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Shooting Out Moving Objects/Scenery *(PICS)*
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| Tutorial created by SerpantSlayer ![]() ![]() ![]() This is a tutorial will explain how to shoot moving objects and scenery that eventually disappear to prevent lag. Note cenery shot out can only be seen be non-hosts but objects such as the scarab or soda machines can be seen by you and non-hosts.The only program you need is DotHalo by Farklem.For this tutorial we will be making a moving scarab viewable to you and non-hosts. 1)Go to the mach. tag and click on the scarab. ![]() 2)Change the scarab's tag class to eqip. and save changes. ![]() 3)Go to proj tag and click on needler shard. ![]() 4)Change the Dependencies/LoneIDs in hlmt to scarab. ![]() 5)Save changes and copy the meta ofset of the needler shard. ![]() 6)Go back to the eqip. tag and paste the needler shards meta offset to the scarab's. ![]() 7)Go to weap. tag, click rocket launcher, and go to the eqip. tag in the tag class drop down box. ![]() 8)Save changes and your DONE!!! ![]() DON'T FORGET TO FIX ENCRIPTION AND TO HAVE FUN!!! ![]() ![]()
__________________ ![]() Click my button. OR ELSE Last edited by SerpantSlayer; 09-20-2007 at 09:16 PM. | ||||||
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| The Following User Says Thank You to SerpantSlayer For This Useful Post: | halo2mawd (04-15-2008) |
| | #3 (permalink) |
| BANNED Join Date: Sep 2007
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | Whoa, great job. But does it run around the map? Or only when you shoot the gun. make it move around the map like AcTIVE sencery |
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