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(TUT)Crashed Pelican

This is a discussion about (TUT)Crashed Pelican within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; This allows you to have a crashed pelican in a mp map. Programs Needed: 1.Entity 1.3 2.Dothalo 3.FTP Program 4.A Map Resigner Things Needed: 1.A Modded xbox 2.Halo 2 Disc 3.07b_forerunnership.map .................................................. ............ 1.Turn on



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Old 12-23-2007, 12:03 AM   #1 (permalink)
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Arrow (TUT)Crashed Pelican

This allows you to have a crashed pelican in a mp map.
Programs Needed:
1.Entity 1.3
2.Dothalo
3.FTP Program
4.A Map Resigner
Things Needed:
1.A Modded xbox
2.Halo 2 Disc
3.07b_forerunnership.map

.................................................. ............
1.Turn on your modded xbox
2.Load the H2 disc in the modded dash.
3.FTP to your xbox, Select D: drive.
4.Goto maps then transfer 07b_forerunner ship to your comp.

.................................................. .............
1.Open 07b_forerunnership in Entity 1.3.
2.Scroll down to the SCEN tag.
3.And select objects\vehicles\pelican\crashed\pelican_crashed.
4.Then hit Recursive. Parsed, Sounds.
Click the image to open in full size.
5.And save it to your desktop or a folder.
6.Now close the sp map and open up your mp (Multiplayer) map in entity 1.3.
7.Then click on Build on the bottom right hand corner.
Click the image to open in full size.
Click the image to open in full size.8.Now choose the .info file of the crashed_pelican you saved.
9.Click open then let it build when its done it will say done.
10.Go to the ITMC tag and select a spawn then right click and duplicate it it should look something like this.
Click the image to open in full size.
11.Select the duplicated tag and right click anywhere in the reflexive scroll over display then click on idents.
12.Right click on the item ident and swap it to SCEN tag and objects\vehicles\pelican\crashed\pelican_crashed hit swap.
13.Now it is time to add it to the map scroll down to SCNR tag and click on the only tag in there.
14.Right click in the reflexives and scroll over display and click on reflexives.
15.Select NETGAME_EQUIPMENT then right click and select clone.
16.The chunk cloner should come up in the box where it says 20 change that to how many crashed_pelicans you want on the map.
17.Select NETGAME_EQUIPMENT click on a reflexive that you know where it spawns on the mp map.
18.Hit clone, then click on add meta to map.
19.When its done it will say done.
20.Right click anywhere in the reflexive roll over display click on idents then find whatever you cloned then swap them for the itmc you created earlier.
21.Then goto the SBSP tag click on the only tag in there, at the top right hand corner click on the blue plus sign, click on view bsp.
22.(entity 1.3 bsp viewer controls located at bottom)When the bsp viewer comes up click on edit and double click on collection, the pelican will spawn where you cloned the NETGAME_EQUIPMENT click on the pelican and move it where ever you desire you have to click on main and click on save.
23.Close the bsp viewer and close entity, open your map in Dothalo and click on fix encryption then close your map in Dothalo.
24.Resign your map.
25.FTP and play.

.................................................. ..............

Note: the pelican will bounce off pro. and grenades but you can go through it.

.................................................. ...............

Entity 1.3 bsp viewer controls.
w=move forward
s=move backwards
a=move left
d= right
z=down
x= up
When clicked on a object
arrow keys
up= move forward
left= move left
right= move right
down= move backwards
alt= move 360 degrees
ctrl= turn object up or down
shift= turn object left or right
page up= move object up
page down move object down
.................................................. ................
Finished Product:
Click the image to open in full size.
Click the image to open in full size.
Click the image to open in full size.

Join Now!


Last edited by Professional Gun; 12-27-2007 at 12:13 AM.
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Old 12-23-2007, 11:19 PM   #2 (permalink)
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nice tutorial, i've been wondering how to make it stay crashed instead of flipping around, good job,
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Old 12-24-2007, 01:12 AM   #3 (permalink)
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Thank-You sasquatch
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Old 12-25-2007, 11:19 AM   #4 (permalink)
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Cool, but does it have collision.
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Old 12-25-2007, 02:35 PM   #5 (permalink)
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It has collision against any projectile but u can walk through it and where ever you spawn it it will stay .If u would like to download a clean map with the crashed pelican in it to see how it looks and what it does PM me and ill give you a DL with it. Suggestion put it outside the map but in visible range.
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Old 12-26-2007, 12:52 PM   #6 (permalink)
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u know what? ur one of the few ppl here that still make tutorials for H2 modding (not a bad thing at all)

ima put this in my mod just for that
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Old 12-26-2007, 12:57 PM   #7 (permalink)
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Well thank-You and thats what a tut is for to put them in your mods.
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Old 01-01-2008, 02:19 PM   #8 (permalink)
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awsome!! nice tut...i will use this this is gona help me

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Old 01-01-2008, 06:36 PM   #9 (permalink)
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Thank-you Joey.
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Old 09-16-2008, 05:12 PM   #10 (permalink)
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Re: (TUT)Crashed Pelican

Wow thank you much i kept getting error messages but i ignored them an d it works oh and can i add like a forruner ship in the sky for scenery?
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Old 09-18-2008, 12:25 AM   #11 (permalink)
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Re: (TUT)Crashed Pelican

Yes, you would add it the same way basically and move it around in entity's bsp viewer. You can also do a inamber_clad which is the human's "big ship".
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