its in a couple things the HTML, MODE, BLOC and probably in a couple others. Just reread the tut at the part where you don't get or understand and you will get it.



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Old 01-12-2008, 09:52 PM   #41 (permalink)
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Its in a couple things the HTML, MODE, BLOC and probably in a couple others. Just reread the tut at the part where you don't get or understand and you will get it.
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Old 01-12-2008, 10:05 PM   #42 (permalink)
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yeah i noticed that lol i found it
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Old 01-13-2008, 01:56 PM   #43 (permalink)
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Change the hlmt of the warthog tires to the uberchassis tires. Looks much better.
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Old 01-13-2008, 01:58 PM   #44 (permalink)
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i didnt think the tires had hlmts. only the garbage tires.

but agreed. that would make it more realistic.
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Old 01-13-2008, 01:59 PM   #45 (permalink)
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I havent done it in a long time but i know they do cuz i had them on my hog in terminal. I dont think it is called uberchassis tires though.

Click the image to open in full size.

Last edited by Brown Wigga; 01-13-2008 at 02:11 PM.
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Old 01-13-2008, 03:02 PM   #46 (permalink)
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Quote: Originally Posted by Brown Wigga View Post
Change the hlmt of the warthog tires to the uberchassis tires. Looks much better.
They do look good and thank-you for posting that but like I said you can tweak it so it looks better and branch out to make it look even better.
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Old 01-25-2008, 08:01 PM   #47 (permalink)
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Thumbs up

I love this tut so much i used it for other vehicles as well.
heres a few pics.
Attached Images
File Type: jpg my mods-5.jpg (52.6 KB, 10 views)
File Type: jpg my mods-23.jpg (67.9 KB, 10 views)
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Old 01-25-2008, 08:51 PM   #48 (permalink)
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odd, but creative ^^

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Old 01-25-2008, 11:10 PM   #49 (permalink)
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those are some good models even though I'm not sure what they are lol. But good job.
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Old 01-25-2008, 11:18 PM   #50 (permalink)
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Thats pretty sick. i have tried it but i didnt want to spend the time to get the wheels to work
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Old 02-08-2008, 04:49 PM   #51 (permalink)
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yea i changed the tires and it looks cool, but when ur drivin it doesn't look good cuz it goes black. is there a way to fix this?
p.s. i also added neons and hydros. it was great lol.
like a gangsta hog now
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Old 03-11-2008, 04:21 PM   #52 (permalink)
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Smile

hey sorry for the double post but noone answered,
anyway couldnt you change the hlmt of the turret to that of the uberchasis? if so that would eliminate the uberchasis "falling off" of the warthog when it is destroyed. also this would make it easier to make the hydraulics work cuz i dont know how to make them work with dif weapon other than the hog's horn cuz i followed the tut and it doesnt work [all i changed was that i didnt use the horn i used the weapon that i added to the warthog"
also i plan on using this in a mod i am trying to put together if anyone is interested in helping it is in http://www.se7ensins.com/forums/showthread.php?t=88328&goto=newpost thnx for help
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Old 03-11-2008, 07:02 PM   #53 (permalink)
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You could change it so that the turret is the model of the uber but I think you would need new coordinates because the wart hog horn and the turret spawns in different places. I also believe that it was said to use a weap like the ghost gun and null out the projectile like how zachary said.
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Old 03-12-2008, 12:01 AM   #54 (permalink)
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Uh.. nice tut man
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Old 03-13-2008, 08:10 PM   #55 (permalink)
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yea i know someone told me to use the turret on xlink kai but they said it would float in the air so i would guess to just move it down a bit
if i can get this to work all that is left is to make a lowrider hog. any ideas?
i experimented with bones and i completely removed the suspension but he hog floated a little. so after that i would suggest lowering it but does anyone know how to move the bones with entity? that would help to put the wheels in the wheel wells
well nice tut anyway sorry for getting off topic lol ^^that happened a lot up there and on the other page huh? lol
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Old 03-14-2008, 11:01 AM   #56 (permalink)
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you can edit bones and markers in Entity's meta editor (in the [mode] tag.)
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Old 03-15-2008, 10:04 AM   #57 (permalink)
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nice i'm definatly gunna use this to improve my mods THANKS SO MUCH!!!!!!!
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