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(TUT) FLYING QUADWING

This is a discussion about (TUT) FLYING QUADWING within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; ORIGINALLY POSTED BY: Professional Gun Programs Needed: 1.Entity 1.3 2.Model Resizer 3.Dothalo 4.A map resigner 5.FTP Program (All programs can be found in UMP v4) Things Needed: 1.Modded Xbox 2.Halo 2 Disc 3. 05a_deltaapproach ..................................................



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Old 12-22-2007, 12:55 AM   #1 (permalink)
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(TUT) FLYING QUADWING

ORIGINALLY POSTED BY:Professional Gun

Programs Needed:

1.Entity 1.3
2.Model Resizer
3.Dothalo
4.A map resigner
5.FTP Program
(All programs can be found in UMP v4)
Things Needed:
1.Modded Xbox
2.Halo 2 Disc
3.05a_deltaapproach
.................................................. ...............
1.Get your xbox in your modded dash.
2.Load up your H2 disc
3.FTP yo your xbox go to the D: drive
4.Go to maps then transfer over 05a_deltaaproach to your desktop.
.................................................. ................
1.Open up Entity 1.3, then open up the sp (single player) map.
2.Go to HLMT and select objects\characters\ambient_life\bird_quadwing\bird _quadwing
Click the image to open in full size.
3.Click Recursive, Parsed and Sounds.
Click the image to open in full size.
4.Then click save
5.Save it to your desktop.
6.Close the sp map and open up your mp map.
7.Then click build down on the right hand corner.
Click the image to open in full size.
8.Now select the .info file you saved earlier.
9.When its done it will say done.
10.Go to the WEAP tag and select the Sentinal_beam.
Click the image to open in full size.
11.Now right click anywhere in the reflexives and roll over display and select idents, now swap the HTML to the Quad_wing.
Click the image to open in full size.
Click the image to open in full size.
12.Go to the VEHI tag, and select objects\vehicles\banshee\banshee.
Click the image to open in full size.
13.Change the banshees WEEP tag from banshee_gun to the Sentinel_beam.
Click the image to open in full size.
Click the image to open in full size.
14.Now null out all the LENS, CONT, EFFE and
LIGH tags.
Click the image to open in full size.
15.Now you can close Entity 1.3 and open up Model Resizer and your map.
16.Now select the quad_wings mode it should be all thw way down at the bottom.
Click the image to open in full size.
17.Click on Bigger at the top and in the dropdown box put that to 6. click on Calculate,
and hit Apply Values to selected model.
Click the image to open in full size.
18.When its done it will say Task Completed.
Click the image to open in full size.
19.Now close Model Resizer and open up Dothalo.
20.Go to mode and then objects\vehicles\banshee\banshee.
Click the image to open in full size.
21.Go to the Dependances\LoneIDs\Reflexives.
22.And change all the shaders to the last shad in the dropdown box right above null out.
Click the image to open in full size.
Click the image to open in full size.
23.Do the same for the next 3 tags.
24.Save Changes.(If a banshee already spawns on the map go to step 26.(If one doesn't it wont flap its wings)(If you don't care then go to step26.)If so continue)
25.Go to the ITMC tag in Entity 1.3 or Dothalo and select a spawn you don't want or don't care about if you get rid of it,click on it go to the Dependancies\LoneIDs\Reflexives, window and chabge that spawn to the banshee.(If you want all the spawns there then click this link to add it to the map(Its a video and i did not make this(not sure who did though just instead of spawning trees and containment_gates change it to a banshee)(SpawningScen.rar)

26.Now Fix Encryption, sign your map and FTP it.

27.Play and have fun.
.................................................. .................
Note:You might want to skin or shader swap.
.................................................. .................
If you have any trouble PM me or post a reply and or if a link goes bad.
.................................................. .................
Finished Product:
Click the image to open in full size.
Click the image to open in full size.
Click the image to open in full size.
Click the image to open in full size.

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Old 12-22-2007, 01:16 AM   #2 (permalink)
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OMG!!!!!!!!! Thank-you so much i lost my acc and every tut i made so far.
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Old 12-22-2007, 01:17 AM   #3 (permalink)
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no problem bro its the least i could do
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Old 12-22-2007, 01:31 AM   #4 (permalink)
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thnx for the tutorial hopefully ill b able to do it soon :p
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Old 12-22-2007, 01:32 AM   #5 (permalink)
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Thank you again man if you need any tut that isnt posted i would be happy to write one
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Old 12-22-2007, 12:49 PM   #6 (permalink)
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yea bro, thats what we need, keep doing what you do best =D
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Old 01-18-2008, 10:18 AM   #7 (permalink)
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hey wen i try to open the map with entity it says mainmenu - map not found
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Old 01-18-2008, 03:40 PM   #8 (permalink)
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What you need to do is get the mainmenu.map of your H2 disc and put it where ever your MP map is located.(mainmenu.map is located in the same place as the SP map is on your disc.)
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Old 01-18-2008, 04:04 PM   #9 (permalink)
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Can this be done On 360? I am only asking cause I can only Transfer the *insert multiplayer Map name here*.map back to the HDD. In other words I cant put Old maps, Single player, singleplayer_shared and mainmenu.map(S) back on the HDD.
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Old 01-18-2008, 04:35 PM   #10 (permalink)
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If I am understanding you correctly you don't need to put anything back on your HDD all you need for this tut is to get some maps of your H2 disc I hope this helped and btw I don't know anything about 360 modding.
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Old 01-18-2008, 05:07 PM   #11 (permalink)
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LOL^ you pretty much answered my Question. I was basically asking if all i had to do was "FTP" the modded Multyplayer map back to the box, and nothing else.
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Old 01-18-2008, 05:43 PM   #12 (permalink)
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Quote: Originally Posted by ScareCroe View Post
LOL^ you pretty much answered my Question. I was basically asking if all i had to do was "FTP" the modded Multyplayer map back to the box, and nothing else.
its always been like that (n00b )
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Old 01-18-2008, 05:49 PM   #13 (permalink)
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^ not quite. If I wanted to patch my mainmenu.map file I couldnt do it. Cause it reads that Info from the disk, and I cant save the Disk On the 360 Hard drive.
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Old 01-18-2008, 05:52 PM   #14 (permalink)
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Quote: Originally Posted by ScareCroe View Post
^ not quite. If I wanted to patch my mainmenu.map file I couldnt do it. Cause it reads that Info from the disk, and I cant save the Disk On the 360 Hard drive.
...

shut up

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Old 01-18-2008, 06:25 PM   #15 (permalink)
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LOL.HAHAHAHA That made me Laugh. Also. Is this Mod Visible to other Players over Live since it is done with the Sentinal beam?

Last edited by Scare Croe; 01-18-2008 at 07:04 PM.
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Old 01-18-2008, 07:24 PM   #16 (permalink)
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