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FULL Collision and Active Scenery

This is a discussion about FULL Collision and Active Scenery within the Halo 2 Advanced Mod Tutorials section, where you will Learn more advanced techniques to further mod your Halo 2 maps. This is for people who have a good grip on the Halo 2 Beginner Mod Tutorials.; This is a noob-friendly tutorial on how to make your scenery have FULL-Collision, and also how to make acitive scenery. Hope this helps Things you will need: Entity(V1.3 and Higher) Dothalo Xbox Insolense And a



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Old 09-18-2007, 09:46 PM   #1 (permalink)
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Cool FULL Collision and Active Scenery

This is a noob-friendly tutorial on how to make your scenery have FULL-Collision, and also how to make acitive scenery. Hope this helps Click the image to open in full size.


Things you will need:
Entity(V1.3 and Higher)
Dothalo
Xbox
Insolense
And a working brain
------------------------------------------------------------------------------------------------

Tutorial #1 Full collision:

1) Open insolence, and open up your map.

2) Now open a clean Zanzibar

3) Go on Zanzibars' tag list until you find this: "Mach" or "Machine."

4) Now find the Big wheel in that tag, Click it and Drag-and-Drop it into the other map.

5) After it's done, Click on the new Mach, Then Right click it, and Rename it to whatever the name of the peice of scenery that you want to make solid.

6) Now go into Dothalo and find your new machine, Null out everything BUT HTML.

7) Change the HTML of your new Machine to that of the peice of scenery and make it spawn on the map.

Note: The larger your piece of Scenery, The larger the Mach has to be.

8) Congradulations! You just made your Scenery have FULL Collision, Now re-sign, FTP, And have fun.
------------------------------------------------------------------------------------------------

Tutorial #2 Active Scenery:

Notes: Active scenery is when a piece of scenery is moving and has a recognizable action to it.

1) Open insolence, And find the piece of Scenery you want to make active.

2) Navigate to the weapons tag and Duplicate the Rockets Projectile, Close Insolence.

3) Go into Dothalo and find The Rockets Projectile(2), And Change The HTML to the piece of Scenery.

4) Now edit the effects to your liking,(Optional), And Save changes.

5) Now go to the ITMC tag, (Item Collection), And click on whatever weapon you want it to spawn over.

6) Now in the dependencies window, There should only be one thing, click on it and go to the "Tag Class" drop down box and Navigate to the projectile tag and find the Rocket Projectile(2) and click on it, Save changes.

7) Go into Entity, Go to the "Sbsp" tag and click on the little blue circle with the black cross in it.

8) Click on "View Bsp", Now fly around and find the item you made the Rocket Projectile(2) over.

9) Now move it around until your happy with your spawn, Save changes, Re-sign, FTP, Enjoy.

Note: If you go back into Dothalo in the Item Collection tag, (In the tag editor), And you can edtit how long it takes for it to spawn.
------------------------------------------------------------------------------------------------

Oh, And by the way.....I'm a ninja: Click the image to open in full size. This tutorial was typed by Oaktownskater.

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Old 10-05-2007, 02:20 PM   #2 (permalink)
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hey, i get this error all the time.
when i go to view bsp, it says: MainMenu - Map Not Found, Set Map Paths

what do i do to fix this.
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Old 10-05-2007, 05:37 PM   #3 (permalink)
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You need mainmenu.map shared.map and single_player_shared.map to use it.
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Old 10-12-2007, 04:51 PM   #4 (permalink)
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Thanks. use ful

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Old 02-01-2008, 08:18 PM   #5 (permalink)
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Screwed up my map. Doesnt let me go into bsp says string out of index w/e
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Old 02-01-2008, 10:11 PM   #6 (permalink)
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if you only use entity for the tut, the map will be fine. dothalo and insolence have a slight coding problem that builds tags wrong.
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Old 02-02-2008, 12:04 PM   #7 (permalink)
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HE said to use Insolence to Duplicate the Rocket. ill use entity then

Yah now it works i used entity

ATTENTION USE ENTITY DO NOT USE INSOLENCE

Last edited by noobs; 02-02-2008 at 12:04 PM. Reason: Automerged Doublepost
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Old 02-12-2008, 10:19 AM   #8 (permalink)
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IS THERE A WAY TO DO THIS ENTIRELY IN ENTITY AND NOT USE DOTHALO OR INSOLENCE
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Old 02-12-2008, 05:37 PM   #9 (permalink)
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Stop using CAPS and yes, you can duplicate an existing [mach] (Or apparently convert a model into a machine?) on a map and copy the meta and paste it over the duplicated one.

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Old 02-12-2008, 06:23 PM   #10 (permalink)
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Quote: Originally Posted by Zieon Eslador View Post
Stop using CAPS and yes, you can duplicate an existing [mach] (Or apparently convert a model into a machine?) on a map and copy the meta and paste it over the duplicated one.
dont you dare use that method ^

... it wont be that hard to figure out how to do it in entity
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Old 02-12-2008, 06:25 PM   #11 (permalink)
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Would you care to explain why? I do not see how that would be any different than doing the same thing with vehicles...
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Old 02-12-2008, 06:30 PM   #12 (permalink)
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because a mach wouldnt move correctly ;o

duplicate the rocket, change the [hlmt] of it to your vehicle, and then use the [itmc] spawning method

you are done! easy enough? (that was using entity)
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Old 02-12-2008, 06:32 PM   #13 (permalink)
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Quote: Originally Posted by Not Zachary88-2 View Post
because a mach wouldnt move correctly ;o

duplicate the rocket, change the [hlmt] of it to your vehicle, and then use the [itmc] spawning method

you are done! easy enough? (that was using entity)
Rofl wrong subject this is trying to get a machine from one map to the other.

I did give this guy a correct way right? I don't know what entity he is using and he didn't use good details... (Click to go to the other thread)
[/offtopicness]

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