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FULL Collision and Active Scenery
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| | #1 (permalink) | ||||||
| 7S Enthusiast
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | This is a noob-friendly tutorial on how to make your scenery have FULL-Collision, and also how to make acitive scenery. Hope this helps Things you will need: Entity(V1.3 and Higher) Dothalo Xbox Insolense And a working brain ------------------------------------------------------------------------------------------------ Tutorial #1 Full collision: 1) Open insolence, and open up your map. 2) Now open a clean Zanzibar 3) Go on Zanzibars' tag list until you find this: "Mach" or "Machine." 4) Now find the Big wheel in that tag, Click it and Drag-and-Drop it into the other map. 5) After it's done, Click on the new Mach, Then Right click it, and Rename it to whatever the name of the peice of scenery that you want to make solid. 6) Now go into Dothalo and find your new machine, Null out everything BUT HTML. 7) Change the HTML of your new Machine to that of the peice of scenery and make it spawn on the map. Note: The larger your piece of Scenery, The larger the Mach has to be. 8) Congradulations! You just made your Scenery have FULL Collision, Now re-sign, FTP, And have fun. ------------------------------------------------------------------------------------------------ Tutorial #2 Active Scenery: Notes: Active scenery is when a piece of scenery is moving and has a recognizable action to it. 1) Open insolence, And find the piece of Scenery you want to make active. 2) Navigate to the weapons tag and Duplicate the Rockets Projectile, Close Insolence. 3) Go into Dothalo and find The Rockets Projectile(2), And Change The HTML to the piece of Scenery. 4) Now edit the effects to your liking,(Optional), And Save changes. 5) Now go to the ITMC tag, (Item Collection), And click on whatever weapon you want it to spawn over. 6) Now in the dependencies window, There should only be one thing, click on it and go to the "Tag Class" drop down box and Navigate to the projectile tag and find the Rocket Projectile(2) and click on it, Save changes. 7) Go into Entity, Go to the "Sbsp" tag and click on the little blue circle with the black cross in it. 8) Click on "View Bsp", Now fly around and find the item you made the Rocket Projectile(2) over. 9) Now move it around until your happy with your spawn, Save changes, Re-sign, FTP, Enjoy. Note: If you go back into Dothalo in the Item Collection tag, (In the tag editor), And you can edtit how long it takes for it to spawn. ------------------------------------------------------------------------------------------------ Oh, And by the way.....I'm a ninja: | ||||||
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| Novice
Join Date: Oct 2007
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | hey, i get this error all the time. when i go to view bsp, it says: MainMenu - Map Not Found, Set Map Paths what do i do to fix this. | ||||||
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| | #7 (permalink) |
| BANNED Join Date: Jan 2008 Location: Under Krafty's Bed
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Nominated 0 Times in 0 Posts TOTM Award(s): 0 ![]() | HE said to use Insolence to Duplicate the Rocket. ill use entity then Yah now it works i used entity ATTENTION USE ENTITY DO NOT USE INSOLENCE Last edited by noobs; 02-02-2008 at 12:04 PM. Reason: Automerged Doublepost |
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| | #12 (permalink) | ||||||
| Senior Member
| because a mach wouldnt move correctly ;o duplicate the rocket, change the [hlmt] of it to your vehicle, and then use the [itmc] spawning method you are done! easy enough? (that was using entity) | ||||||
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| | #13 (permalink) | ||||||
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| because a mach wouldnt move correctly ;o duplicate the rocket, change the [hlmt] of it to your vehicle, and then use the [itmc] spawning method you are done! easy enough? (that was using entity) I did give this guy a correct way right? I don't know what entity he is using and he didn't use good details... (Click to go to the other thread) [/offtopicness] Last edited by Zieon Eslador; 02-12-2008 at 06:35 PM. | ||||||
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